示例#1
0
        private SetCameraPacket.CameraBlock MakeCameraBlock(Vector3 position, Vector3 positionDelta, Rotation rotation, Rotation rotationDelta)
        {
            Rotation orientationOffset = new Rotation(Frame.Orientation.Pitch, -Frame.Orientation.Yaw);
            Vector3 lookAt = orientationOffset.LookAtVector * rotation.Quaternion;
            //Vector3 eyePos = new Vector3(Frame.Core.EyePosition.Y, Frame.Core.EyePosition.X, -Frame.Core.EyePosition.Z);
            Vector3 eyePos = Frame.Core.EyePosition;
            eyePos *= rotation.Quaternion;

            Vector3 offset = Offset * rotation.Quaternion;
            if (Frame.Core.ControlMode == ControlMode.Absolute)
               offset += eyePos / 1000f;

            Vector3 cameraUp = Vector3.UnitZ * rotation.Quaternion;
            Vector3 up = Vector3.UnitZ;
            if (orientationOffset.Yaw != 0.0)
                up = orientationOffset.Yaw < 0.0 ? Vector3.Cross(lookAt, rotation.LookAtVector) : Vector3.Cross(rotation.LookAtVector, lookAt);

            SetCameraPacket.CameraBlock block = new SetCameraPacket.CameraBlock();
            block.Position = position + offset;
            block.PositionDelta = positionDelta;
            block.LookAt = lookAt;
            block.LookAtDelta = rotationDelta.LookAtVector;
            block.Up = up;
            block.TickLength = (uint) Frame.Core.TickLength * 1000;
            return block;
        }
        public KinectControlState(string name, OverlayPlugin manager, bool avatar)
            : base(name, manager)
        {
            mInput = manager.Core.GetPlugin<KinectMovementPlugin>();
            mAvatar = avatar;

            mStartOrientation = new Rotation(manager.Core.Orientation);
            mStartPosition = manager.Core.Position;
        }
示例#3
0
 public override void Move(Vector3 positionDelta, Rotation orientationDelta, float deltaScale)
 {
     RemoteControlPacket packet = new RemoteControlPacket();
     packet.Delta.Position = positionDelta * deltaScale;
     if (!mAllowFly)
         packet.Delta.Position.Z = 0f;
     packet.Delta.Pitch = (float)(orientationDelta.Pitch * (Math.PI / 45.0)) * deltaScale;
     packet.Delta.Yaw = (float)(orientationDelta.Yaw * (Math.PI / 45.0)) * deltaScale;
     InjectPacket(packet);
 }
示例#4
0
        public ExploreState(OverlayPlugin manager, XmlNode node)
            : base(GetName(node, "explore state"), manager)
        {
            mAvatar = GetBool(node, false, "Avatar");

            mSetOrientation = node.Attributes["Pitch"] != null || node.Attributes["Yaw"] != null;
            mSetPosition = node.Attributes["X"] != null && node.Attributes["Y"] != null && node.Attributes["Z"] != null;

            mStartOrientation = new Rotation(GetDouble(node, 0.0, "Pitch"), GetDouble(node, 0.0, "Yaw"));
            mStartPosition = new Vector3(GetFloat(node, 0f, "X"), GetFloat(node, 0f, "Y"), GetFloat(node, 0f, "Z"));
        }
        public KinectControlState(OverlayPlugin manager, XmlNode node)
            : base(GetName(node, "kinect movement state"), manager, node)
        {
            //mInput = manager.Core.GetPlugin<KinectMovementPlugin>();
            mAvatar = GetBool(node, true, "Avatar");

            double pitch = GetDouble(node, manager.Core.Orientation.Pitch);
            double yaw = GetDouble(node, manager.Core.Orientation.Yaw);
            float x = GetFloat(node, manager.Core.Position.X, "X");
            float y = GetFloat(node, manager.Core.Position.Y, "Y");
            float z = GetFloat(node, manager.Core.Position.Z, "Z");
            mStartOrientation = new Rotation(pitch, yaw);
            mStartPosition = new Vector3(x, y, z);

            mSetPosition = (node.Attributes["X"] !=  null && node.Attributes["Y"] != null && node.Attributes["Z"] != null) || node.Attributes["Pitch"] != null || node.Attributes["Yaw"] != null;
        }
        public void SetCamera(Vector3 positionDelta, Rotation orientationDelta)
        {
            if (mViewerConfig.CheckForPause && mFrame.Core.ControlMode == ControlMode.Absolute)
                MarkUntracked();

