示例#1
0
        public override void Update()
        {
            for (int i = 0; i < this.Houses.Count; i++)
            {
                if (this.Houses[i].ControlledCities.Count() >= 10 && this.Houses[i] is House)
                {
                    GreatHouse temp = new GreatHouse(this.Houses[i].Name, this.Houses[i].TreasuryAmount);
                    foreach (ICity city in this.Houses[i].ControlledCities)
                    {
                        temp.AddCityToHouse(city);
                    }

                    this.Houses[i] = temp;
                }
                else if (this.Houses[i].ControlledCities.Count() < 5 && this.Houses[i] is GreatHouse)
                {
                    House temp = new House(this.Houses[i].Name, this.Houses[i].TreasuryAmount);
                    foreach (ICity city in this.Houses[i].ControlledCities)
                    {
                        temp.AddCityToHouse(city);
                    }

                    this.Houses[i] = temp;
                }
            }

            base.Update();
        }
示例#2
0
        private void DowngradeHouses()
        {
            var greatHouseToHouse = this.Houses
                .Where(house => (house is GreatHouse) && house.ControlledCities.Count() < 5)
                .ToList();

            foreach (var house in greatHouseToHouse)
            {
                var downGradedGreatHouse = new House(house.Name, house.TreasuryAmount);

                foreach (var city in house.ControlledCities)
                {
                    downGradedGreatHouse.AddCityToHouse(city);
                }

                this.Houses.Remove(house);
                this.Houses.Add(downGradedGreatHouse);
            }
        }
示例#3
0
        private void DowngradeHouses()
        {
            var housesToDowngrade = this.Houses
                .Where(h => (h is GreatHouse) && h.ControlledCities.Count() < DowngradeHouseNumberOfCitiesThreshold)
                .ToList();

            foreach (var greatHouse in housesToDowngrade)
            {
                var regularHouse = new House(greatHouse.Name, greatHouse.TreasuryAmount);

                foreach (var controlledCity in greatHouse.ControlledCities)
                {
                    regularHouse.AddCityToHouse(controlledCity);
                }

                this.Houses.Remove(greatHouse);
                this.Houses.Add(regularHouse);
            }
        }