/// Create a Vehicle from an XmlNode and return the TreeNodes for it. /// <param name="objXmlVehicle">XmlNode of the Vehicle to create.</param> /// <param name="objNode">TreeNode to add to a TreeView.</param> /// <param name="cmsVehicle">ContextMenuStrip to attach to Weapon Mounts.</param> /// <param name="cmsVehicleGear">ContextMenuStrip to attach to Gear.</param> /// <param name="cmsVehicleWeapon">ContextMenuStrip to attach to Vehicle Weapons.</param> /// <param name="cmsVehicleWeaponAccessory">ContextMenuStrip to attach to Weapon Accessories.</param> /// <param name="blnCreateChildren">Whether or not child items should be created.</param> public void Create(XmlNode objXmlVehicle, TreeNode objNode, ContextMenuStrip cmsVehicle, ContextMenuStrip cmsVehicleGear, ContextMenuStrip cmsVehicleWeapon, ContextMenuStrip cmsVehicleWeaponAccessory, bool blnCreateChildren = true) { _strName = objXmlVehicle["name"].InnerText; _strCategory = objXmlVehicle["category"].InnerText; //Some vehicles have different Offroad Handling speeds. If so, we want to split this up for use with mods and such later. if (objXmlVehicle["handling"].InnerText.Contains('/')) { _intHandling = Convert.ToInt32(objXmlVehicle["handling"].InnerText.Split('/')[0]); _intOffroadHandling = Convert.ToInt32(objXmlVehicle["handling"].InnerText.Split('/')[1]); } else { _intHandling = Convert.ToInt32(objXmlVehicle["handling"].InnerText); } _intAccel = Convert.ToInt32(objXmlVehicle["accel"].InnerText); _intSpeed = Convert.ToInt32(objXmlVehicle["speed"].InnerText); _intPilot = Convert.ToInt32(objXmlVehicle["pilot"].InnerText); _intBody = Convert.ToInt32(objXmlVehicle["body"].InnerText); _intArmor = Convert.ToInt32(objXmlVehicle["armor"].InnerText); _intSensor = Convert.ToInt32(objXmlVehicle["sensor"].InnerText); try { _intDeviceRating = Convert.ToInt32(objXmlVehicle["devicerating"].InnerText); } catch { } try { _intSeats = Convert.ToInt32(objXmlVehicle["seats"].InnerText); } catch { } try { _intModSlots = Convert.ToInt32(objXmlVehicle["modslots"].InnerText); } catch (NullReferenceException e) { _intModSlots = _intBody; } _strAvail = objXmlVehicle["avail"].InnerText; _strCost = objXmlVehicle["cost"].InnerText; // Check for a Variable Cost. if (objXmlVehicle["cost"].InnerText.StartsWith("Variable")) { int intMin = 0; int intMax = 0; string strCost = objXmlVehicle["cost"].InnerText.Replace("Variable(", string.Empty).Replace(")", string.Empty); if (strCost.Contains("-")) { string[] strValues = strCost.Split('-'); intMin = Convert.ToInt32(strValues[0]); intMax = Convert.ToInt32(strValues[1]); } else intMin = Convert.ToInt32(strCost.Replace("+", string.Empty)); if (intMin != 0 || intMax != 0) { frmSelectNumber frmPickNumber = new frmSelectNumber(); if (intMax == 0) intMax = 1000000; frmPickNumber.Minimum = intMin; frmPickNumber.Maximum = intMax; frmPickNumber.Description = LanguageManager.Instance.GetString("String_SelectVariableCost").Replace("{0}", DisplayNameShort); frmPickNumber.AllowCancel = false; frmPickNumber.ShowDialog(); _strCost = frmPickNumber.SelectedValue.ToString(); } } _strSource = objXmlVehicle["source"].InnerText; _strPage = objXmlVehicle["page"].InnerText; if (GlobalOptions.Instance.Language != "en-us") { XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNode objVehicleNode = objXmlDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + _strName + "\"]"); if (objVehicleNode != null) { if (objVehicleNode["translate"] != null) _strAltName = objVehicleNode["translate"].InnerText; if (objVehicleNode["altpage"] != null) _strAltPage = objVehicleNode["altpage"].InnerText; } objVehicleNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]"); if (objVehicleNode != null) { if (objVehicleNode.Attributes["translate"] != null) _strAltCategory = objVehicleNode.Attributes["translate"].InnerText; } } objNode.Text = DisplayName; objNode.Tag = _guiID.ToString(); // If there are any VehicleMods that come with the Vehicle, add them. if (objXmlVehicle.InnerXml.Contains("<mods>") && blnCreateChildren) { XmlDocument objXmlDocument = new XmlDocument(); objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNodeList objXmlModList = objXmlVehicle.SelectNodes("mods/name"); foreach (XmlNode objXmlVehicleMod in objXmlModList) { XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlVehicleMod.InnerText + "\"]"); if (objXmlMod != null) { TreeNode objModNode = new TreeNode(); VehicleMod objMod = new VehicleMod(_objCharacter); int intRating = 0; if (objXmlVehicleMod.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlVehicleMod.Attributes["rating"].InnerText); if (objXmlVehicleMod.Attributes["select"] != null) objMod.Extra = objXmlVehicleMod.Attributes["select"].InnerText; objMod.Create(objXmlMod, objModNode, intRating); objMod.IncludedInVehicle = true; _lstVehicleMods.Add(objMod); objModNode.ForeColor = SystemColors.GrayText; objModNode.ContextMenuStrip = cmsVehicle; objNode.Nodes.Add(objModNode); objNode.Expand(); } } if (objXmlVehicle.SelectSingleNode("mods/addslots") != null) _intAddSlots = Convert.ToInt32(objXmlVehicle.SelectSingleNode("mods/addslots").InnerText); } // If there is any Gear that comes with the Vehicle, add them. if (objXmlVehicle.InnerXml.Contains("<gears>") && blnCreateChildren) { XmlDocument objXmlDocument = XmlManager.Instance.Load("gear.xml"); XmlNodeList objXmlGearList = objXmlVehicle.SelectNodes("gears/gear"); foreach (XmlNode objXmlVehicleGear in objXmlGearList) { XmlNode objXmlGear = objXmlDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlVehicleGear.InnerText + "\"]"); if (objXmlGear != null) { TreeNode objGearNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); int intRating = 0; int intQty = 1; string strForceValue = ""; if (objXmlVehicleGear.Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlVehicleGear.Attributes["rating"].InnerText); int intMaxRating = intRating; if (objXmlVehicleGear.Attributes["maxrating"] != null) intMaxRating = Convert.ToInt32(objXmlVehicleGear.Attributes["maxrating"].InnerText); if (objXmlVehicleGear.Attributes["qty"] != null) intQty = Convert.ToInt32(objXmlVehicleGear.Attributes["qty"].InnerText); if (objXmlVehicleGear.Attributes["select"] != null) strForceValue = objXmlVehicleGear.Attributes["select"].InnerText; else strForceValue = ""; List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); objGear.Create(objXmlGear, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue); objGear.Cost = "0"; objGear.Quantity = intQty; objGear.MaxRating = intMaxRating; objGear.IncludedInParent = true; objGearNode.Text = objGear.DisplayName; objGearNode.ContextMenuStrip = cmsVehicleGear; foreach (Weapon objWeapon in objWeapons) objWeapon.VehicleMounted = true; _lstGear.Add(objGear); objNode.Nodes.Add(objGearNode); objNode.Expand(); } } } // If there are any Weapons that come with the Vehicle, add them. if (objXmlVehicle.InnerXml.Contains("<weapons>") && blnCreateChildren) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon")) { bool blnAttached = false; TreeNode objWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(_objCharacter); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory); objWeapon.Cost = 0; objWeapon.VehicleMounted = true; // Find the first free Weapon Mount in the Vehicle. foreach (VehicleMod objMod in _lstVehicleMods) { if ((objMod.Name.Contains("Weapon Mount") || (!String.IsNullOrEmpty(objMod.WeaponMountCategories) && objMod.WeaponMountCategories.Contains(objWeapon.Category) && objMod.Weapons.Count == 0))) { objMod.Weapons.Add(objWeapon); foreach (TreeNode objModNode in objNode.Nodes) { if (objModNode.Tag.ToString() == objMod.InternalId) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; objModNode.Nodes.Add(objWeaponNode); objModNode.Expand(); blnAttached = true; break; } } break; } } // If a free Weapon Mount could not be found, just attach it to the first one found and let the player deal with it. if (!blnAttached) { foreach (VehicleMod objMod in _lstVehicleMods) { if (objMod.Name.Contains("Weapon Mount") || (!String.IsNullOrEmpty(objMod.WeaponMountCategories) && objMod.WeaponMountCategories.Contains(objWeapon.Category))) { objMod.Weapons.Add(objWeapon); foreach (TreeNode objModNode in objNode.Nodes) { if (objModNode.Tag.ToString() == objMod.InternalId) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; objModNode.Nodes.Add(objWeaponNode); objModNode.Expand(); blnAttached = true; break; } } break; } } } // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating); objMod.Cost = "0"; objModNode.ContextMenuStrip = cmsVehicleWeaponAccessory; objWeapon.WeaponAccessories.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } } } }
private void cmdDeleteVehicle_Click(object sender, EventArgs e) { // Delete the selected Vehicle. try { if (treVehicles.SelectedNode.Level == 0) return; } catch { return; } if (treVehicles.SelectedNode.Level != 2) { if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteVehicle"))) return; } if (treVehicles.SelectedNode.Level == 1) { // Locate the Vehicle that is selected in the tree. Vehicle objVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles); // Remove any Gear Improvements from the character (primarily those provided by an Emotitoy). foreach (Gear objGear in objVehicle.Gear) _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Gear, objGear.InternalId); _objCharacter.Vehicles.Remove(objVehicle); treVehicles.SelectedNode.Remove(); } else if (treVehicles.SelectedNode.Level == 2) { bool blnFound = false; // Locate the VehicleMod that is selected in the tree. Vehicle objFoundVehicle = new Vehicle(_objCharacter); VehicleMod objMod = _objFunctions.FindVehicleMod(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle); if (objMod != null) { blnFound = true; if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteVehicle"))) return; // Check for Improved Sensor bonus. if (objMod.Bonus != null) { if (objMod.Bonus["improvesensor"] != null) { ChangeVehicleSensor(objFoundVehicle, false); } } // If this is the Obsolete Mod, the user must select a percentage. This will create an Expense that costs X% of the Vehicle's base cost to remove the special Obsolete Mod. if (objMod.Name == "Obsolete" || (objMod.Name == "Obsolescent" && _objOptions.AllowObsolescentUpgrade)) { frmSelectNumber frmModPercent = new frmSelectNumber(); frmModPercent.Minimum = 0; frmModPercent.Maximum = 1000; frmModPercent.Description = LanguageManager.Instance.GetString("String_Retrofit"); frmModPercent.ShowDialog(this); if (frmModPercent.DialogResult == DialogResult.Cancel) return; int intPercentage = frmModPercent.SelectedValue; int intVehicleCost = Convert.ToInt32(objFoundVehicle.Cost); // Make sure the character has enough Nuyen for the expense. int intCost = Convert.ToInt32(Convert.ToDouble(intVehicleCost, GlobalOptions.Instance.CultureInfo) * (Convert.ToDouble(intPercentage, GlobalOptions.Instance.CultureInfo) / 100.0), GlobalOptions.Instance.CultureInfo); VehicleMod objRetrofit = new VehicleMod(_objCharacter); XmlDocument objVehiclesDoc = XmlManager.Instance.Load("vehicles.xml"); XmlNode objXmlNode = objVehiclesDoc.SelectSingleNode("/chummer/mods/mod[name = \"Retrofit\"]"); TreeNode objTreeNode = new TreeNode(); objRetrofit.Create(objXmlNode, objTreeNode, 0); objRetrofit.Cost = intCost.ToString(); objFoundVehicle.Mods.Add(objRetrofit); treVehicles.SelectedNode.Parent.Nodes.Add(objTreeNode); } objFoundVehicle.Mods.Remove(objMod); treVehicles.SelectedNode.Remove(); } if (!blnFound) { // Locate the Sensor or Ammunition that is selected in the tree. foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { foreach (Gear objGear in objCharacterVehicle.Gear) { if (objGear.InternalId == treVehicles.SelectedNode.Tag.ToString()) { if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteVehicle"))) return; // Remove the Gear Weapon created by the Gear if applicable. if (objGear.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. foreach (TreeNode objWeaponNode in treVehicles.SelectedNode.Parent.Nodes) { if (objWeaponNode.Tag.ToString() == objGear.WeaponID) { treVehicles.SelectedNode.Parent.Nodes.Remove(objWeaponNode); break; } } // Remove the Weapon from the Vehicle. