public void TryLocate( IBuilding building, IPoint placingPointOnMap) { var canLocate = _buildingOnMapLocator.CanLocate(_map, building, placingPointOnMap); if (canLocate) { var pathToNearestStreet = _pathToNearestStreetFromBuildingFinder.Find(building, placingPointOnMap); if (pathToNearestStreet != null) { _buildingOnMapLocator.Locate(_map, building, placingPointOnMap); foreach (var tile in pathToNearestStreet) { tile.TileState = TileState.Street; } } } }
public virtual void PlaceBuildingOn(IMap map, IBuilding building, Point placingPointOnMap, Angle angle) { _buildingOnMapLocator.Locate(map, building, placingPointOnMap); }