void ResetMap() { falling.ResetMap(); liquid.ResetMap(); width = map.Width; height = map.Height; length = map.Length; oneY = width * length; }
void ResetMap(object sender, EventArgs e) { falling.ResetMap(); liquid.ResetMap(); width = map.Width; height = map.Height; length = map.Length; oneY = width * length; }
void ResetMap(object sender, EventArgs e) { falling.ResetMap(); liquid.ResetMap(); width = map.Width; height = map.Height; length = map.Length; oneY = width * length; tickList = new List <PhysicsTick>(); tickList2 = new List <PhysicsTick>(); }