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in objCharacterVehicle.Weapons) { if (objWeapon.InternalId == objGear.WeaponID) objRemoveWeapon = objWeapon; } objCharacterVehicle.Weapons.Remove(objRemoveWeapon); } objCharacterVehicle.Gear.Remove(objGear); treVehicles.SelectedNode.Remove(); blnFound = true; break; } } } } if (!blnFound) { // Locate the Weapon that is selected in the tree. foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { foreach (Weapon objWeapon in objCharacterVehicle.Weapons) { if (objWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString()) { blnFound = true; MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotRemoveGearWeaponVehicle"), LanguageManager.Instance.GetString("MessageTitle_CannotRemoveGearWeapon"), MessageBoxButtons.OK, MessageBoxIcon.Information); break; } } } } if (!blnFound) { // This must be a Location, so find it. TreeNode objVehicleNode = treVehicles.SelectedNode.Parent; Vehicle objVehicle = _objFunctions.FindVehicle(objVehicleNode.Tag.ToString(), _objCharacter.Vehicles); if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteVehicleLocation"))) return; // Change the Location of the Gear. foreach (Gear objGear in objVehicle.Gear) { if (objGear.Location == treVehicles.SelectedNode.Text) objGear.Location = ""; } // Move all of the child nodes in the current parent to the Vehicle. List<TreeNode> lstMoveNodes = new List<TreeNode>(); foreach (TreeNode objNode in treVehicles.SelectedNode.Nodes) lstMoveNodes.Add(objNode); foreach (TreeNode objNode in lstMoveNodes) { treVehicles.SelectedNode.Nodes.Remove(objNode); objVehicleNode.Nodes.Add(objNode); } // Remove the Location from the Vehicle, then remove the selected node. objVehicle.Locations.Remove(treVehicles.SelectedNode.Text); treVehicles.SelectedNode.Remove(); } } else if (treVehicles.SelectedNode.Level == 3) { bool blnFound = false; // Locate the selected VehicleWeapon that is selected in the tree. foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objCharacterVehicle.Mods) { foreach (Weapon objWeapon in objMod.Weapons) { if (objWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString()) { objMod.Weapons.Remove(objWeapon); treVehicles.SelectedNode.Remove(); blnFound = true; break; } } } } if (!blnFound) { // Locate the selected Sensor Plugin. // Locate the Sensor that is selected in the tree. Vehicle objFoundVehicle = new Vehicle(_objCharacter); Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle); if (objGear != null) { blnFound = true; objGear.Parent.Children.Remove(objGear); treVehicles.SelectedNode.Remove(); _objFunctions.DeleteVehicleGear(objGear, treVehicles, objFoundVehicle); } } if (!blnFound) { // Locate the selected Cyberware. foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objCharacterVehicle.Mods) { foreach (Cyberware objCyberware in objMod.Cyberware) { if (objCyberware.InternalId == treVehicles.SelectedNode.Tag.ToString()) { // Remove the Cyberweapon created by the Cyberware if applicable. if (objCyberware.WeaponID != Guid.Empty.ToString()) { // Remove the Weapon from the TreeView. TreeNode objRemoveNode = new TreeNode(); foreach (TreeNode objWeaponNode in treVehicles.SelectedNode.Parent.Parent.Nodes) { if (objWeaponNode.Tag.ToString() == objCyberware.WeaponID) objRemoveNode = objWeaponNode; } treWeapons.Nodes.Remove(objRemoveNode); // Remove the Weapon from the Vehicle. Weapon objRemoveWeapon = new Weapon(_objCharacter); foreach (Weapon objWeapon in objCharacterVehicle.Weapons) { if (objWeapon.InternalId == objCyberware.WeaponID) objRemoveWeapon = objWeapon; } objCharacterVehicle.Weapons.Remove(objRemoveWeapon); } objMod.Cyberware.Remove(objCyberware); treVehicles.SelectedNode.Remove(); break; } } } } } } else if (treVehicles.SelectedNode.Level == 4) { bool blnFound = false; // Locate the selected WeaponAccessory that is selected in the tree. foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objCharacterVehicle.Mods) { foreach (Weapon objWeapon in objMod.Weapons) { foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories) { if (objAccessory.InternalId == treVehicles.SelectedNode.Tag.ToString()) { objWeapon.WeaponAccessories.Remove(objAccessory); treVehicles.SelectedNode.Remove(); blnFound = true; break; } } if (!blnFound) { // Remove the Underbarrel Weapon if the selected item it is one. if (objWeapon.UnderbarrelWeapons.Count > 0) { foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons) { if (objUnderbarrelWeapon.InternalId == treVehicles.SelectedNode.Tag.ToString()) { objWeapon.UnderbarrelWeapons.Remove(objUnderbarrelWeapon); treVehicles.SelectedNode.Remove(); break; } } } } } } } if (!blnFound) { // Locate the selected Sensor Plugin. // Locate the Sensor that is selected in the tree. Vehicle objFoundVehicle = new Vehicle(_objCharacter); Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle); if (objGear != null) { blnFound = true; objGear.Parent.Children.Remove(objGear); treVehicles.SelectedNode.Remove(); _objFunctions.DeleteVehicleGear(objGear, treVehicles, objFoundVehicle); } } } else if (treVehicles.SelectedNode.Level == 5) { // Locate the selected WeaponAccessory that is selected in the tree. bool blnFound = false; foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles) { foreach (VehicleMod objMod in objCharacterVehicle.Mods) { foreach (Weapon objWeapon in objMod.Weapons) { if (objWeapon.UnderbarrelWeapons.Count > 0) { foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons) { foreach (WeaponAccessory objAccessory in objUnderbarrelWeapon.WeaponAccessories) { if (objAccessory.InternalId == treVehicles.SelectedNode.Tag.ToString()) { objUnderbarrelWeapon.WeaponAccessories.Remove(objAccessory); treVehicles.SelectedNode.Remove(); blnFound = true; break; } } } } } } } if (!blnFound) { Vehicle objFoundVehicle = new Vehicle(_objCharacter); Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle); if (objGear != null) { blnFound = true; objGear.Parent.Children.Remove(objGear); treVehicles.SelectedNode.Remove(); _objFunctions.DeleteVehicleGear(objGear, treVehicles, objFoundVehicle); } } } else if (treVehicles.SelectedNode.Level > 5) { Vehicle objFoundVehicle = new Vehicle(_objCharacter); Gear objGear = _objFunctions.FindVehicleGear(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles, out objFoundVehicle); if (objGear != null) { objGear.Parent.Children.Remove(objGear); treVehicles.SelectedNode.Remove(); _objFunctions.DeleteVehicleGear(objGear, treVehicles, objFoundVehicle); } } UpdateCharacterInfo(); RefreshSelectedVehicle(); _blnIsDirty = true; UpdateWindowTitle(); }
