public bool LoadData(string strFilename) { Debuger.Log("dbuiwnd LoadData::" + strFilename + "/" + m_dicUIWnd.Count); XmlDocument xmlDoc = new XmlDocument(); TextAsset textAsset = (TextAsset)Resources.Load(strFilename, typeof(TextAsset)); //GameRes res = new GameRes(strFilename); //res.m_eCatchType = GameRes.eCatchType.CT_None; //res = ResourcesManager.LoadObj(res); //TextAsset textAsset = (TextAsset)res.m_Object; if (textAsset == null) { Debuger.LogError("Load UIWnd DB Failed!"); return(false); } xmlDoc.Load(new StringReader(textAsset.text)); XmlElement xmlRoot = xmlDoc.DocumentElement; //Debuger.Log("1111111111111111111111111111"); XmlNodeList nodeList = xmlRoot.ChildNodes; foreach (XmlNode node in nodeList) { if (!(node is XmlElement)) { Debuger.LogError("UIWnd have a node which is not a XmlElement!"); continue; } XmlElement xmlElem = (XmlElement)node; int nID = XmlConvert.ToInt32(xmlElem.GetAttribute("ID")); UIWndData data = new UIWndData(); data.WndName = xmlElem.GetAttribute("Name"); data.PrefabPath = xmlElem.GetAttribute("PrefabPath"); data.Mutex = XmlConvert.ToBoolean(xmlElem.GetAttribute("Mutex")); data.Model = XmlConvert.ToBoolean(xmlElem.GetAttribute("Model")); data.BlurEffect = XmlConvert.ToBoolean(xmlElem.GetAttribute("BlurEffect")); data.CanCharMove = XmlConvert.ToBoolean(xmlElem.GetAttribute("CanCharMove")); data.WndAnimation = XmlConvert.ToBoolean(xmlElem.GetAttribute("WndAnimation")); // 对于重复配置的,用后面的覆盖前面的 if (m_dicUIWnd.ContainsKey(nID)) { if (data.WndName != "LoadingWnd") { Debuger.LogWarning("<Wnd Config Warning!> Two wnd have the same name: " + data.WndName); } m_dicUIWnd.Remove(nID); } m_dicUIWnd.Add(nID, data); } //Debuger.Log("2222222222222222222222222222222222222"); Debuger.Log("dbuiwnd LoadData::" + strFilename + "/" + m_dicUIWnd.Count); return(true); }
private static string strMutexWnd; //存储当前互斥窗口 /// <summary> /// 初始化窗口默认参数 /// </summary> /// <param name="strWndName"></param> public virtual void Init(UIWndData data) { m_strWndName = data.WndName; m_strPrefabPath = data.PrefabPath; m_bMutex = data.Mutex; m_bModel = data.Model; m_bBlurEffect = data.BlurEffect; m_bCanCharMove = data.CanCharMove; m_bWndAnimation = data.WndAnimation; // Debuger.Log(m_strWndName); }
public bool GetUIWndDataByID(int nID, out UIWndData data) { return(m_dicUIWnd.TryGetValue(nID, out data)); }