public frmSelectArmor(Character objCharacter) { InitializeComponent(); LanguageManager.TranslateWinForm(GlobalOptions.Language, this); lblMarkupLabel.Visible = objCharacter.Created; nudMarkup.Visible = objCharacter.Created; lblMarkupPercentLabel.Visible = objCharacter.Created; _objCharacter = objCharacter; MoveControls(); // Load the Armor information. _objXmlDocument = XmlManager.Load("armor.xml"); CommonFunctions.GenerateBlackMarketMappings(_objCharacter, _objXmlDocument, _setBlackMarketMaps); }