示例#1
0
        /*游戏时钟*/
        private void timer1_Tick(object sender, EventArgs e)
        {
            if (!stillRuning)
            {
                return;
            }

            //检测是否还可以下移
            if (!currentBlock.down())
            {
                if (currentBlock.Top() == 0)
                {//如果到顶则游戏结束
                    showMsg("Game Over!");
                    stillRuning = false;
                    timer1.Stop();
                    return;
                }
                //否则计算分数并继续
                int eraseLines = GameField.CheckLines();
                if (eraseLines > 0)
                {
                    score       += GameField.width * eraseLines;
                    t_score.Text = score.ToString();
                    picBackGround.Invalidate();
                    Application.DoEvents();
                    GameField.Redraw();
                }
                if (score > 100)
                {
                    timer1.Interval = (int)speeds.slow;
                    label7.Text     = "Level2";
                }
                if (score > 200)
                {
                    timer1.Interval = (int)speeds.quick;
                    label7.Text     = "Level3";
                }
                if (score > 300)
                {
                    timer1.Interval = (int)speeds.quicker;
                    label7.Text     = "Level4";
                }
                if (score > 400)
                {
                    timer1.Interval = (int)speeds.quickest;
                    label7.Text     = "Level5";
                }
                //产生下一个block
                currentBlock = new Block(startLocation, nextBlock.blockType);
                currentBlock.Draw(GameField.winHandle);
                pic_preView.Refresh();
                nextBlock = new Block(new Point(80, 50), Block.BlockTypes.undefined);
                nextBlock.Draw(pic_preView.Handle);
            }
            currentBlock.down();
        }
示例#2
0
 /*选择前景色*/
 private void p_foreColor_Click(object sender, EventArgs e)
 {
     if (colorDialog1.ShowDialog() == DialogResult.OK)
     {
         p_foreColor.BackColor = colorDialog1.Color;
     }
     pic_preView.Refresh();
     someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock, p_foreColor.BackColor, p_backColor.BackColor);
     someBlock.Draw(pic_preView.Handle);
 }
示例#3
0
        /*单击某个图片框*/
        private void pictureBox_Click(object sender, EventArgs e)
        {
            PictureBox send = (PictureBox)sender;
            currentBlock = int.Parse(send.Name.Substring(send.Name.Length-1,1));
            pic_preView.Refresh();
            pic_preView.BackColor = gameFieldBgC;
            Application.DoEvents();
            someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock);
            someBlock.Draw(pic_preView.Handle);

            p_foreColor.BackColor = GameField.BlockForeColor[currentBlock-1];
            p_backColor.BackColor = GameField.BlockBackColor[currentBlock-1];
        }
示例#4
0
        /*单击某个图片框*/
        private void pictureBox_Click(object sender, EventArgs e)
        {
            PictureBox send = (PictureBox)sender;

            currentBlock = int.Parse(send.Name.Substring(send.Name.Length - 1, 1));
            pic_preView.Refresh();
            pic_preView.BackColor = gameFieldBgC;
            Application.DoEvents();
            someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock);
            someBlock.Draw(pic_preView.Handle);

