示例#1
0
文件: ovr026.cs 项目: gowantervo/coab
        // sub_6A00F
        internal static void sub_6A00F(Player player)
        {
            for (int i = 0; i < 5; i++)
            {
                player.spellCastCount[0, i] = 0;
                player.spellCastCount[1, i] = 0;
                player.spellCastCount[2, i] = 0;
            }

            for (SkillType skill = SkillType.Cleric; skill <= SkillType.Monk; skill++)
            {
                int skillLevel = player.SkillLevel(skill);

                if (skillLevel > 0)
                {
                    switch (skill)
                    {
                        case SkillType.Cleric:
                            player.spellCastCount[0, 0] += 1;

                            for (int PlayerLvl = 0; PlayerLvl <= (skillLevel - 2); PlayerLvl++)
                            {
                                for (int sp_lvl = 0; sp_lvl < 5; sp_lvl++)
                                {
                                    player.spellCastCount[0, sp_lvl] += ClericSpellLevels[PlayerLvl, sp_lvl];
                                }
                            }

                            calc_cleric_spells(false, player);

                            foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                            {
                                SpellEntry se = gbl.spellCastingTable[(int)spell];

                                int sp_class = (se.spellLevel - 1) / 5;
                                int sp_lvl = (se.spellLevel - 1) % 5;

                                if (se.spellClass == 0 &&
                                    player.spellCastCount[sp_class, sp_lvl] > 0 &&
                                    spell != Spells.animate_dead)
                                {
                                    player.LearnSpell(spell);
                                }
                            }
                            break;

                        case SkillType.Paladin:
                            if (skillLevel > 8)
                            {
                                for (int addLvl = 8; addLvl < skillLevel; addLvl++)
                                {
                                    for (int spellLvl = 0; spellLvl < 5; spellLvl++)
                                    {
                                        player.spellCastCount[0, spellLvl] += PaladinSpellLevels[addLvl, spellLvl];
                                    }
                                }

                                foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                                {
                                    SpellEntry se = gbl.spellCastingTable[(int)spell];
                                    int sp_class = (se.spellLevel - 1) / 5;
                                    int sp_lvl = (se.spellLevel - 1) % 5;

                                    if (se.spellClass == 0 &&
                                        player.spellCastCount[sp_class, sp_lvl] > 0)
                                    {
                                        player.LearnSpell(spell);
                                    }
                                }
                            }
                            break;

                        case SkillType.Ranger:
                            if (skillLevel > 7)
                            {
                                for (int var_3 = 8; var_3 <= skillLevel; var_3++)
                                {
                                    for (int sp_lvl = 0; sp_lvl < 3; sp_lvl++)
                                    {
                                        player.spellCastCount[1, sp_lvl] += unk_1A758[var_3, sp_lvl];
                                    }

                                    for (int sp_lvl = 3; sp_lvl < 5; sp_lvl++)
                                    {
                                        player.spellCastCount[2, sp_lvl - 3] += unk_1A758[var_3, sp_lvl];
                                    }
                                }

                                foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                                {
                                    if (gbl.spellCastingTable[(int)spell].spellClass == SpellClass.Druid)
                                    {
                                        player.LearnSpell(spell);
                                    }
                                }
                            }

                            break;

                        case SkillType.MagicUser:
                            player.spellCastCount[2, 0] += 1;

                            for (int lvl = 0; lvl <= (skillLevel - 2); lvl++)
                            {
                                /* unk_1A7C6 = seg600:44B6 */
                                player.spellCastCount[2, 0] += ovr020.MU_spell_lvl_learn[lvl, 0];
                                player.spellCastCount[2, 1] += ovr020.MU_spell_lvl_learn[lvl, 1];
                                player.spellCastCount[2, 2] += ovr020.MU_spell_lvl_learn[lvl, 2];
                                player.spellCastCount[2, 3] += ovr020.MU_spell_lvl_learn[lvl, 3];
                                player.spellCastCount[2, 4] += ovr020.MU_spell_lvl_learn[lvl, 4];
                            }
                            break;
                    }
                }
            }

            foreach (Item item in player.items)
            {
                if (item.affect_3 == Affects.protect_magic && item.readied)
                {
                    for (int sp_lvl = 0; sp_lvl < 3; sp_lvl++)
                    {
                        player.spellCastCount[2, sp_lvl] *= 2;
                    }
                }
            }
        }
示例#2
0
文件: ovr018.cs 项目: gowantervo/coab
        internal static void createPlayer()
        {
            bool menuRedraw;
            bool showExit;
            byte var_20;
            short var_1E;
            byte var_1B;

            char input_key;
            int index;
            MenuItem selected;

