public override void Render(double delta) { api.Texturing = false; int offset = overview.Height + 10; int height = Math.Max(300, Height); api.Draw2DQuad(X, Y - offset, Width, height, topCol, bottomCol); api.Texturing = true; overview.MoveTo(game.Width / 2 - overview.Width / 2, Y - offset + boundsSize / 2); overview.Render(delta); for (int i = 0; i < namesCount; i++) { Texture tex = textures[i]; int texY = tex.Y1; tex.Y1 -= 10; if (tex.IsValid) { tex.Render(api); } tex.Y1 = texY; } }
public override void Render(double delta) { api.Texturing = true; DrawBackground(); titleWidget.Render(delta); messageWidget.Render(delta); api.Texturing = false; int progX = game.Width / 2 - progWidth / 2; int progY = game.Height / 2 - progHeight / 2; api.Draw2DQuad(progX, progY, progWidth, progHeight, backCol); api.Draw2DQuad(progX, progY, progWidth * progress, progHeight, progressCol); }
public override void Render(double delta) { if (!game.ClassicMode) { status.Render(delta); bottomRight.Render(delta); } CheckOtherStatuses(); UpdateChatYOffset(false); RenderClientStatus(); DateTime now = DateTime.UtcNow; if (HandlesAllInput) { normalChat.Render(delta); } else { RenderRecentChat(now, delta); } if (!game.ClassicMode) { announcement.Render(delta); } if (HandlesAllInput) { textInput.Render(delta); } if (announcement.IsValid && (now - game.Chat.Announcement.Received).TotalSeconds > 5) { announcement.Dispose(); } }