            p_foreColor.BackColor = GameField.BlockForeColor[currentBlock - 1];
            p_backColor.BackColor = GameField.BlockBackColor[currentBlock - 1];
        }
示例#5
0
 //保存
 private void button1_Click(object sender, EventArgs e)
 {
     if (currentBlock != 0)
     {
         GameField.BlockForeColor[currentBlock - 1] = p_foreColor.BackColor;
         GameField.BlockBackColor[currentBlock - 1] = p_backColor.BackColor;
         //Form1.ActiveForm.Refresh();
         //重画预览框的图片
         someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock);
         someBlock.Draw(pic_preView.Handle);
         //游戏设置改变
         GameField.isChanged = true;
     }
 }
示例#6
0
 /*重新开始一盘*/
 private void 重新开始ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     timer1.Stop();
     picBackGround.Refresh();                                               //刷新游戏区
     pic_preView.Refresh();                                                 //刷新预览区
     GameField.arriveBlock = new Square[GameField.width, GameField.height]; //清空所有小方块
     GameField.arrBitBlock = new int[GameField.height];
     score        = 0;                                                      //重新计算积分
     t_score.Text = "0";
     msg.SendToBack();                                                      //将提示窗口隐藏
     currentBlock = new Block(startLocation, Block.BlockTypes.undefined);
     currentBlock.Draw(GameField.winHandle);
     nextBlock = new Block(new Point(80, 50), Block.BlockTypes.undefined);
     nextBlock.Draw(pic_preView.Handle);
     开始ToolStripMenuItem.Enabled  = false;
     暂停ToolStripMenuItem1.Enabled = true;
     结束ToolStripMenuItem.Enabled  = true;
     stillRuning = true;
     timer1.Start();
 }
示例#7
0
 //开始游戏的方法
 private void beginGame()
 {
     msg.SendToBack();   //将提示窗口隐藏
     开始ToolStripMenuItem.Enabled  = false;
     暂停ToolStripMenuItem1.Enabled = true;
     结束ToolStripMenuItem.Enabled  = true;
     if (currentBlock == null)
     {//第一次开始
         currentBlock = new Block(startLocation, Block.BlockTypes.undefined);
         currentBlock.Draw(GameField.winHandle);
         nextBlock = new Block(new Point(80, 50), Block.BlockTypes.undefined);
         nextBlock.Draw(pic_preView.Handle);
         stillRuning = true;
         timer1.Start();
     }
     else
     {
         timer1.Enabled = true;
     }
 }
示例#8
0
        public void initalit()
        {
            pictureBox1.BackColor = gameFieldBgC;
            pictureBox2.BackColor = gameFieldBgC;
            pictureBox3.BackColor = gameFieldBgC;
            pictureBox4.BackColor = gameFieldBgC;
            pictureBox5.BackColor = gameFieldBgC;
            pictureBox6.BackColor = gameFieldBgC;
            pictureBox7.BackColor = gameFieldBgC;
            Application.DoEvents();
            //图片框1号:方块
            someBlock = new Block(new Point(35, 27), Block.BlockTypes.square);
            someBlock.Draw(pictureBox1.Handle);

            //图片框2号:直线
            someBlock = new Block(new Point(20, 35), Block.BlockTypes.line);
            someBlock.Draw(pictureBox2.Handle);

            //图片框3号:J
            someBlock = new Block(new Point(42, 20), Block.BlockTypes.J);
            someBlock.Draw(pictureBox3.Handle);

            //图片框4号:L
            someBlock = new Block(new Point(42, 20), Block.BlockTypes.L);
            someBlock.Draw(pictureBox4.Handle);

            //图片框5号:T
            someBlock = new Block(new Point(27, 27), Block.BlockTypes.T);
            someBlock.Draw(pictureBox5.Handle);

            //图片框6号:Z
            someBlock = new Block(new Point(27, 27), Block.BlockTypes.Z);
            someBlock.Draw(pictureBox6.Handle);

            //图片框7号:S
            someBlock = new Block(new Point(27, 27), Block.BlockTypes.S);
            someBlock.Draw(pictureBox7.Handle);
            Application.DoEvents();
        }
示例#9
0
        public void initalit()
        {
            pictureBox1.BackColor = gameFieldBgC;
            pictureBox2.BackColor = gameFieldBgC;
            pictureBox3.BackColor = gameFieldBgC;
            pictureBox4.BackColor = gameFieldBgC;
            pictureBox5.BackColor = gameFieldBgC;
            pictureBox6.BackColor = gameFieldBgC;
            pictureBox7.BackColor = gameFieldBgC;
            Application.DoEvents();
            //图片框1号:方块
            someBlock = new Block(new Point(35, 27), Block.BlockTypes.square);
            someBlock.Draw(pictureBox1.Handle);
            
            //图片框2号:直线
            someBlock = new Block(new Point(20, 35), Block.BlockTypes.line);
            someBlock.Draw(pictureBox2.Handle);

            //图片框3号:J
            someBlock = new Block(new Point(42, 20), Block.BlockTypes.J);
            someBlock.Draw(pictureBox3.Handle);
            
            //图片框4号:L
            someBlock = new Block(new Point(42, 20), Block.BlockTypes.L);
            someBlock.Draw(pictureBox4.Handle);

            //图片框5号:T
            someBlock = new Block(new Point(27, 27), Block.BlockTypes.T);
            someBlock.Draw(pictureBox5.Handle);