private void tsVehicleAddMod_Click(object sender, EventArgs e) { // Make sure a parent items is selected, then open the Select Vehicle Mod window. try { if (treVehicles.SelectedNode.Level == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (treVehicles.SelectedNode.Level > 1) treVehicles.SelectedNode = treVehicles.SelectedNode.Parent; Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles); frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter); // Set the Vehicle properties for the window. frmPickVehicleMod.SelectedVehicle = objSelectedVehicle; frmPickVehicleMod.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickVehicleMod.DialogResult == DialogResult.Cancel) return; // Open the Vehicles XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]"); TreeNode objNode = new TreeNode(); VehicleMod objMod = new VehicleMod(_objCharacter); objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating); // Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle. if (objMod.Name.StartsWith("Armor")) { if (objMod.Rating > objSelectedVehicle.MaxArmor) { objMod.Rating = objSelectedVehicle.MaxArmor; objNode.Text = objMod.DisplayName; } } objSelectedVehicle.Mods.Add(objMod); objNode.ContextMenuStrip = cmsVehicle; treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); RefreshSelectedVehicle(); // Check for Improved Sensor bonus. if (objMod.Bonus != null) { if (objMod.Bonus["selecttext"] != null) { frmSelectText frmPickText = new frmSelectText(); frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", objMod.DisplayNameShort); frmPickText.ShowDialog(this); objMod.Extra = frmPickText.SelectedValue; objNode.Text = objMod.DisplayName; } if (objMod.Bonus["improvesensor"] != null) { ChangeVehicleSensor(objSelectedVehicle, true); } } _blnIsDirty = true; UpdateWindowTitle(); if (frmPickVehicleMod.AddAgain) tsVehicleAddMod_Click(sender, e); }
/// <summary> /// Add a PACKS Kit to the character. /// </summary> public void AddPACKSKit() { frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter); frmPickPACKSKit.ShowDialog(this); bool blnCreateChildren = true; // If the form was canceled, don't do anything. if (frmPickPACKSKit.DialogResult == DialogResult.Cancel) return; XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml"); // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired. //if (frmPickPACKSKit.SelectedCategory == "Custom") //blnCreateChildren = false; XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]"); // Update Qualities. if (objXmlKit["qualities"] != null) { XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml"); // Positive Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[0].Nodes.Add(objNode); treQualities.Nodes[0].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } // Negative Qualities. foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality")) { XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]"); TreeNode objNode = new TreeNode(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); Quality objQuality = new Quality(_objCharacter); string strForceValue = ""; if (objXmlQuality.Attributes["select"] != null) strForceValue = objXmlQuality.Attributes["select"].InnerText; objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue); _objCharacter.Qualities.Add(objQuality); treQualities.Nodes[1].Nodes.Add(objNode); treQualities.Nodes[1].Expand(); // Add any created Weapons to the character. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); // Create the Weapon Node if one exists. foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } // Update Attributes. if (objXmlKit["attributes"] != null) { // Reset all Attributes back to 1 so we don't go over any BP limits. nudBOD.Value = nudBOD.Minimum; nudAGI.Value = nudAGI.Minimum; nudREA.Value = nudREA.Minimum; nudSTR.Value = nudSTR.Minimum; nudCHA.Value = nudCHA.Minimum; nudINT.Value = nudINT.Minimum; nudLOG.Value = nudLOG.Minimum; nudWIL.Value = nudWIL.Minimum; nudEDG.Value = nudEDG.Minimum; nudMAG.Value = nudMAG.Minimum; nudRES.Value = nudRES.Minimum; foreach (XmlNode objXmlAttribute in objXmlKit["attributes"]) { // The CharacterAttribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly. switch (objXmlAttribute.Name) { case "bod": nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum); break; case "agi": nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum); break; case "rea": nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum); break; case "str": nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum); break; case "cha": nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum); break; case "int": nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum); break; case "log": nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum); break; case "wil": nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum); break; case "mag": nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum); break; case "res": nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum); break; default: nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum); break; } } } //TODO: PACKS SKILLS? // Select a Martial Art. if (objXmlKit["selectmartialart"] != null) { string strForcedValue = ""; int intRating = 1; if (objXmlKit["selectmartialart"].Attributes["select"] != null) strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText; if (objXmlKit["selectmartialart"].Attributes["rating"] != null) intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText); frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter); frmPickMartialArt.ForcedValue = strForcedValue; frmPickMartialArt.ShowDialog(this); if (frmPickMartialArt.DialogResult != DialogResult.Cancel) { // Open the Martial Arts XML file and locate the selected piece. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]"); TreeNode objNode = new TreeNode(); MartialArt objMartialArt = new MartialArt(_objCharacter); objMartialArt.Create(objXmlArt, objNode, _objCharacter); objMartialArt.Rating = intRating; _objCharacter.MartialArts.Add(objMartialArt); objNode.ContextMenuStrip = cmsMartialArts; treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); treMartialArts.SelectedNode = objNode; } } // Update Martial Arts. if (objXmlKit["martialarts"] != null) { // Open the Martial Arts XML file and locate the selected art. XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml"); foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart")) { TreeNode objNode = new TreeNode(); MartialArt objArt = new MartialArt(_objCharacter); XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]"); objArt.Create(objXmlArtNode, objNode, _objCharacter); objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText); _objCharacter.MartialArts.Add(objArt); // Check for Advantages. foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("techniques/technique")) { TreeNode objChildNode = new TreeNode(); MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter); XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/techniques/technique[name = \"" + objXmlAdvantage["name"].InnerText + "\"]"); objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode); objArt.Advantages.Add(objAdvantage); objNode.Nodes.Add(objChildNode); objNode.Expand(); } treMartialArts.Nodes[0].Nodes.Add(objNode); treMartialArts.Nodes[0].Expand(); } } // Update Adept Powers. if (objXmlKit["powers"] != null) { // Open the Powers XML file and locate the selected power. XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml"); foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power")) { XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower["name"].InnerText + "\"]"); int i = panPowers.Controls.Count; Power objPower = new Power(_objCharacter); _objCharacter.Powers.Add(objPower); PowerControl objPowerControl = new PowerControl(); objPowerControl.PowerObject = objPower; // Attach an EventHandler for the PowerRatingChanged Event. objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged; objPowerControl.DeletePower += objPower_DeletePower; objPowerControl.PowerName = objXmlPowerNode["name"].InnerText; objPowerControl.PointsPerLevel = Convert.ToDecimal(objXmlPowerNode["points"].InnerText, GlobalOptions.Instance.CultureInfo); objPowerControl.AdeptWayDiscount = Convert.ToDecimal(objXmlPowerNode["adeptway"].InnerText, GlobalOptions.Instance.CultureInfo); if (objXmlPowerNode["levels"].InnerText == "no") { objPowerControl.LevelEnabled = false; } else { objPowerControl.LevelEnabled = true; if (objXmlPowerNode["levels"].InnerText != "yes") objPower.MaxLevels = Convert.ToInt32(objXmlPowerNode["levels"].InnerText); } objPower.Source = objXmlPowerNode["source"].InnerText; objPower.Page = objXmlPowerNode["page"].InnerText; if (objXmlPowerNode["doublecost"] != null) objPower.DoubleCost = false; if (objXmlPowerNode.InnerXml.Contains("bonus")) { objPower.Bonus = objXmlPowerNode["bonus"]; if (objXmlPower["name"].Attributes["select"] != null) _objImprovementManager.ForcedValue = objXmlPower["name"].Attributes["select"].InnerText; _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort); objPowerControl.Extra = _objImprovementManager.SelectedValue; } objPowerControl.Top = i * objPowerControl.Height; panPowers.Controls.Add(objPowerControl); // Set the Rating of the Power if applicable. if (objXmlPower["rating"] != null) objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText); } } // Update Complex Forms. if (objXmlKit["programs"] != null) { // Open the Programs XML file and locate the selected program. XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml"); foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("complexforms/complexform")) { XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlProgram["name"].InnerText + "\"]"); string strForceValue = ""; if (objXmlProgram.Attributes["select"] != null) strForceValue = objXmlProgram.Attributes["select"].InnerText; TreeNode objNode = new TreeNode(); ComplexForm objProgram = new ComplexForm(_objCharacter); objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue); treComplexForms.Nodes[0].Nodes.Add(objNode); treComplexForms.Nodes[0].Expand(); _objCharacter.ComplexForms.Add(objProgram); treComplexForms.SortCustom(); } } // Update Spells. if (objXmlKit["spells"] != null) { XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml"); foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell")) { // Make sure the Spell has not already been added to the character. bool blnFound = false; foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes) { if (nodSpell.Text == objXmlSpell.InnerText) { blnFound = true; break; } } // The Spell is not in the list, so add it. if (!blnFound) { string strForceValue = ""; if (objXmlSpell.Attributes["select"] != null) strForceValue = objXmlSpell.Attributes["select"].InnerText; XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]"); Spell objSpell = new Spell(_objCharacter); TreeNode objNode = new TreeNode(); objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue); objNode.ContextMenuStrip = cmsSpell; _objCharacter.Spells.Add(objSpell); switch (objSpell.Category) { case "Combat": treSpells.Nodes[0].Nodes.Add(objNode); treSpells.Nodes[0].Expand(); break; case "Detection": treSpells.Nodes[1].Nodes.Add(objNode); treSpells.Nodes[1].Expand(); break; case "Health": treSpells.Nodes[2].Nodes.Add(objNode); treSpells.Nodes[2].Expand(); break; case "Illusion": treSpells.Nodes[3].Nodes.Add(objNode); treSpells.Nodes[3].Expand(); break; case "Manipulation": treSpells.Nodes[4].Nodes.Add(objNode); treSpells.Nodes[4].Expand(); break; case "Rituals": int intNode = 5; if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled) intNode = 0; treSpells.Nodes[intNode].Nodes.Add(objNode); treSpells.Nodes[intNode].Expand(); break; } treSpells.SortCustom(); } } } // Update Spirits. if (objXmlKit["spirits"] != null) { foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit")) { int i = panSpirits.Controls.Count; Spirit objSpirit = new Spirit(_objCharacter); _objCharacter.Spirits.Add(objSpirit); SpiritControl objSpiritControl = new SpiritControl(); objSpiritControl.SpiritObject = objSpirit; objSpiritControl.EntityType = SpiritType.Spirit; // Attach an EventHandler for the ServicesOwedChanged Event. objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged; objSpiritControl.ForceChanged += objSpirit_ForceChanged; objSpiritControl.BoundChanged += objSpirit_BoundChanged; objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit; objSpiritControl.Name = objXmlSpirit["name"].InnerText; objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText); objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText); objSpiritControl.Top = i * objSpiritControl.Height; panSpirits.Controls.Add(objSpiritControl); } } // Update Lifestyles. if (objXmlKit["lifestyles"] != null) { XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml"); foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle")) { string strName = objXmlLifestyle["name"].InnerText; int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText); // Create the Lifestyle. TreeNode objNode = new TreeNode(); Lifestyle objLifestyle = new Lifestyle(_objCharacter); XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]"); if (objXmlLifestyleNode != null) { // This is a standard Lifestyle, so just use the Create method. objLifestyle.Create(objXmlLifestyleNode, objNode); objLifestyle.Months = intMonths; } else { // This is an Advanced Lifestyle, so build it manually. objLifestyle.Name = strName; objLifestyle.Months = intMonths; objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText); objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText); objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText); objLifestyle.BaseLifestyle = objXmlLifestyle["baselifestyle"].InnerText; objLifestyle.Source = "SR5"; objLifestyle.Page = "373"; objLifestyle.Comforts = Convert.ToInt32(objXmlLifestyle["comforts"].InnerText); objLifestyle.ComfortsEntertainment = Convert.ToInt32(objXmlLifestyle["comfortsentertainment"].InnerText); objLifestyle.Security = Convert.ToInt32(objXmlLifestyle["security"].InnerText); objLifestyle.SecurityEntertainment = Convert.ToInt32(objXmlLifestyle["securityentertainment"].InnerText); objLifestyle.Area = Convert.ToInt32(objXmlLifestyle["area"].InnerText); objLifestyle.AreaEntertainment = Convert.ToInt32(objXmlLifestyle["areaentertainment"].InnerText); foreach (LifestyleQuality objXmlQuality in objXmlLifestyle.SelectNodes("lifestylequalities/lifestylequality")) objLifestyle.LifestyleQualities.Add(objXmlQuality); objNode.Text = strName; } // Add the Lifestyle to the character and Lifestyle Tree. if (objLifestyle.BaseLifestyle != "") objNode.ContextMenuStrip = cmsAdvancedLifestyle; else objNode.ContextMenuStrip = cmsLifestyleNotes; _objCharacter.Lifestyles.Add(objLifestyle); treLifestyles.Nodes[0].Nodes.Add(objNode); treLifestyles.Nodes[0].Expand(); } } // Update NuyenBP. if (objXmlKit["nuyenbp"] != null) { int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText); //if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma) //intAmount *= 2; // Make sure we don't go over the field's maximum which would throw an Exception. if (nudNuyen.Value + intAmount > nudNuyen.Maximum) nudNuyen.Value = nudNuyen.Maximum; else nudNuyen.Value += intAmount; } // Update Armor. if (objXmlKit["armors"] != null) { XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml"); foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor")) { XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objXmlArmor["name"].InnerText + "\"]"); Armor objArmor = new Armor(_objCharacter); TreeNode objNode = new TreeNode(); int intArmorRating = 0; if (objXmlArmor["rating"] != null) { intArmorRating = Convert.ToInt32(objXmlArmor["rating"].InnerText); } objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, intArmorRating, false, blnCreateChildren); _objCharacter.Armor.Add(objArmor); // Look for Armor Mods. if (objXmlArmor["mods"] != null) { foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod")) { List<Weapon> lstWeapons = new List<Weapon>(); List<TreeNode> lstWeaponNodes = new List<TreeNode>(); XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); ArmorMod objMod = new ArmorMod(_objCharacter); TreeNode objModNode = new TreeNode(); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes); objModNode.ContextMenuStrip = cmsArmorMod; objMod.Parent = objArmor; objArmor.ArmorMods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); // Add any Weapons created by the Mod. foreach (Weapon objWeapon in lstWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in lstWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } } } XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren); objNode.ContextMenuStrip = cmsArmor; treArmor.Nodes[0].Nodes.Add(objNode); treArmor.Nodes[0].Expand(); } } // Update Weapons. if (objXmlKit["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count; int i = 0; foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon")) { i++; pgbProgress.Value = i; Application.DoEvents(); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); Weapon objWeapon = new Weapon(_objCharacter); TreeNode objNode = new TreeNode(); objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, blnCreateChildren); _objCharacter.Weapons.Add(objWeapon); // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount, intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Look for an Underbarrel Weapon. if (objXmlWeapon["underbarrel"] != null) { XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]"); Weapon objUnderbarrelWeapon = new Weapon(_objCharacter); TreeNode objUnderbarrelNode = new TreeNode(); objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, blnCreateChildren); objWeapon.UnderbarrelWeapons.Add(objUnderbarrelWeapon); objNode.Nodes.Add(objUnderbarrelNode); objNode.Expand(); } objNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objNode); treWeapons.Nodes[0].Expand(); Application.DoEvents(); } } // Update Cyberware. if (objXmlKit["cyberwares"] != null) { XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml"); XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count; int i = 0; foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware); int intRating = 0; if (objXmlCyberware["rating"] != null) intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText); XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlCyberware["name"].InnerText + "\"]"); objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); // Add any children. if (objXmlCyberware["cyberwares"] != null) { foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware")) { TreeNode objChildNode = new TreeNode(); Cyberware objChildCyberware = new Cyberware(_objCharacter); int intChildRating = 0; if (objXmlChild["rating"] != null) intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText); XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]"); objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren); objCyberware.Children.Add(objChildCyberware); objChildNode.ContextMenuStrip = cmsCyberware; foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren); objNode.Nodes.Add(objChildNode); objNode.Expand(); } } foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear")) AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren); objNode.ContextMenuStrip = cmsCyberware; treCyberware.Nodes[0].Nodes.Add(objNode); treCyberware.Nodes[0].