            //PrintTickInfo();
            if (mViewerConfig.UseThread) {
                Packet p = ActualSetCamera(positionDelta, orientationDelta);
                lock (this)
                    mCameraPacket = p;
            } else
                mProxy.InjectPacket(ActualSetCamera(positionDelta, orientationDelta), Direction.Incoming);
        }
示例#7
0
 public SpinFeature(OverlayPlugin manager, XmlNode node)
 {
     mCore = manager.Core;
     mDelta = new Rotation(0, 3);
     mFrame = GetManager(manager, node, "Spin Feature").Name;
 }
 public abstract void Move(Vector3 positionDelta, Rotation orientationDelta, float scale);
示例#9
0
 /// <summary>
 /// Initialise the Rotation as read only with values transition the specified lookAt.
 /// </summary>
 /// <param name="mLookAtVector">Another lookAt to copy the values transition.</param>
 /// <param name="readonlyLock">Initialise the rotation with a lock object. The only way to update this rotation will be to use an Update method and pass in the same lock object.</param>
 public Rotation(object readonlyLock, Rotation rotation)
     : this(readonlyLock) {
     LookAtVector = rotation.LookAtVector;
 }
        public EyeTrackerPlugin()
        {
            EyeTrackerConfig cfg = new EyeTrackerConfig();

            mOrientationChangeHandler = new EventHandler(mKinectOrientation_Changed);

            mKinectPosition = cfg.Position;
            mKinectOrientation = new Rotation(cfg.Pitch, cfg.Yaw);
            mControlX = cfg.ControlX;
            mKinectOrientation.Changed += new EventHandler(mKinectOrientation_Changed);

            Nui.SkeletonLost += new SkeletonTrackDelegate(Nui_SkeletonLost);

            mHead = Nui.joint(Nui.Head);
            mHead.OnChange += new ChangeDelegate(mHead_OnChange);
        }
 private void InitAvatarTracking()
 {
     mParseImprovedTerseObjectUpdatePackets = true;
     mAvatarPosition = Vector3.Zero;
     mAvatarOrientation = Rotation.Zero;
     mProxy.AddDelegate(PacketType.ImprovedTerseObjectUpdate, Direction.Incoming, mProxy_ImprovedTerseObjectUpdatePacketReceived);
 }
 public SeeThroughMenuState(string name, OverlayPlugin manager, XmlNode node, Vector3 position, Rotation orientation)
     : base(name, manager, node)
 {
     mPosition = position;
     mOrientation = orientation;
 }
示例#13
0
        /// <summary>
        /// CreateWindowState a input. It is necessary to specify a unique name for the input.
        /// </summary>
        /// <param name="frameName">The name this input is known by within the system.</param>
        /// <param name="overlayAreas">The overlay areas mapped to this input.</param>
        public Frame(string frameName)
        {
            mName = frameName;

            mConfig = new FrameConfig(frameName);
            mMonitor = Screen.AllScreens.FirstOrDefault(s => s.DeviceName.Equals(mConfig.Monitor));
            mWidth = mConfig.Width;
            mHeight = mConfig.Height;
            mTopLeft = mConfig.TopLeft;
            mOrientation = new Rotation(mConfig.Pitch, mConfig.Yaw);
            mCentre = Centre;
            mDraw = mConfig.Draw;
            mDrawEye = mConfig.DrawEye;

            mOrientation.Changed += mOrientation_Changed;

            if (mMonitor == null)
                mMonitor = Screen.PrimaryScreen;
        }
        public void Init(Core core)
        {
            mCore = core;

