protected override ColorScheme GenerateInternal() { var baseHue = HSVColor.RandomHue(); var stepSize = 1 / this.colorCount; var colors = GenerateColors(); return(new ColorScheme(colors)); IEnumerable <HSVColor> GenerateColors() { for (var step = 0; step < this.colorCount; step++) { var offset = step * stepSize; var hue = (baseHue + offset) % 1; yield return(this.colorGenerator.Generate(hue, this.Random)); } } }
protected override ColorScheme GenerateInternal() { var hue = HSVColor.RandomHue(); return(this.Generate(hue)); }