static public int get_parent(IntPtr l) { try { CinemaDirector.SetParent self = (CinemaDirector.SetParent)checkSelf(l); pushValue(l, self.parent); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_EditorRevertMode(IntPtr l) { try { CinemaDirector.SetParent self = (CinemaDirector.SetParent)checkSelf(l); pushEnum(l, (int)self.EditorRevertMode); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { CinemaDirector.SetParent o; o = new CinemaDirector.SetParent(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CacheState(IntPtr l) { try { CinemaDirector.SetParent self = (CinemaDirector.SetParent)checkSelf(l); var ret = self.CacheState(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_parent(IntPtr l) { try { CinemaDirector.SetParent self = (CinemaDirector.SetParent)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.parent = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int Reverse(IntPtr l) { try { CinemaDirector.SetParent self = (CinemaDirector.SetParent)checkSelf(l); UnityEngine.GameObject a1; checkType(l, 2, out a1); self.Reverse(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_RuntimeRevertMode(IntPtr l) { try { CinemaDirector.SetParent self = (CinemaDirector.SetParent)checkSelf(l); CinemaDirector.RevertMode v; checkEnum(l, 2, out v); self.RuntimeRevertMode = v; return(0); } catch (Exception e) { return(error(l, e)); } }