            Player player = new Player();

            for (int i = 0; i < 6; i++)
            {
                player.icon_colours[i] = (byte)(((gbl.default_icon_colours[i] + 8) << 4) + gbl.default_icon_colours[i]);
            }

            player.base_ac = 50;
            player.thac0 = 40;
            player.health_status = Status.okey;
            player.in_combat = true;
            player.field_DE = 1;
            player.mod_id = (byte)seg051.Random(256);
            player.icon_id = 0x0A;

            List<MenuItem> var_C = new List<MenuItem>();
            var_C.Add(new MenuItem("Pick Race", true));

            var_C.Add(new MenuItem("  " + ovr020.raceString[1]));
            var_C.Add(new MenuItem("  " + ovr020.raceString[2]));
            var_C.Add(new MenuItem("  " + ovr020.raceString[3]));
            var_C.Add(new MenuItem("  " + ovr020.raceString[4]));
            var_C.Add(new MenuItem("  " + ovr020.raceString[5]));
            var_C.Add(new MenuItem("  " + ovr020.raceString[7]));

            index = 0;
            menuRedraw = true;
            showExit = true;

            do
            {
                input_key = ovr027.sl_select_item(out selected, ref index, ref menuRedraw, showExit, var_C,
                    22, 38, 2, 1, gbl.defaultMenuColors, "Select", string.Empty);

                if (input_key == '\0')
                {
                    var_C.Clear();
                    return;
                }
            } while (input_key != 'S');

            if (index == 6)
            {
                index++;
            }

            player.race = (Race)index;

            switch (player.race)
            {
                case Race.halfling:
                    player.icon_size = 1;
                    ovr024.add_affect(false, 0xff, 0, Affects.con_saving_bonus, player);
                    break;

                case Race.dwarf:
                    player.icon_size = 1;
                    ovr024.add_affect(false, 0xff, 0, Affects.con_saving_bonus, player);
                    ovr024.add_affect(false, 0xff, 0, Affects.dwarf_vs_orc, player);
                    ovr024.add_affect(false, 0xff, 0, Affects.dwarf_and_gnome_vs_giants, player);
                    break;

                case Race.gnome:
                    player.icon_size = 1;
                    ovr024.add_affect(false, 0xff, 0, Affects.con_saving_bonus, player);
                    ovr024.add_affect(false, 0xff, 0, Affects.gnome_vs_man_sized_giant, player);
                    ovr024.add_affect(false, 0xff, 0, Affects.dwarf_and_gnome_vs_giants, player);
                    ovr024.add_affect(false, 0xff, 0, Affects.affect_30, player);
                    break;

                case Race.elf:
                    player.icon_size = 2;
                    ovr024.add_affect(false, 0xff, 0, Affects.elf_resist_sleep, player);

                    break;

                case Race.half_elf:
                    player.icon_size = 2;
                    ovr024.add_affect(false, 0xff, 0, Affects.halfelf_resistance, player);
                    break;

                default:
                    player.icon_size = 2;
                    break;
            }

            /* Gender */

            var_C.Clear();

            var_C.Add(new MenuItem("Pick Gender", true));
            var_C.Add(new MenuItem("  " + ovr020.sexString[0]));
            var_C.Add(new MenuItem("  " + ovr020.sexString[1]));

            index = 1;
            showExit = true;
            menuRedraw = true;

            do
            {
                input_key = ovr027.sl_select_item(out selected, ref index, ref menuRedraw, showExit, var_C,
                    22, 38, 2, 1, gbl.defaultMenuColors, "Select", string.Empty);

                if (input_key == '\0')
                {
                    var_C.Clear();
                    player = null;
                    return;
                }

