/// <summary> /// Verifica os campos e adiciona os dados. /// </summary> /// <param name="cData"></param> public void FillClasseData(Classe cData) { if (IsClasseMode) { ControlEvent.VerifyTextBox(Controls); } cData.HP = txt_hp.Text.Trim(); cData.MP = txt_mp.Text.Trim(); cData.SP = txt_sp.Text.Trim(); cData.RegenHP = txt_regen_hp.Text.Trim(); cData.RegenMP = txt_regen_mp.Text.Trim(); cData.RegenSP = txt_regen_sp.Text.Trim(); }
/// <summary> /// Verifica os campos e adiciona os dados. /// </summary> /// <param name="cData"></param> public void FillClasseData(Classe cData) { if (IsClasseMode) { ControlEvent.VerifyTextBox(Controls); } cData.AttributeFire = txt_fire.Text.Trim(); cData.AttributeWater = txt_water.Text.Trim(); cData.AttributeWind = txt_air.Text.Trim(); cData.AttributeEarth = txt_earth.Text.Trim(); cData.AttributeLight = txt_light.Text.Trim(); cData.AttributeDark = txt_dark.Text.Trim(); }
/// <summary> /// Verifica os campos e adiciona os dados. /// </summary> /// <param name="cData"></param> public void FillClasseData(Classe cData) { if (IsClasseMode) { ControlEvent.VerifyTextBox(Controls); } cData.MagicAttack = txt_attack.Text.Trim(); cData.MagicAccuracy = txt_accuracy.Text.Trim(); cData.MagicDefense = txt_defense.Text.Trim(); cData.MagicResist = txt_resist.Text.Trim(); cData.MagicCriticalRate = txt_rate.Text.Trim(); cData.MagicCriticalDamage = txt_critical.Text.Trim(); }
/// <summary> /// Verifica os campos e adiciona os dados. /// </summary> /// <param name="cData"></param> public void FillClasseData(Classe cData) { if (IsClasseMode) { ControlEvent.VerifyTextBox(Controls); } cData.AttackSpeed = txt_atkspd.Text.Trim(); cData.CastSpeed = txt_castspd.Text.Trim(); cData.Enmity = txt_enmity.Text.Trim(); cData.DamageSuppression = txt_supp.Text.Trim(); cData.AdditionalDamage = txt_add.Text.Trim(); cData.HealingPower = txt_heal.Text.Trim(); cData.Concentration = txt_concentration.Text.Trim(); }
/// <summary> /// Verifica os campos e adiciona os dados. /// </summary> /// <param name="cData"></param> public void FillClasseData(Classe cData) { if (IsClasseMode) { ControlEvent.VerifyTextBox(Controls); } cData.ResistStun = txt_stun.Text.Trim(); cData.ResistSilence = txt_silence.Text.Trim(); cData.ResistBlind = txt_blind.Text.Trim(); cData.ResistParalysis = txt_paralysis.Text.Trim(); cData.ResistCriticalRate = txt_critical_rate.Text.Trim(); cData.ResistCriticalDamage = txt_critical_dmg.Text.Trim(); cData.ResistMagicCriticalRate = txt_magical_rate.Text.Trim(); cData.ResistMagicCriticalDamage = txt_magical_dmg.Text.Trim(); }
/// <summary> /// Verifica os campos e adiciona os dados. /// </summary> /// <param name="cData"></param> public void FillClasseData(Classe cData) { if (IsClasseMode) { ControlEvent.VerifyTextBox(Controls); } cData.Attack = txt_attack.Text.Trim(); cData.Accuracy = txt_accuracy.Text.Trim(); cData.Defense = txt_defense.Text.Trim(); cData.Evasion = txt_evasion.Text.Trim(); cData.Block = txt_block.Text.Trim(); cData.Parry = txt_parry.Text.Trim(); cData.CriticalRate = txt_rate.Text.Trim(); cData.CriticalDamage = txt_critical.Text.Trim(); }
/// <summary> /// Verifica os campos e adiciona os dados. /// </summary> /// <param name="cData"></param> public void FillClasseData(Classe cData) { if (IsClasseMode) { ControlEvent.VerifyTextBox(Controls); } cData.Strenght = txt_str.Text.Trim(); cData.Dexterity = txt_dex.Text.Trim(); cData.Agility = txt_agi.Text.Trim(); cData.Constitution = txt_con.Text.Trim(); cData.Intelligence = txt_int.Text.Trim(); cData.Wisdom = txt_wis.Text.Trim(); cData.Will = txt_wil.Text.Trim(); cData.Mind = txt_min.Text.Trim(); cData.Charisma = txt_cha.Text.Trim(); }