public LocalPlayer(Game game) : base(game) { DisplayName = game.Username; SkinName = game.Username; collisions = new CollisionsComponent(game, this); Hacks = new HacksComponent(game); physics = new PhysicsComponent(game, this); sound = new SoundComponent(game, this); interp = new LocalInterpComponent(game, this); tilt = new TiltComponent(game); physics.hacks = Hacks; physics.collisions = collisions; }
public LocalPlayer(Game game) : base(game) { DisplayName = game.Username; SkinName = game.Username; SkinIdentifier = "skin_255"; collisions = new CollisionsComponent(game, this); Hacks = new HacksComponent(game, this); physics = new PhysicsComponent(game, this); input = new InputComponent(game, this); sound = new SoundComponent(game, this); interp = new LocalInterpComponent(game, this); physics.hacks = Hacks; input.Hacks = Hacks; physics.collisions = collisions; input.physics = physics; }
public EntityItem(Game game) : base(game) { this.ItemId = 1; this.ItemCount = 1; SetModel(ItemId.ToString()); Model.Gravity = 0.04f; Model.Drag = new Vector3(0.95f, 0.98f, 0.95f); Model.GroundFriction = new Vector3(0.6f, 1f, 0.6f); Model.GroundBounce = new Vector3(0f, 0.5f, 0f); Model.RecalcProperties(this); UpdateModelBounds(); this.ModelScale = new Vector3(1 / 4f, 1 / 4f, 1 / 4f); interp = new LocalInterpComponent(game, this); collisions = new CollisionsComponent(game, this); physics = new PhysicsComponent(game, this); physics.hacks = hacks; physics.collisions = collisions; }