            } while (input_key != 'S');

            player.sex = (byte)(index - 1);
            var_C.Clear();

            var_C.Add(new MenuItem("Pick Class", true));

            var ClassList = gbl.RaceClasses[(int)player.race];
            if (player.race != Race.human && Cheats.no_race_class_restrictions)
            {
                ClassList = gbl.RaceClasses[(int)Race.human + 1];
            }

            foreach (var _class in ClassList)
            {
                var_C.Add(new MenuItem("  " + ovr020.classString[(int)_class]));
            }

            index = 1;
            showExit = true;
            menuRedraw = true;

            do
            {
                input_key = ovr027.sl_select_item(out selected, ref index, ref menuRedraw, showExit, var_C,
                    22, 38, 2, 1, gbl.defaultMenuColors, "Select", string.Empty);

                if (input_key == '\0')
                {
                    var_C.Clear();
                    player = null;
                    return;
                }
            } while (input_key != 'S');

            player.exp = 25000;
            player._class = ClassList[index - 1];
            player.HitDice = 1;

            if (player._class >= ClassId.cleric && player._class <= ClassId.fighter)
            {
                player.ClassLevel[(int)player._class] = 1;
            }
            else if (player._class >= ClassId.magic_user && player._class <= ClassId.monk)
            {
                player.ClassLevel[(int)player._class] = 1;
            }
            else if (player._class == ClassId.paladin)
            {
                player.paladinCuresLeft = 1;
                player.paladin_lvl = 1;
                ovr024.add_affect(false, 0xff, 0, Affects.protection_from_evil, player);
            }
            else if (player._class == ClassId.ranger)
            {
                player.ranger_lvl = 1;
                ovr024.add_affect(false, 0xff, 0, Affects.ranger_vs_giant, player);
            }
            else if (player._class == ClassId.mc_c_f)
            {
                player.cleric_lvl = 1;
                player.fighter_lvl = 1;
                player.exp = 12500;
            }
            else if (player._class == ClassId.mc_c_f_m)
            {
                player.cleric_lvl = 1;
                player.fighter_lvl = 1;
                player.magic_user_lvl = 1;
                player.exp = 8333;
            }
            else if (player._class == ClassId.mc_c_r)
            {
                player.cleric_lvl = 1;
                player.ranger_lvl = 1;
                ovr024.add_affect(false, 0xff, 0, Affects.ranger_vs_giant, player);
                player.exp = 12500;
            }
            else if (player._class == ClassId.mc_c_mu)
            {
                player.cleric_lvl = 1;
                player.magic_user_lvl = 1;
                player.exp = 12500;
            }
            else if (player._class == ClassId.mc_c_t)
            {
                player.cleric_lvl = 1;
                player.thief_lvl = 1;
                player.exp = 12500;
            }
            else if (player._class == ClassId.mc_f_mu)
            {
                player.fighter_lvl = 1;
                player.magic_user_lvl = 1;
                player.exp = 12500;
            }
            else if (player._class == ClassId.mc_f_t)
            {
                player.fighter_lvl = 1;
                player.thief_lvl = 1;
                player.exp = 12500;
            }
            else if (player._class == ClassId.mc_f_mu_t)
            {
                player.fighter_lvl = 1;
                player.magic_user_lvl = 1;
                player.thief_lvl = 1;
                player.exp = 8333;
            }
            else if (player._class == ClassId.mc_mu_t)
            {
                player.magic_user_lvl = 1;
                player.thief_lvl = 1;
                player.exp = 8333;
            }

            if (player.thief_lvl > 0)
            {
                ovr026.reclac_thief_skills(player);
            }

            player.classFlags = 0;
            player.thac0 = 0;

            for (int class_idx = 0; class_idx <= 7; class_idx++)
            {
                if (player.ClassLevel[class_idx] > 0)
                {
                    int skill_lvl = player.ClassLevel[class_idx];

                    if (thac0_table[class_idx, skill_lvl] > player.thac0)
                    {
                        player.thac0 = thac0_table[class_idx, skill_lvl];
                    }

                    player.classFlags += unk_1A1B2[class_idx];
                }
            }

            ovr026.reclac_saving_throws(player);
            var_C.Clear();

            int alignments = gbl.class_alignments[(int)player._class, 0];

            var_C.Add(new MenuItem("Pick Alignment", true));

            for (int i = 1; i <= alignments; i++)
            {
                var_C.Add(new MenuItem("  " + ovr020.alignmentString[gbl.class_alignments[(int)player._class, i]]));
            }

            index = 1;
            showExit = true;
            menuRedraw = true;

            do
            {
                input_key = ovr027.sl_select_item(out selected, ref index, ref menuRedraw, showExit, var_C,
                    22, 38, 2, 1, gbl.defaultMenuColors, "Select", string.Empty);

                if (input_key == '\0')
                {
                    var_C.Clear();

                    player = null;
                    return;
                }
            } while (input_key != 'S');

            player.alignment = gbl.class_alignments[(int)player._class, index];

            var_C.Clear();

