public static CircleOfTransparency Create(int radius) { if (Circle == null) { Circle = new CircleOfTransparency(radius); } else { Circle._texture.Dispose(); Circle._texture = null; } uint[] pixels = CreateTexture(radius, ref Circle._width, ref Circle._height); for (int i = 0; i < pixels.Length; i++) { ref uint pixel = ref pixels[i]; if (pixel != 0) { pixel = Color.Black.PackedValue; //ushort value = (ushort)(pixel << 3); //if (value > 0xFF) // value = 0xFF; //pixel = (uint)((value << 24) | (value << 16) | (value << 8) | value); } }
public static CircleOfTransparency Create(int radius) { if (_circle == null) { _circle = new CircleOfTransparency(radius); } else { _circle._texture.Dispose(); _circle._texture = null; } uint[] pixels = _circle.CreateTexture(radius, ref _circle._width, ref _circle._height); _circle.Radius = radius; _circle._texture = new Texture2D(Engine.Batcher.GraphicsDevice, _circle._width, _circle.Height, false, SurfaceFormat.Color); _circle._texture.SetData(pixels); return(_circle); }
public GameCursor() { short ww = 0; short hh = 0; uint[] data = CircleOfTransparency.CreateCircleTexture(25, ref ww, ref hh); for (int i = 0; i < data.Length; i++) { ref uint pixel = ref data[i]; if (pixel != 0) { ushort value = (ushort)(pixel << 3); if (value > 0xFF) { value = 0xFF; } pixel = (uint)((value << 24) | (value << 16) | (value << 8) | value); } }
public static CircleOfTransparency Create(int radius) { if (Circle == null) { Circle = new CircleOfTransparency(radius); } else { Circle._texture.Dispose(); Circle._texture = null; } uint[] pixels = CreateTexture(radius, ref Circle._width, ref Circle._height); //for (int i = 0; i < pixels.Length; i++) //{ // ref uint pixel = ref pixels[i]; // if (pixel != 0) // { // ushort value = (ushort)(pixel << 3); // if (value > 0xFF) // value = 0xFF; // pixel = (uint)((value << 24) | (value << 16) | (value << 8) | value); // } //} Circle.Radius = radius; Circle._texture = new Texture2D(Engine.Batcher.GraphicsDevice, Circle._width, Circle.Height); Circle._texture.SetData(pixels); return(Circle); }