/// <summary> /// Attempts to change the <see cref="Model"/> of this <see cref="Player"/>. /// </summary> /// <param name="model">The <see cref="Model"/> to change this <see cref="Player"/> to.</param> /// <returns><c>true</c> if the change was sucessful; otherwise, <c>false</c>.</returns> public async Task <bool> ChangeModel(Model model) { if (!model.IsInCdImage || !model.IsPed || !await model.Request(1000)) { return(false); } Function.Call(Hash.SET_PLAYER_MODEL, Handle, model.Hash); model.MarkAsNoLongerNeeded(); return(true); }
/// <summary> /// Attempts to change the <see cref="Model"/> of this <see cref="Player"/>. /// </summary> /// <param name="model">The <see cref="Model"/> to change this <see cref="Player"/> to.</param> /// <returns><c>true</c> if the change was sucessful; otherwise, <c>false</c>.</returns> public async Task <bool> ChangeModel(Model model) { if (!model.IsInCdImage || !model.IsPed || !await model.Request(1000)) { return(false); } API.SetPlayerModel(Handle, (uint)model.Hash); model.MarkAsNoLongerNeeded(); return(true); }
public static async Task SetModel(this Player self, Model model) { model.Request(); if (!model.IsValid) { return; } while (!model.IsLoaded) { await BaseScript.Delay(0); } await Game.Player.ChangeModel(model); // Function.Call(Hash.SET_PLAYER_MODEL, self.Character, model.Hash); }
public static async Task Apply(this Ped self, FiveLife.Shared.Entity.Character obj) { #region Model if ((PedHash)self.Model.NativeValue != (PedHash)obj.ModelHash) { var model = new Model((PedHash)obj.ModelHash); model.Request(); while (!model.IsLoaded) { await BaseScript.Delay(0); } await Game.Player.ChangeModel(model); model.MarkAsNoLongerNeeded(); Game.Player.Character.Style.SetDefaultClothes(); } #endregion #region PedComponents if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Hair, obj.Hair, obj.HairTexture)) { self.Style[PedComponents.Hair].SetVariation(obj.Hair, obj.HairTexture); } if (API.IsPedHairColorValid(obj.HairColor) && API.IsPedHairColorValid(obj.HairHighlight)) { Function.Call(Hash._SET_PED_HAIR_COLOR, self, obj.HairColor, obj.HairHighlight); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Face, obj.Face, obj.FaceTexture)) { self.Style[PedComponents.Face].SetVariation(obj.Face, obj.FaceTexture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Head, obj.Head, obj.HeadTexture)) { self.Style[PedComponents.Head].SetVariation(obj.Head, obj.HeadTexture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Torso, obj.Torso, obj.TorsoTexture)) { self.Style[PedComponents.Torso].SetVariation(obj.Torso, obj.TorsoTexture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Legs, obj.Legs, obj.LegsTexture)) { self.Style[PedComponents.Legs].SetVariation(obj.Legs, obj.LegsTexture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Hands, obj.Hands, obj.HandsTexture)) { self.Style[PedComponents.Hands].SetVariation(obj.Hands, obj.HandsTexture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Shoes, obj.Shoes, obj.ShoesTexture)) { self.Style[PedComponents.Shoes].SetVariation(obj.Shoes, obj.ShoesTexture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Special1, obj.Special1, obj.Special1Texture)) { self.Style[PedComponents.Special1].SetVariation(obj.Special1, obj.Special1Texture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Special2, obj.Special2, obj.Special2Texture)) { self.Style[PedComponents.Special2].SetVariation(obj.Special2, obj.Special2Texture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Special3, obj.Special3, obj.Special3Texture)) { self.Style[PedComponents.Special3].SetVariation(obj.Special3, obj.Special3Texture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Textures, obj.Textures, obj.TexturesTexture)) { self.Style[PedComponents.Textures].SetVariation(obj.Textures, obj.TexturesTexture); } if (API.IsPedComponentVariationValid(self.Handle, (int)PedComponents.Torso2, obj.Torso2, obj.Torso2Texture)) { self.Style[PedComponents.Torso2].SetVariation(obj.Torso2, obj.Torso2Texture); } #endregion #region PedProps if (API.IsPedPropValid(self.Handle, (int)PedProps.Hats, obj.Hats, obj.HatsTexture)) { self.Style[PedProps.Hats].SetVariation(obj.Hats, obj.HatsTexture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.Glasses, obj.Glasses, obj.GlassesTexture)) { self.Style[PedProps.Glasses].SetVariation(obj.Glasses, obj.GlassesTexture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.EarPieces, obj.EarPieces, obj.EarPiecesTexture)) { self.Style[PedProps.EarPieces].SetVariation(obj.EarPieces, obj.EarPiecesTexture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.Unknown3, obj.Unknown3, obj.Unknown3Texture)) { self.Style[PedProps.Unknown3].SetVariation(obj.Unknown3, obj.Unknown3Texture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.Unknown4, obj.Unknown4, obj.Unknown4Texture)) { self.Style[PedProps.Unknown4].SetVariation(obj.Unknown4, obj.Unknown4Texture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.Unknown5, obj.Unknown5, obj.Unknown5Texture)) { self.Style[PedProps.Unknown5].SetVariation(obj.Unknown5, obj.Unknown5Texture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.Watches, obj.Watches, obj.WatchesTexture)) { self.Style[PedProps.Watches].SetVariation(obj.Watches, obj.WatchesTexture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.Wristbands, obj.Wristbands, obj.WristbandsTexture)) { self.Style[PedProps.Wristbands].SetVariation(obj.Wristbands, obj.WristbandsTexture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.Unknown8, obj.Unknown8, obj.Unknown8Texture)) { self.Style[PedProps.Unknown8].SetVariation(obj.Unknown8, obj.Unknown8Texture); } if (API.IsPedPropValid(self.Handle, (int)PedProps.Unknown9, obj.Unknown9, obj.Unknown9Texture)) { self.Style[PedProps.Unknown9].SetVariation(obj.Unknown9, obj.Unknown9Texture); } #endregion #region FaceFeatures if (self.Model == PedHash.FreemodeFemale01 || self.Model == PedHash.FreemodeMale01) { Function.Call(Hash._SET_PED_FACE_FEATURE, self, 0, obj.NoseWidth); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 1, obj.NosePeakHight); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 2, obj.NosePeakLenght); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 3, obj.NoseBoneHigh); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 4, obj.NosePeakLowering); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 5, obj.NoseBoneTwist); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 6, obj.EyeBrownHigh); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 7, obj.EyeBrownForward); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 8, obj.CheeksBoneHigh); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 9, obj.CheeksBoneWidth); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 10, obj.CheeksWidth); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 11, obj.EyesOpenning); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 12, obj.LipsThickness); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 13, obj.JawBoneWidth); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 14, obj.JawBoneBackLenght); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 15, obj.ChimpBoneLowering); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 16, obj.ChimpBoneLenght); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 17, obj.ChimpBoneWidth); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 18, obj.ChimpHole); Function.Call(Hash._SET_PED_FACE_FEATURE, self, 19, obj.NeckThikness); } #endregion #region Face if (self.Model == PedHash.FreemodeFemale01 || self.Model == PedHash.FreemodeMale01) { Function.Call(Hash.SET_PED_HEAD_BLEND_DATA, self, obj.HeadShape1, obj.HeadShape2, obj.HeadShape3, obj.HeadSkin1, obj.HeadSkin2, obj.HeadSkin3, obj.HeadShapeMix, obj.HeadSkinMix, obj.ThirdMix, false ); } Function.Call(Hash._SET_PED_EYE_COLOR, self, obj.EyeColor); #endregion #region Health and Armor self.MaxHealth = 100; self.Health = obj.Health; self.Armor = obj.Armor; #endregion #region Weapons self.DropsWeaponsOnDeath = false; self.Weapons.RemoveAll(); // @todo[inventory]: Add weapons owned by player #endregion }