            if (player._class <= ClassId.monk)
            {
                SubStruct_1A35E v5 = gbl.race_ages[(int)player.race][player._class];

                player.age = (short)(ovr024.roll_dice(v5.dice_size, v5.dice_count) + v5.base_age);
            }
            else
            {
                int race = (int)player.race;

                switch (player._class)
                {
                    case ClassId.mc_c_f:
                    case ClassId.mc_c_f_m:
                    case ClassId.mc_c_t:
                    case ClassId.mc_c_r:
                        player.age = (short)(gbl.race_ages[race][0].base_age + (gbl.race_ages[race][0].dice_count * gbl.race_ages[race][0].dice_size));
                        break;

                    case ClassId.mc_f_mu:
                    case ClassId.mc_f_mu_t:
                    case ClassId.mc_mu_t:
                        player.age = (short)(gbl.race_ages[race][6].base_age + (gbl.race_ages[race][6].dice_count * gbl.race_ages[race][6].dice_size));
                        break;

                    case ClassId.mc_f_t:
                        player.age = (short)(gbl.race_ages[race][2].base_age + (gbl.race_ages[race][2].dice_count * gbl.race_ages[race][2].dice_size));
                        break;
                }
            }

            Player gblPlayerPtrBkup = gbl.SelectedPlayer;
            gbl.SelectedPlayer = player;
            ovr020.playerDisplayFull(player);

            do
            {
                for (int class_idx = 0; class_idx <= 7; class_idx++)
                {
                    if (player.ClassLevel[class_idx] > 0)
                    {
                        player.ClassLevel[class_idx] = 1;
                    }
                }

                player.stats2.Str.full = 0;
                player.stats2.Int.full = 0;
                player.stats2.Wis.full = 0;
                player.stats2.Dex.full = 0;
                player.stats2.Con.full = 0;
                player.stats2.Cha.full = 0;
                player.stats2.Str00.full = 0;

                for(int i = 0; i < 6; i++)
                {
                    player.stats2.Str.full = Math.Max(player.stats2.Str.full, ovr024.roll_dice(6, 3) + 1);
                    player.stats2.Int.full = Math.Max(player.stats2.Int.full, ovr024.roll_dice(6, 3) + 1);
                    player.stats2.Wis.full = Math.Max(player.stats2.Wis.full, ovr024.roll_dice(6, 3) + 1);
                    player.stats2.Dex.full = Math.Max(player.stats2.Dex.full, ovr024.roll_dice(6, 3) + 1);
                    player.stats2.Con.full = Math.Max(player.stats2.Con.full, ovr024.roll_dice(6, 3) + 1);
                    player.stats2.Cha.full = Math.Max(player.stats2.Cha.full, ovr024.roll_dice(6, 3) + 1);
                }

                int race = (int)player.race;
                int sex = player.sex;

                for (var_1B = 0; var_1B < 6; var_1B++)
                {
                    switch ((Stat)var_1B)
                    {
                        case Stat.STR:
                            player.stats2.Str.AgeEffects(race, player.age);
                            player.stats2.Str.EnforceRaceSexLimits(race, sex);
                            player.stats2.Str.EnforceClassLimits((int)player._class);

                            if (player.stats2.Str.full == 18)
                            {
                                if (player.fighter_lvl > 0 ||
                                    player.ranger_lvl > 0 ||
                                    player.paladin_lvl > 0)
                                {
                                    player.stats2.Str00.Load(seg051.Random(100) + 1);
                                    player.stats2.Str00.EnforceRaceSexLimits(race, sex);
                                }
                            }
                            break;

                        case Stat.INT:
                            player.stats2.Int.AgeEffects(race, player.age);
                            player.stats2.Int.EnforceRaceSexLimits(race, sex);
                            player.stats2.Int.EnforceClassLimits((int)player._class);
                            break;

                        case Stat.WIS:
                            player.stats2.Wis.AgeEffects(race, player.age);
                            player.stats2.Wis.EnforceRaceSexLimits(race, sex);
                            player.stats2.Wis.EnforceClassLimits((int)player._class);

                            if (player.stats2.Wis.full < 13 &&
                                player._class >= ClassId.mc_c_f && player._class <= ClassId.mc_c_t)
                            {
                                // Multi-Class Cleric
                                player.stats2.Wis.full = 13;
                            }
                            break;

                        case Stat.DEX:
                            player.stats2.Dex.AgeEffects(race, player.age);
                            player.stats2.Dex.EnforceRaceSexLimits(race, sex);
                            player.stats2.Dex.EnforceClassLimits((int)player._class);
                            break;