            Disposed += new EventHandler(CoordinatorForm_Disposed);

            mCameraUpdatedListener = new Action<Core, CameraUpdateEventArgs>(mCoordinator_CameraUpdated);
            mDeltaUpdatedListener = new Action<Core, DeltaUpdateEventArgs>(mCoordinator_DeltaUpdated);
            mCameraModeChangedListener = new Action<Core, ControlMode>(mCoordinator_CameraModeChanged);
            mEyeUpdatedListener = new Action<Core, EventArgs>(mCoordinator_EyeUpdated);
            mClosedListener = new Action<Core, KeyEventArgs>(mCoordinator_Closed);
            mHeightmapChangedListener = new EventHandler<HeightmapChangedEventArgs>(mCoordinator_HeightmapChanged);

            mCore.ControlModeChanged += mCameraModeChangedListener;
            mCore.EnableUpdatesChanged += new Action(mCoordinator_EnableUpdatesChanged);
            mCore.CameraUpdated += mCameraUpdatedListener;
            mCore.DeltaUpdated += mDeltaUpdatedListener;
            mCore.EyeUpdated += mEyeUpdatedListener;
            mCore.Closed += mClosedListener;
            //mCoordinator.HeightmapChanged += mHeightmapChangedListener;
            mCore.FrameAdded += new Action<Frame,EventArgs>(mCoordinator_WindowAdded);

            mCoordinator_CameraModeChanged(core, core.ControlMode);

            Rotation orientation = new Rotation(mCore.Orientation);
            virtualPositionPanel.Value = mCore.Position;
            virtualOrientationPanel.Value = orientation;
            eyePositionPanel.Value = mCore.EyePosition;
            enableUpdates.Checked = mCore.EnableUpdates;
            InputUpdatesCheck.Checked = mCore.EnableInputUpdates;

            mHeightmap = new Bitmap(mCore.Heightmap.GetLength(0), mCore.Heightmap.GetLength(1), PixelFormat.Format24bppRgb);
            mHeightmapPerspective = new HeightmapPerspective(mCore, heightmapPanel);
            tickLengthPanel.Value = mCore.TickLength;

            /*
            #if DEBUG
            tickStatsPanel.Init(core.TickStatistics, core);
            tickListenersPanel.Init(StatisticsCollection.Collection, core);
            updateStatsPanel.Init(core.UpdateStatistics, core);
            cameraStatsPanel.Init(core.CameraStatistics, core);
            deltaStatsPanel.Init(core.DeltaStatistics, core);
            #endif
            */

            foreach (var window in mCore.Frames)
                mCoordinator_WindowAdded(window, null);

            /*
            #if DEBUG
            pluginsTab.Controls.Remove(statisticsTab);
            #endif
            */

            foreach (var plugin in mCore.Plugins) {
                TabPage inputTab = new TabPage();
                CheckBox enableCheck = new CheckBox();
                //
                // inputTab
                //
                inputTab.Controls.Add(enableCheck);
                inputTab.Controls.Add(plugin.ControlPanel);
                inputTab.Location = new System.Drawing.Point(4, 22);
                inputTab.Name = plugin.Name + "Tab";
                inputTab.Padding = new System.Windows.Forms.Padding(3);
                inputTab.Size = new System.Drawing.Size(419, 239);
                inputTab.TabIndex = 0;
                inputTab.Text = plugin.Name;
                inputTab.UseVisualStyleBackColor = true;
                //
                // enableCheck
                //
                enableCheck.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
                enableCheck.AutoSize = true;
                enableCheck.BackColor = System.Drawing.Color.Transparent;
                enableCheck.Location = new System.Drawing.Point(355, 6);
                enableCheck.Name = "enable" + plugin.Name + "Check";
                enableCheck.Size = new System.Drawing.Size(59, 17);
                enableCheck.TabIndex = 1;
                enableCheck.Text = plugin.Name;
                enableCheck.Checked = plugin.Enabled;
                enableCheck.CheckStateChanged += new EventHandler((source, args) =>
                    mCore.Plugins.First(i => enableCheck.Name.Equals("enable" + i.Name + "Check")).Enabled = enableCheck.Checked);
                //enableCheck.UseVisualStyleBackColor = false;
                //
                // inputPanel
                //
                plugin.ControlPanel.Dock = System.Windows.Forms.DockStyle.Fill;
                plugin.ControlPanel.Location = new System.Drawing.Point(3, 3);
                plugin.ControlPanel.Size = new System.Drawing.Size(413, 233);
                plugin.ControlPanel.TabIndex = 0;

