public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case PluginSystem.Event.Event.PlayerJoined: OnPlayerJoined(e as ClientJoinedEventArgs); break; case PluginSystem.Event.Event.PlayerLeft: OnPlayerLeft(e as ClientLeftEventArgs); break; case PluginSystem.Event.Event.PlayerCommand: OnPlayerCommand(e as ClientCommandEventArgs); break; case PluginSystem.Event.Event.PlayerPreCommand: OnPlayerPreCommand(e as ClientCommandEventArgs); break; case PluginSystem.Event.Event.PlayerChat: OnPlayerChat(e as ClientChatEventArgs); break; case PluginSystem.Event.Event.PlayerPreChat: OnPlayerPreChat(e as ClientPreChatEventArgs); break; case PluginSystem.Event.Event.PlayerKicked: OnPlayerKicked(e as ClientKickedEventArgs); break; case PluginSystem.Event.Event.PlayerMove: OnPlayerMoved(e as ClientMoveEventArgs); break; case PluginSystem.Event.Event.PlayerDied: OnPlayerDeath(e as ClientDeathEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case PluginSystem.Event.Event.PacketReceived: OnPacketReceived(e as PacketRecevedEventArgs); break; case PluginSystem.Event.Event.PacketSent: OnPacketSent(e as PacketSentEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case PluginSystem.Event.Event.BlockDestroy: OnDestroy(e as BlockDestroyEventArgs); break; case PluginSystem.Event.Event.BlockPlace: OnPlace(e as BlockPlaceEventArgs); break; case PluginSystem.Event.Event.BlockTouch: OnTouch(e as BlockTouchEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case PluginSystem.Event.Event.PluginEnabled: OnPluginEnabled(e as PluginEnabledEventArgs); break; case PluginSystem.Event.Event.PluginDisabled: OnPluginDisabled(e as PluginDisabledEventArgs); break; case PluginSystem.Event.Event.CommandAdded: OnPluginCommandAdded(e as CommandAddedEventArgs); break; case PluginSystem.Event.Event.CommandRemoved: OnPluginCommandRemoved(e as CommandRemovedEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case PluginSystem.Event.Event.EntityAttack: OnAttack(e as EntityAttackEventArgs); break; case PluginSystem.Event.Event.EntityDamage: OnDamaged(e as EntityDamageEventArgs); break; case PluginSystem.Event.Event.EntityDeath: OnDeath(e as EntityDeathEventArgs); break; case PluginSystem.Event.Event.EntityMove: OnMove(e as EntityMoveEventArgs); break; case PluginSystem.Event.Event.EntitySpawn: OnSpawn(e as EntitySpawnEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case PluginSystem.Event.Event.LoggerLog: OnLog(e as LoggerEventArgs); break; case PluginSystem.Event.Event.ServerAccept: OnAccept(e as ClientAcceptedEventArgs); break; case PluginSystem.Event.Event.ServerBroadcast: OnBroadcast(e as ServerBroadcastEventArgs); break; case PluginSystem.Event.Event.ServerChat: OnChat(e as ServerChatEventArgs); break; case PluginSystem.Event.Event.ServerCommand: OnCommand(e as ServerCommandEventArgs); break; } }
public void CallEvent(Event Event, ChraftEventArgs e) { switch (Event) { case PluginSystem.Event.Event.WorldLoad: OnWorldLoaded(e as WorldLoadEventArgs); break; case PluginSystem.Event.Event.WorldUnload: OnLeveUnloaded(e as WorldUnloadEventArgs); break; case PluginSystem.Event.Event.WorldJoin: OnWorldJoined(e as WorldJoinedEventArgs); break; case PluginSystem.Event.Event.WorldLeave: OnWorldLeft(e as WorldLeftEventArgs); break; case PluginSystem.Event.Event.WorldCreate: OnWorldCreated(e as WorldCreatedEventArgs); break; case PluginSystem.Event.Event.WorldDelete: OnWorldDeleted(e as WorldDeletedEventArgs); break; } }
/// <summary> /// Calles an event. /// </summary> /// <param name="Event">The Event to be called</param> /// <param name="args">The Event Args.</param> public void CallEvent(Event Event, ChraftEventArgs args) { PluginHooks.Find(Event).CallEvent(Event, args); }