public CivilianPopulationUI(CivilianPopulationAdapter adapter, CivilianPopulationCore core) { this.adapter = adapter; this.core = core; GameEvents.onGUIApplicationLauncherReady.Add(onAppLauncherReady); //when AppLauncher can take apps, give it OnAppLauncherReady (mine) GameEvents.onGUIApplicationLauncherDestroyed.Add(onAppLauncherDestroyed); //Not sure what this does }
//internal static String _AssemblyName { get { return System.Reflection.Assembly.GetExecutingAssembly().GetName().Name; } } //int baseWindowID; public CivilianPopulationUI(CivilianPopulationAdapter adapter, CivilianPopulationCore core) { this.adapter = adapter; this.core = core; //InitToolbarButton(); //baseWindowID = UnityEngine.Random.Range(1000, 2000000) + _AssemblyName.GetHashCode(); }
public void Start() { CivilianPopulationAdapter adapter = new KSPAdapter(); CivilianPopulationConfiguration configuration = new CivilianPopulationConfiguration(); configuration.setTimeBetweenRents(RENT_DELAY); configuration.setRentAmountPerCivilian(RENT_PER_CIVILIAN); core = new CivilianPopulationCore(adapter, configuration); ui = new CivilianPopulationUI(adapter, core); }
public CivilianPopulationUI(CivilianPopulationAdapter adapter, CivilianPopulationCore core) { this.adapter = adapter; this.core = core; #if false GameEvents.onGUIApplicationLauncherReady.Add(onAppLauncherReady); //when AppLauncher can take apps, give it OnAppLauncherReady (mine) GameEvents.onGUIApplicationLauncherDestroyed.Add(onAppLauncherDestroyed); //Not sure what this does #endif InitToolbarButton(); baseWindowID = UnityEngine.Random.Range(1000, 2000000) + _AssemblyName.GetHashCode(); }