static public int get_target(IntPtr l) { try { CinemaDirector.DisableGameObjectGlobal self = (CinemaDirector.DisableGameObjectGlobal)checkSelf(l); pushValue(l, self.target); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_EditorRevertMode(IntPtr l) { try { CinemaDirector.DisableGameObjectGlobal self = (CinemaDirector.DisableGameObjectGlobal)checkSelf(l); pushEnum(l, (int)self.EditorRevertMode); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Reverse(IntPtr l) { try { CinemaDirector.DisableGameObjectGlobal self = (CinemaDirector.DisableGameObjectGlobal)checkSelf(l); self.Reverse(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { CinemaDirector.DisableGameObjectGlobal o; o = new CinemaDirector.DisableGameObjectGlobal(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CacheState(IntPtr l) { try { CinemaDirector.DisableGameObjectGlobal self = (CinemaDirector.DisableGameObjectGlobal)checkSelf(l); var ret = self.CacheState(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_target(IntPtr l) { try { CinemaDirector.DisableGameObjectGlobal self = (CinemaDirector.DisableGameObjectGlobal)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.target = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_RuntimeRevertMode(IntPtr l) { try { CinemaDirector.DisableGameObjectGlobal self = (CinemaDirector.DisableGameObjectGlobal)checkSelf(l); CinemaDirector.RevertMode v; checkEnum(l, 2, out v); self.RuntimeRevertMode = v; return(0); } catch (Exception e) { return(error(l, e)); } }