/// <summary>This checks whether this tool should be displayed or not.</summary> /// <returns>True, when this tool is to be drawn. False, otherwise.</returns> public override bool IsAvailable() => CinemachineSceneToolUtility.IsToolRequired(GetType());
void DisplayIfRequired() => style.display = CinemachineSceneToolUtility.IsToolRequired(m_FreelookRigSelectionType) ? DisplayStyle.Flex : DisplayStyle.None;