/// <summary> /// Send a chat message from the user. /// </summary> /// <param name="clean">The pre-cleaned message to be sent.</param> public void ExecuteChat(string clean) { //Event ClientPreChatEventArgs e1 = new ClientPreChatEventArgs(this, clean); _Player.Server.PluginManager.CallEvent(Event.PLAYER_PRE_CHAT, e1); if (e1.EventCanceled) return; clean = e1.Message; //End Event if (_Player.IsMuted) { SendMessage("You have been muted"); return; } if ((clean = OnChat(clean)) != null) { //Event ClientChatEventArgs e2 = new ClientChatEventArgs(this, clean); _Player.Server.PluginManager.CallEvent(Event.PLAYER_CHAT, e2); if (e2.EventCanceled) return; clean = e2.Message; //End Event _Player.Server.Broadcast(Chat.Format(_Player.DisplayName, clean)); Logger.Log(Logger.LogLevel.Info, "{0}: {1}", _Player.DisplayName, clean); } }
public virtual void OnPlayerChat(ClientChatEventArgs e) { }
private void OnPlayerChat(ClientChatEventArgs e) { foreach (EventListener bl in Plugins) { PlayerListener pl = (PlayerListener)bl.Listener; if (bl.Event == Event.PLAYER_CHAT) pl.OnPlayerChat(e); } }