protected override void InitializeWorld() { World.SetWorldCoordinate(new Vector2(-5f, -5f), (1.5f * kDistanceCovered + 5f)); DrawGrid(); mRoad = new MyRoad(kInitPosition); mBall = new MySoccer(kInitPosition, mRoad); mDir = new Vector2(1, 0); mBall.TopOfAutoDrawSet(); }
protected override void UpdateWorld() { if (GamePad.ButtonBackClicked()) { Exit(); } #region add a new road segment if (GamePad.ButtonAClicked()) { mRoad.FinalizeRoadSegment(mDir, mLength); } #endregion #region Update vectorDir and size by thumbSticks mDir += GamePad.ThumbSticks.Right; mLength += GamePad.ThumbSticks.Left.Y; mTicksToTravel += GamePad.ThumbSticks.Left.X; mRoad.UpdateRoadSegment(mDir, mLength); mBall.TopOfAutoDrawSet(); #endregion #region tell the Ball to update itself mTicksHasPassed++; if (mBall.Update(mTicksToTravel)) { mTicksHasPassed = 0; } #endregion #region restart ... if (GamePad.ButtonBClicked()) { mRoad.ResetRoad(); mBall.ResetBallPosition(); } #endregion EchoToTopStatus("Number of updates to travel each segment:" + mTicksToTravel + " NumHasPassed(" + mTicksHasPassed + ")"); EchoToBottomStatus("Vector Direction" + mDir + " Size: " + mLength); }