                pluginsTab.Controls.Add(inputTab);

                plugin.EnabledChanged += (p, enabled) => Invoke(() => enableCheck.Checked = enabled);

                plugin.SetForm(this);
            }

            /*
            #if DEBUG
            pluginsTab.Controls.Add(statisticsTab);
            #endif
            */
        }
示例#15
0
 public void SetOrientation(Rotation orientation)
 {
     if (mOrientation != null)
         mOrientation.Changed -= orientation_Changed;
     mOrientation = orientation;
     orientation.Changed += orientation_Changed;
 }
示例#16
0
 void mProxyController_PositionChanged(Vector3 position, Rotation rotation)
 {
     if (IsMaster && Mode == ControlMode.Delta)
         mFrame.Core.Update(position, Vector3.Zero, rotation, Rotation.Zero, ControlMode.Absolute);
 }
示例#17
0
        public void Init(Frame frame)
        {
            mFrame = frame;
            //TODO - this should be set properly - as a property
            mOrientation = Rotation.Zero;

            mOrientation.Changed += orientation_Changed;
            mFrame.Changed += (win, args) => ConfigureFromWindow();

            mPlaneTopLeft = Vector.Create("PlanePoint", 1f, 1f, 0f);
            mPlaneNormal = Nui.normalize(Vector.Create("PlaneNormal", 0f, 0f, 1f));
            mWorldW = Scalar.Create("WorldW", (float) mFrame.Width);
            mWorldH = Scalar.Create("WorldH", (float) mFrame.Height);
            mScreenW = Scalar.Create("ScreenW", mFrame.Monitor.Bounds.Width);
            mScreenH = Scalar.Create("ScreenH", mFrame.Monitor.Bounds.Height);

            Vector pointEnd = Nui.joint(Nui.Hand_Right) * SCALE;
            if (mTest) {
                mPointStart = Vector.Create("PointStart", 0f, 0f, 5f);
                mPointDir = Vector.Create("PointDir", 0f, 0f, -1f);
            } else {
                mPointStart = Nui.joint(Nui.Elbow_Right) * SCALE;
                mPointDir = Nui.normalize(mPointStart - pointEnd);
            }

            //Calculate the intersection of the plane defined by the point mPlaneTopLeft and the normal mPlaneNormal and the line defined by the point mPointStart and the direction mPointDir.
            Scalar numerator = Nui.dot(mPointStart - mPlaneTopLeft, mPlaneNormal);
            Scalar denominator = Nui.dot(mPlaneNormal, mPointDir);
            mIntersects = denominator != 0f;
            mIntersection = mPointStart + Nui.scale(mPointDir, Nui.ifScalar(mIntersects, numerator / denominator, 0f));

            Vector vertical = Vector.Create(0f, 1f, 0f); // Vertical
            //Calculate a vector that represents the orientation of the top of the input.
            mTop = Nui.scale(Nui.cross(vertical, mPlaneNormal), mWorldW);
            //Calculate a vector that represents the orientation of the side of the input.
            mSide = Nui.scale(Nui.cross(mPlaneNormal, mTop), mWorldH);

            //Calculate the vector (running along the plane) between the top left corner and the point of intersection.
            Vector diff = mIntersection - mPlaneTopLeft;

            //Project the diff line onto the top and side vectors to get x and y values.
            Scalar kinectCoordX = Nui.project(diff, mTop);
            Scalar kinectCoordY = Nui.project(diff, mSide);

