private ScreenManager() { Dimensions = new Vector2(480, 800); _currentScreen = new InGameScreen(); }
private ScreenManager() { Dimensions = new Vector2(480, 800); _currentScreen = new InGameScreen(); }
private ScreenManager() { Dimensions = new Vector2(480, 800); _currentScreen = new InGameScreen(); }
private ScreenManager() { Dimensions = new Vector2(480, 800); _currentScreen = new InGameScreen(); }