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Bioware. if (objXmlKit["biowares"] != null) { XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count; int i = 0; foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware")) { i++; pgbProgress.Value = i; Application.DoEvents(); List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objNode = new TreeNode(); Cyberware objCyberware = new Cyberware(_objCharacter); Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware); int intRating = 0; if (objXmlBioware["rating"] != null) intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText); XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objXmlBioware["name"].InnerText + "\"]"); objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren); _objCharacter.Cyberware.Add(objCyberware); objNode.ContextMenuStrip = cmsBioware; treCyberware.Nodes[1].Nodes.Add(objNode); treCyberware.Nodes[1].Expand(); // Add any Weapons created by the Gear. foreach (Weapon objWeapon in objWeapons) _objCharacter.Weapons.Add(objWeapon); foreach (TreeNode objWeaponNode in objWeaponNodes) { objWeaponNode.ContextMenuStrip = cmsWeapon; treWeapons.Nodes[0].Nodes.Add(objWeaponNode); treWeapons.Nodes[0].Expand(); } Application.DoEvents(); } treCyberware.SortCustom(); } // Update Gear. if (objXmlKit["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count; int i = 0; foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear")) { i++; pgbProgress.Value = i; Application.DoEvents(); AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren); Application.DoEvents(); } } // Update Vehicles. if (objXmlKit["vehicles"] != null) { XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml"); pgbProgress.Visible = true; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count; int i = 0; foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle")) { i++; pgbProgress.Value = i; Application.DoEvents(); Gear objDefaultSensor = new Gear(_objCharacter); TreeNode objNode = new TreeNode(); Vehicle objVehicle = new Vehicle(_objCharacter); XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]"); objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, blnCreateChildren); _objCharacter.Vehicles.Add(objVehicle); // Grab the default Sensor that comes with the Vehicle. foreach (Gear objSensorGear in objVehicle.Gear) { if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0) { objDefaultSensor = objSensorGear; break; } } // Add any Vehicle Mods. if (objXmlVehicle["mods"] != null) { foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod")) { TreeNode objModNode = new TreeNode(); VehicleMod objMod = new VehicleMod(_objCharacter); int intRating = 0; if (objXmlMod["rating"] != null) intRating = Convert.ToInt32(objXmlMod["rating"].InnerText); XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]"); objMod.Create(objXmlModNode, objModNode, intRating); objVehicle.Mods.Add(objMod); objNode.Nodes.Add(objModNode); objNode.Expand(); } } // Add any Vehicle Gear. if (objXmlVehicle["gears"] != null) { XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml"); foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear")) { List<Weapon> objWeapons = new List<Weapon>(); List<TreeNode> objWeaponNodes = new List<TreeNode>(); TreeNode objGearNode = new TreeNode(); Gear objGear = new Gear(_objCharacter); int intQty = 1; int intRating = 0; if (objXmlGear["rating"] != null) intRating = Convert.ToInt32(objXmlGear["rating"].InnerText); string strForceValue = ""; if (objXmlGear["name"].Attributes["select"] != null) strForceValue = objXmlGear["name"].Attributes["select"].InnerText; if (objXmlGear["qty"] != null) intQty = Convert.ToInt32(objXmlGear["qty"].InnerText); XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]"); objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false); objGear.Quantity = intQty; objGearNode.Text = objGear.DisplayName; objVehicle.Gear.Add(objGear); // Look for child components. if (objXmlGear["gears"] != null) { foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear")) { AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren); } } objGearNode.Expand(); objGearNode.ContextMenuStrip = cmsVehicleGear; objNode.Nodes.Add(objGearNode); objNode.Expand(); // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it. if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0) { objVehicle.Gear.Remove(objDefaultSensor); foreach (TreeNode objSensorNode in objNode.Nodes) { if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId) { objSensorNode.Remove(); break; } } } } } // Add any Vehicle Weapons. if (objXmlVehicle["weapons"] != null) { XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml"); foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon")) { TreeNode objWeaponNode = new TreeNode(); Weapon objWeapon = new Weapon(_objCharacter); XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]"); objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, blnCreateChildren); objWeapon.VehicleMounted = true; // Find the first Weapon Mount in the Vehicle. foreach (VehicleMod objMod in objVehicle.Mods) { if (objMod.Name.Contains("Weapon Mount") || (objMod.WeaponMountCategories != "" && objMod.WeaponMountCategories.Contains(objWeapon.Category))) { objMod.Weapons.Add(objWeapon); foreach (TreeNode objModNode in objNode.Nodes) { if (objModNode.Tag.ToString() == objMod.InternalId) { objWeaponNode.ContextMenuStrip = cmsVehicleWeapon; objModNode.Nodes.Add(objWeaponNode); objModNode.Expand(); break; } } break; } } // Look for Weapon Accessories. if (objXmlWeapon["accessories"] != null) { foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory")) { XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]"); WeaponAccessory objMod = new WeaponAccessory(_objCharacter); TreeNode objModNode = new TreeNode(); string strMount = ""; int intRating = 0; if (objXmlAccessory["mount"] != null) strMount = objXmlAccessory["mount"].InnerText; objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating); objModNode.ContextMenuStrip = cmsWeaponAccessory; objMod.Parent = objWeapon; objWeapon.WeaponAccessories.Add(objMod); objWeaponNode.Nodes.Add(objModNode); objWeaponNode.Expand(); } } } } objNode.ContextMenuStrip = cmsVehicle; treVehicles.Nodes[0].Nodes.Add(objNode); treVehicles.Nodes[0].Expand(); Application.DoEvents(); } } pgbProgress.Visible = false; if (frmPickPACKSKit.AddAgain) AddPACKSKit(); PopulateGearList(); UpdateCharacterInfo(); }
