private static void OnEditorApplicationUpdate() { if (EditorApplication.isPlayingOrWillChangePlaymode) { return; } ChiselNodeHierarchyManager.Update(); ChiselGeneratedModelMeshManager.UpdateModels(); ChiselNodeEditorBase.HandleCancelEvent(); }
private static void OnEditorApplicationUpdate() { // TODO: remove this once we've moved to managed implementation of CSG algorithm if (!loggingMethodsRegistered) { Editors.NativeLogging.RegisterUnityMethods(); loggingMethodsRegistered = true; } //Grid.HoverGrid = null; CSGNodeHierarchyManager.Update(); ChiselGeneratedModelMeshManager.UpdateModels(); ChiselNodeEditorBase.HandleCancelEvent(); }
private static void OnEditorApplicationUpdate() { if (EditorApplication.isPlayingOrWillChangePlaymode) { return; } try { ChiselNodeHierarchyManager.Update(); ChiselGeneratedModelMeshManager.UpdateModels(); ChiselNodeEditorBase.HandleCancelEvent(); } catch (Exception ex) { Debug.LogError(ex); } }
private static void OnEditorApplicationUpdate() { ChiselNodeHierarchyManager.Update(); ChiselGeneratedModelMeshManager.UpdateModels(); ChiselNodeEditorBase.HandleCancelEvent(); }