private void ResetMonster(GameCharacter Character)
 {
     Character.CurrentLocation = Character.StartingLocation;
     Character.ChangeInvincibility(CharacterInvincibility.Invincible);
     Character.Visible = true;
 }
        public GameCharacter PlayerCollided(GameCharacter Player, GameCharacter Monster1, GameCharacter Monster2,
					GameCharacter Monster3, GameCharacter Monster4)
        {
            GameCharacter g = null;

            Point ptCollision = Player.CurrentLocation;

            if( Monster1.HasCollided(Player.CurrentLocation))
            {
                g = Monster1;
            }
            else if (Monster2.HasCollided(Player.CurrentLocation))
            {
                g = Monster2;
            }
            else if (Monster3.HasCollided(Player.CurrentLocation))
            {
                g = Monster3;
            }
            else if (Monster4.HasCollided(Player.CurrentLocation))
            {
                g = Monster4;
            }

            return g;
        }