private void TestVehicles() { Character objCharacter = new Character(); XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); pgbProgress.Minimum = 0; pgbProgress.Value = 0; pgbProgress.Maximum = objXmlDocument.SelectNodes("/chummer/vehicles/vehicle").Count; pgbProgress.Maximum += objXmlDocument.SelectNodes("/chummer/mods/mod").Count; // Vehicles. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/vehicles/vehicle")) { pgbProgress.Value++; Application.DoEvents(); try { TreeNode objTempNode = new TreeNode(); Vehicle objTemp = new Vehicle(objCharacter); objTemp.Create(objXmlGear, objTempNode, null, null, null, null); try { int objValue = objTemp.TotalCost; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\n"; } try { int objValue = objTemp.TotalAccel; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAccel\n"; } try { int objValue = objTemp.TotalArmor; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalArmor\n"; } try { int objValue = objTemp.TotalBody; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalBody\n"; } try { string objValue = objTemp.TotalHandling; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalHandling\n"; } try { int objValue = objTemp.TotalSpeed; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalSpeed\n"; } try { string objValue = objTemp.CalculatedAvail; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedAvail\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n"; } } // Vehicle Mods. foreach (XmlNode objXmlGear in objXmlDocument.SelectNodes("/chummer/mods/mod")) { pgbProgress.Value++; Application.DoEvents(); try { TreeNode objTempNode = new TreeNode(); VehicleMod objTemp = new VehicleMod(objCharacter); objTemp.Create(objXmlGear, objTempNode, 1); try { int objValue = objTemp.TotalCost; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalCost\n"; } try { string objValue = objTemp.TotalAvail; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed TotalAvail\n"; } try { int objValue = objTemp.CalculatedSlots; } catch { txtOutput.Text += objXmlGear["name"].InnerText + " failed CalculatedSlots\n"; } } catch { txtOutput.Text += objXmlGear["name"].InnerText + " general failure\n"; } } }
private void tsVehicleAddMod_Click(object sender, EventArgs e) { // Make sure a parent items is selected, then open the Select Vehicle Mod window. try { if (treVehicles.SelectedNode.Level == 0) { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } } catch { MessageBox.Show(LanguageManager.Instance.GetString("Message_SelectVehicle"), LanguageManager.Instance.GetString("MessageTitle_SelectVehicle"), MessageBoxButtons.OK, MessageBoxIcon.Information); return; } if (treVehicles.SelectedNode.Level > 1) treVehicles.SelectedNode = treVehicles.SelectedNode.Parent; Vehicle objSelectedVehicle = _objFunctions.FindVehicle(treVehicles.SelectedNode.Tag.ToString(), _objCharacter.Vehicles); frmSelectVehicleMod frmPickVehicleMod = new frmSelectVehicleMod(_objCharacter, true); // Pass the selected vehicle on to the form. frmPickVehicleMod.SelectedVehicle = objSelectedVehicle; frmPickVehicleMod.ShowDialog(this); // Make sure the dialogue window was not canceled. if (frmPickVehicleMod.DialogResult == DialogResult.Cancel) return; // Open the Vehicles XML file and locate the selected piece. XmlDocument objXmlDocument = XmlManager.Instance.Load("vehicles.xml"); XmlNode objXmlMod = objXmlDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + frmPickVehicleMod.SelectedMod + "\"]"); TreeNode objNode = new TreeNode(); VehicleMod objMod = new VehicleMod(_objCharacter); objMod.Create(objXmlMod, objNode, frmPickVehicleMod.SelectedRating); // Make sure that the Armor Rating does not exceed the maximum allowed by the Vehicle. if (objMod.Name.StartsWith("Armor")) { if (objMod.Rating > objSelectedVehicle.MaxArmor) { objMod.Rating = objSelectedVehicle.MaxArmor; objNode.Text = objMod.DisplayName; } } // Check the item's Cost and make sure the character can afford it. int intOriginalCost = objSelectedVehicle.TotalCost; objSelectedVehicle.Mods.Add(objMod); // Do not allow the user to add a new Vehicle Mod if the Vehicle's Capacity has been reached. if (_objOptions.EnforceCapacity) { bool blnOverCapacity = false; if (_objOptions.BookEnabled("R5")) { if (objSelectedVehicle.IsDrone && GlobalOptions.Instance.Dronemods) { if (objSelectedVehicle.DroneModSlotsUsed > objSelectedVehicle.DroneModSlots) blnOverCapacity = true; } else { int intUsed = objSelectedVehicle.CalcCategoryUsed(objMod.Category); int intAvail = objSelectedVehicle.CalcCategoryAvail(objMod.Category); if (intUsed > intAvail) blnOverCapacity = true; } } else if (objSelectedVehicle.Slots < objSelectedVehicle.SlotsUsed) { blnOverCapacity = true; } if(blnOverCapacity) { MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information); objSelectedVehicle.Mods.Remove(objMod); if (frmPickVehicleMod.AddAgain) tsVehicleAddMod_Click(sender, e); return; } } int intCost = objSelectedVehicle.TotalCost - intOriginalCost; // Apply a markup if applicable. if (frmPickVehicleMod.Markup != 0) { double dblCost = Convert.ToDouble(intCost, GlobalOptions.Instance.CultureInfo); dblCost *= 1 + (Convert.ToDouble(frmPickVehicleMod.Markup, GlobalOptions.Instance.CultureInfo) / 100.0); intCost = Convert.ToInt32(dblCost); } // Multiply the cost if applicable. if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost) intCost *= _objOptions.RestrictedCostMultiplier; if (objMod.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost) intCost *= _objOptions.ForbiddenCostMultiplier; if (!frmPickVehicleMod.FreeCost) { if (intCost > _objCharacter.Nuyen) { objSelectedVehicle.Mods.Remove(objMod); MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information); if (frmPickVehicleMod.AddAgain) tsVehicleAddMod_Click(sender, e); return; } else { // Create the Expense Log Entry. ExpenseLogEntry objExpense = new ExpenseLogEntry(); objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseVehicleMod") + " " + objMod.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now); _objCharacter.ExpenseEntries.Add(objExpense); _objCharacter.Nuyen -= intCost; ExpenseUndo objUndo = new ExpenseUndo(); objUndo.CreateNuyen(NuyenExpenseType.AddVehicleMod, objMod.InternalId); objExpense.Undo = objUndo; } } objNode.ContextMenuStrip = cmsVehicle; treVehicles.SelectedNode.Nodes.Add(objNode); treVehicles.SelectedNode.Expand(); RefreshSelectedVehicle(); // Check for Improved Sensor bonus. if (objMod.Bonus != null) { if (objMod.Bonus["selecttext"] != null) { frmSelectText frmPickText = new frmSelectText(); frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", objMod.DisplayNameShort); frmPickText.ShowDialog(this); objMod.Extra = frmPickText.SelectedValue; objNode.Text = objMod.DisplayName; } if (objMod.Bonus["improvesensor"] != null) { ChangeVehicleSensor(objSelectedVehicle, true); } } _blnIsDirty = true; UpdateWindowTitle(); if (frmPickVehicleMod.AddAgain) tsVehicleAddMod_Click(sender, e); }