                        case Stat.CON:
                            player.stats2.Con.AgeEffects(race, player.age);
                            player.stats2.Con.EnforceRaceSexLimits(race, sex);
                            player.stats2.Con.EnforceClassLimits((int)player._class);
                            break;

                        case Stat.CHA:
                            player.stats2.Cha.AgeEffects(race, player.age);
                            player.stats2.Cha.EnforceRaceSexLimits(race, sex);
                            player.stats2.Cha.EnforceClassLimits((int)player._class);
                            break;
                    }

                    ovr020.display_stat(false, var_1B);
                }

                player.hit_point_current = player.hit_point_max;
                player.attacksCount = 2;
                player.attack1_DiceCountBase = 1;
                player.attack1_DiceSizeBase = 2;
                player.field_125 = 1;
                player.base_movement = 12;
                var_20 = 0;

                for (int i = 0; i < 5; i++)
                {
                    player.spellCastCount[0, i] = 0;
                    player.spellCastCount[1, i] = 0;
                    player.spellCastCount[2, i] = 0;
                }

                for (int class_idx = 0; class_idx <= 7; class_idx++)
                {
                    if (player.ClassLevel[class_idx] > 0)
                    {
                        if (class_idx == 0)
                        {
                            player.spellCastCount[0, 0] = 1;
                        }
                        else if (class_idx == 5)
                        {
                            player.spellCastCount[2, 0] = 1;
                        }

                        //var_21 += ovr024.roll_dice(unk_1A8C4[class_idx], unk_1A8C3[class_idx]);
                        //TODO this was not used in original code.

                        if (class_idx == 0)
                        {
                            ovr026.calc_cleric_spells(false, player);

                            foreach (Spells spell in System.Enum.GetValues(typeof(Spells)))
                            {
                                SpellEntry stru = gbl.spellCastingTable[(int)spell];

                                if (stru.spellClass == 0 && stru.spellLevel == 1)
                                {
                                    player.LearnSpell(spell);
                                }
                            }
                        }
                        else if (class_idx == 5)
                        {
                            player.LearnSpell(Spells.detect_magic_MU);
                            player.LearnSpell(Spells.read_magic);
                            player.LearnSpell(Spells.enlarge);
                            player.LearnSpell(Spells.sleep);
                        }

                        var_20++;
                    }
                }

                player.Money.SetCoins(Money.Platinum, 300);
                player.hit_point_rolled = sub_509E0(0xff, player);
                player.hit_point_max = player.hit_point_rolled;

                var_1E = get_con_hp_adj(player);

                if (var_1E < 0)
                {
                    if (player.hit_point_max > (System.Math.Abs(var_1E) + var_20))
                    {
                        player.hit_point_max = (byte)((player.hit_point_max + var_1E) / var_20);
                    }
                    else
                    {
                        player.hit_point_max = 1;
                    }
                }
                else
                {
                    player.hit_point_max = (byte)((player.hit_point_max + var_1E) / var_20);
                }

                player.hit_point_current = player.hit_point_max;
                player.hit_point_rolled = (byte)(player.hit_point_rolled / var_20);
                byte trainingClassMaskBackup = gbl.area2_ptr.training_class_mask;

                ovr017.SilentTrainPlayer();

                gbl.area2_ptr.training_class_mask = trainingClassMaskBackup;
                bool first_lvl = true;
                string text = string.Empty;

                for (int class_idx = 0; class_idx <= 7; class_idx++)
                {
                    if (player.ClassLevel[class_idx] > 0 ||
                        (player.ClassLevelsOld[class_idx] < ovr026.HumanCurrentClassLevel_Zero(player) &&
                         player.ClassLevelsOld[class_idx] > 0))
                    {
                        if (first_lvl == false)
                        {
                            text += "/";
                        }

                        byte b = player.ClassLevelsOld[class_idx];
                        b += player.ClassLevel[class_idx];

                        text += b.ToString();

                        first_lvl = false;
                    }
                }

                seg041.displayString(text, 0, 15, 15, 7);
                ovr020.display_player_stats01();
                ovr020.displayMoney();

                input_key = ovr027.yes_no(gbl.defaultMenuColors, "Reroll stats? ");

            } while (input_key != 'N');

            ovr020.playerDisplayFull(player);

            do
            {
                player.name = seg041.getUserInputString(15, 0, 13, "Character name: ");
            } while (player.name.Length == 0);

            icon_builder();