            //图片框6号:Z
            someBlock = new Block(new Point(27, 27), Block.BlockTypes.Z);
            someBlock.Draw(pictureBox6.Handle);

            //图片框7号:S
            someBlock = new Block(new Point(27, 27), Block.BlockTypes.S);
            someBlock.Draw(pictureBox7.Handle);
            Application.DoEvents();
        }
示例#10
0
 /*重新开始一盘*/
 private void 重新开始ToolStripMenuItem_Click(object sender, EventArgs e)
 {
     timer1.Stop();
     picBackGround.Refresh();   //刷新游戏区
     pic_preView.Refresh();     //刷新预览区
     GameField.arriveBlock = new Square[GameField.width, GameField.height]; //清空所有小方块
     GameField.arrBitBlock = new int[GameField.height];
     score = 0;           //重新计算积分
     t_score.Text = "0";
     msg.SendToBack();   //将提示窗口隐藏
     currentBlock = new Block(startLocation, Block.BlockTypes.undefined);
     currentBlock.Draw(GameField.winHandle);
     nextBlock = new Block(new Point(80, 50), Block.BlockTypes.undefined);
     nextBlock.Draw(pic_preView.Handle);
     开始ToolStripMenuItem.Enabled = false;
     暂停ToolStripMenuItem1.Enabled = true;
     结束ToolStripMenuItem.Enabled = true;
     stillRuning = true;
     timer1.Start();
 }
示例#11
0
 //开始游戏的方法
 private void beginGame()
 {
     msg.SendToBack();   //将提示窗口隐藏
     开始ToolStripMenuItem.Enabled = false;
     暂停ToolStripMenuItem1.Enabled = true;
     结束ToolStripMenuItem.Enabled = true;
     if (currentBlock == null)
     {//第一次开始
         currentBlock = new Block(startLocation, Block.BlockTypes.undefined);
         currentBlock.Draw(GameField.winHandle);
         nextBlock = new Block(new Point(80, 50), Block.BlockTypes.undefined);
         nextBlock.Draw(pic_preView.Handle);
         stillRuning = true;
         timer1.Start();
     }
     else
     {
         timer1.Enabled = true;
     }
 }
示例#12
0
 /*游戏时钟*/
 private void timer1_Tick(object sender, EventArgs e)
 {
     if (!stillRuning)
         return;
     
     //检测是否还可以下移
     if (!currentBlock.down())
     {
         if (currentBlock.Top() == 0)
         {//如果到顶则游戏结束
             showMsg("Game Over!");
             stillRuning = false;
             timer1.Stop();
             return;
         }
         //否则计算分数并继续
         int eraseLines = GameField.CheckLines();
         if (eraseLines > 0)
         {
             score += GameField.width * eraseLines;
             t_score.Text = score.ToString();
             picBackGround.Invalidate();
             Application.DoEvents();
             GameField.Redraw();
         }
         //产生下一个block
         currentBlock = new Block(startLocation, nextBlock.blockType);
         currentBlock.Draw(GameField.winHandle);
         pic_preView.Refresh();
         nextBlock = new Block(new Point(80, 50), Block.BlockTypes.undefined);
         nextBlock.Draw(pic_preView.Handle);
     }
     currentBlock.down();
 }
示例#13
0
 /*选择背景色*/
 private void p_backColor_Click(object sender, EventArgs e)
 {
     if (colorDialog1.ShowDialog() == DialogResult.OK)
         p_backColor.BackColor = colorDialog1.Color;
     pic_preView.Refresh();
     someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock, p_foreColor.BackColor, p_backColor.BackColor);
     someBlock.Draw(pic_preView.Handle);
 }
示例#14
0
 //保存
 private void button1_Click(object sender, EventArgs e)
 {
     if (currentBlock != 0)
     {
         GameField.BlockForeColor[currentBlock - 1] = p_foreColor.BackColor;
         GameField.BlockBackColor[currentBlock - 1] = p_backColor.BackColor;
         //Form1.ActiveForm.Refresh();
         //重画预览框的图片
         someBlock = new Block(new Point(45, 40), (Block.BlockTypes)currentBlock);
         someBlock.Draw(pic_preView.Handle);
         //游戏设置改变
         GameField.isChanged = true;
     }
 }