public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.PLAYER_JOINED: OnPlayerJoined(e as ClientJoinedEventArgs); break; case Event.PLAYER_LEFT: OnPlayerLeft(e as ClientLeftEventArgs); break; case Event.PLAYER_COMMAND: OnPlayerCommand(e as ClientCommandEventArgs); break; case Event.PLAYER_PRE_COMMAND: OnPlayerPreCommand(e as ClientCommandEventArgs); break; case Event.PLAYER_CHAT: OnPlayerChat(e as ClientChatEventArgs); break; case Event.PLAYER_PRE_CHAT: OnPlayerPreChat(e as ClientPreChatEventArgs); break; case Event.PLAYER_KICKED: OnPlayerKicked(e as ClientKickedEventArgs); break; case Event.PLAYER_MOVE: OnPlayerMoved(e as ClientMoveEventArgs); break; case Event.PLAYER_DIED: OnPlayerDeath(e as ClientDeathEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.PlayerJoined: OnPlayerJoined(e as ClientJoinedEventArgs); break; case Event.PlayerLeft: OnPlayerLeft(e as ClientLeftEventArgs); break; case Event.PlayerCommand: OnPlayerCommand(e as ClientCommandEventArgs); break; case Event.PlayerPreCommand: OnPlayerPreCommand(e as ClientCommandEventArgs); break; case Event.PlayerChat: OnPlayerChat(e as ClientChatEventArgs); break; case Event.PlayerPreChat: OnPlayerPreChat(e as ClientPreChatEventArgs); break; case Event.PlayerKicked: OnPlayerKicked(e as ClientKickedEventArgs); break; case Event.PlayerMove: OnPlayerMoved(e as ClientMoveEventArgs); break; case Event.PlayerDied: OnPlayerDeath(e as ClientDeathEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.PacketReceived: OnPacketReceived(e as PacketRecevedEventArgs); break; case Event.PacketSent: OnPacketSent(e as PacketSentEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.PluginEnabled: OnPluginEnabled(e as PluginEnabledEventArgs); break; case Event.PluginDisabled: OnPluginDisabled(e as PluginDisabledEventArgs); break; case Event.CommandAdded: OnPluginCommandAdded(e as CommandAddedEventArgs); break; case Event.CommandRemoved: OnPluginCommandRemoved(e as CommandRemovedEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.PLUGIN_ENABLED: OnPluginEnabled(e as PluginEnabledEventArgs); break; case Event.PLUGIN_DISABLED: OnPluginDisabled(e as PluginDisabledEventArgs); break; case Event.COMMAND_ADDED: OnPluginCommandAdded(e as CommandAddedEventArgs); break; case Event.COMMAND_REMOVED: OnPluginCommandRemoved(e as CommandRemovedEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.LoggerLog: OnLog(e as LoggerEventArgs); break; case Event.ServerAccept: OnAccept(e as ClientAcceptedEventArgs); break; case Event.ServerBroadcast: OnBroadcast(e as ServerBroadcastEventArgs); break; case Event.ServerChat: OnChat(e as ServerChatEventArgs); break; case Event.ServerCommand: OnCommand(e as ServerCommandEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.LOGGER_LOG: OnLog(e as LoggerEventArgs); break; case Event.SERVER_ACCEPT: OnAccept(e as ClientAcceptedEventArgs); break; case Event.SERVER_BROADCAST: OnBroadcast(e as ServerBroadcastEventArgs); break; case Event.SERVER_CHAT: OnChat(e as ServerChatEventArgs); break; case Event.SERVER_COMMAND: OnCommand(e as ServerCommandEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.WORLD_LOAD: OnWorldLoaded(e as WorldLoadEventArgs); break; case Event.WORLD_UNLOAD: OnLeveUnloaded(e as WorldUnloadEventArgs); break; case Event.WORLD_JOIN: OnWorldJoined(e as WorldJoinedEventArgs); break; case Event.WORLD_LEAVE: OnWorldLeft(e as WorldLeftEventArgs); break; case Event.WORLD_CREATE: OnWorldCreated(e as WorldCreatedEventArgs); break; case Event.WORLD_DELETE: OnWorldDeleted(e as WorldDeletedEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case Event.WorldLoad: OnWorldLoaded(e as WorldLoadEventArgs); break; case Event.WorldUnload: OnLeveUnloaded(e as WorldUnloadEventArgs); break; case Event.WorldJoin: OnWorldJoined(e as WorldJoinedEventArgs); break; case Event.WorldLeave: OnWorldLeft(e as WorldLeftEventArgs); break; case Event.WorldCreate: OnWorldCreated(e as WorldCreatedEventArgs); break; case Event.WorldDelete: OnWorldDeleted(e as WorldDeletedEventArgs); break; } }
/// <summary> /// Calles an event. /// </summary> /// <param name="Event">The Event to be called</param> /// <param name="args">The Event Args.</param> public void CallEvent(Event Event, ChraftEventArgs args) { PluginHooks.Find(Event).CallEvent(Event, args); }
/// <summary> /// Used while I convert the event system from the string format to the new enum format. /// </summary> /// <param name="Event">The Event to be called</param> /// <param name="args">The Event Args.</param> //TODO: Convert all calls to CallEvent(string, ChraftEventArgs) to the new format. public void CallEvent(string Event, ChraftEventArgs args) { //Temporary fix. CallEvent((Event)Enum.Parse(typeof(Event), Event, true), args); }