            //for (var_1B = 0; var_1B <= 5; var_1B++)
            //{
            //    player.stats2[var_1B].cur = player.stats2[var_1B].full;
            //}

            player.stats2.Str00.full = player.stats2.Str00.cur;

            input_key = ovr027.yes_no(gbl.defaultMenuColors, "Save " + player.name + "? ");

            if (input_key == 'Y')
            {
                ovr017.SavePlayer(string.Empty, player);
            }

            gbl.SelectedPlayer = gblPlayerPtrBkup;
        }
示例#3
0
文件: ovr026.cs 项目: gowantervo/coab
        internal static void DuelClass(Player player)
        {
            List<MenuItem> list = new List<MenuItem>();

            list.Add(new MenuItem("Pick New Class", true));

            foreach (var _class in gbl.RaceClasses[(int)player.race])
            {
                if (SecondClassAllowed(_class, player) == true)
                {
                    list.Add(new MenuItem(ovr020.classString[(int)_class]));
                }
            }

            if (list.Count == 1)
            {
                seg041.DisplayStatusText(15, 4, player.name + " doesn't qualify.");
                list.Clear();
                return;
            }

            MenuItem list_ptr;
            int index = 1;
            bool show_exit = true;
            bool var_F = true;

            char input_key;

            do
            {
                input_key = ovr027.sl_select_item(out list_ptr, ref index, ref var_F, show_exit, list,
                    0x16, 0x26, 2, 1, gbl.defaultMenuColors, "Select", string.Empty);

                if (input_key == 0)
                {
                    return;
                }
            } while (input_key != 'S');

            player.exp = 0;
            player.attacksCount = 2;
            int newClass = 0;

            while (newClass <= 7 && ovr020.classString[newClass] != list_ptr.Text)
            {
                newClass++;
            }

            list.Clear();

            player.ClassLevelsOld[(int)HumanCurrentClass_Unknown(player)] = HumanCurrentClassLevel_Zero(player);

            player.multiclassLevel = player.HitDice;
            player.HitDice = 1;

            player.ClassLevel[(int)HumanCurrentClass_Unknown(player)] = 0;
            player.ClassLevel[newClass] = 1;

            for (int i = 0; i < 5; i++)
            {
                player.spellCastCount[0, i] = 0;
                player.spellCastCount[1, i] = 0;
                player.spellCastCount[2, i] = 0;
            }

            if (newClass == 0)
            {
                player.spellCastCount[0, 0] = 1;
            }
            else if (newClass == 5)
            {
                player.spellCastCount[2, 0] = 1;
                player.LearnSpell(Spells.detect_magic_MU);
                player.LearnSpell(Spells.read_magic);
                player.LearnSpell(Spells.sleep);
            }

            player._class = (ClassId)newClass;

            seg041.DisplayStatusText(0, 10, player.name + " is now a 1st level " + ovr020.classString[newClass] + ".");

            player.spellList.Clear();

            ReclacClassBonuses(player);
            calc_cleric_spells(true, player);
            reclac_saving_throws(player);
            reclac_thief_skills(player);

            foreach (var item in player.items)
            {
                if ((gbl.ItemDataTable[item.type].classFlags & player.classFlags) == 0 &&
                    item.cursed == false)
                {
                    item.readied = false;
                }
            }
        }
示例#4
0
文件: ovr021.cs 项目: gowantervo/coab
        static int rest_scribe(ref bool findNext, Player player)
        {
            int next_scribe_lvl = 0;
            foreach (Item item in player.items.ToArray())
            {
                if (item.IsScroll() == true)
                {
                    for (int spellIdx = 1; spellIdx < 4 && next_scribe_lvl == 0; spellIdx++)
                    {
                        if (item.getAffect(spellIdx) > (Affects)0x80)
                        {
                            if (findNext == true)
                            {
                                next_scribe_lvl = gbl.spellCastingTable[(int)item.getAffect(spellIdx) & 0x7F].spellLevel;
                            }
                            else
                            {
                                byte spellId = (byte)((int)item.getAffect(spellIdx) & 0x7F);
                                player.LearnSpell((Spells)spellId);
                                ovr023.remove_spell_from_scroll(spellId, item, player);

                                display_resting_time(0);

                                ovr023.DisplayCaseSpellText(spellId, "has scribed", player);
                                findNext = true;
                            }
                        }
                    }
                }

                if (next_scribe_lvl != 0) break;
            }

            return next_scribe_lvl;
        }