            Scalar x = (mWorldW - kinectCoordX) / mWorldW;
            Scalar y = (mWorldH - kinectCoordY) / mWorldH;

            mX = Nui.ifScalar(C.And(mIntersects, C.And(x >= 0f, x <= 1f)), x, -1f);
            mY = Nui.ifScalar(C.And(mIntersects, C.And(y >= 0f, y <= 1f)), y, -1f);

            mIntersection.Name = "Intersection";
            mTop.Name = "Top";
            mSide.Name = "Side";
            mX.Name = "X";
            mY.Name = "Y";

            ConfigureFromWindow();

            Nui.Tick += Tick;
        }
示例#18
0
        private void ConfigureWindow()
        {
            double alpha = Math.Atan2(mVOffset, mThrowRatio);
            double beta = Math.Atan2(mVOffset + mH, mThrowRatio);

            double h = mTargetH;
            double angleT = !mUpsideDown ? P + beta : P - alpha;
            double angleB = !mUpsideDown ? P + alpha : P - beta;
            double tan = Math.Tan(angleT) - Math.Tan(angleB);
            if (mLockHeight) {
                mD = h / tan;

                double offsetH = h * mVOffset / mH;
                double offsetZ = offsetH * Math.Cos(P);
                if (!mUpsideDown) {
                    offsetZ += h;
                    offsetZ *= -1.0;
                }

                Vector3 line = new Vector3((float)mD, 0f, 0f);
                line *= new Rotation(0.0, mFrame.Orientation.Yaw).Quaternion;
                Vector3 target = mFrame.Centre;
                double z = mD * Math.Tan(angleT);
                target.Z = mFrame.TopLeft.Z - (float) z;
                mPosition = (target - line) - mProjectorPlugin.RoomPosition;
            } else {
                mFrame.Height = mD * tan;

                double t = mD * Math.Tan(P + (mUpsideDown ? -alpha : beta));
                Vector3 topLeft = new Vector3((float)mD, (float)(mFrame.Width / -2), (float)t);
                topLeft *= new Rotation(0.0, mOrientation.Yaw).Quaternion;
                topLeft += Origin;
                mFrame.TopLeft = topLeft;
            }

            mFrame.Width = CalculateW();
        }
示例#19
0
        public Projector(Frame frame, ProjectorPlugin projectorPlugin)
        {
            mProjectorPlugin = projectorPlugin;
            mFrame = frame;
            mTargetH = frame.Height;

            ProjectorConfig cfg = new ProjectorConfig(frame.Name);
            mOrientation = new Rotation(cfg.ProjectorPitch, cfg.ProjectorYaw);

            //Constants
            mThrowRatio = cfg.ThrowRatio;
            mUpsideDown = cfg.UpsideDown;
            mVOffset = cfg.VOffset;
            mNativeAspectRatio = cfg.NativeAspectRatio;
            SetAspectRatio(cfg.AspectRatio);
            CalculateAngles();

            mLock = cfg.Lock;

            if (mLock == LockedVariable.Position/* || mLock == LockedVariable.Nothing*/) {
                mPosition = cfg.ProjectorPosition;
                mD = cfg.WallDistance;
                mFrame.Orientation.Yaw = mOrientation.Yaw;
            } else {
                mD = mLock == LockedVariable.Width ? CalculateDFromW() :CalculateDFromH();
                mPosition = CalculatePositionFromH();
                mOrientation.Yaw = mFrame.Orientation.Yaw;
            }

            mOldW = mFrame.Width;
            mOldH = mFrame.Height;

            mDraw = cfg.Draw;
            mDrawLabels = cfg.DrawLabels;

            mProjectorPlugin.RoomChanged += new Action(mProjectorPlugin_RoomChanged);
            mOrientation.Changed += new EventHandler(mOrientation_Changed);
            frame.Changed += new Action<Frame,EventArgs>(frame_Changed);
        }
        public bool Start()
        {
            if (mConfig == null)
                throw new ArgumentException("Unable to start proxy. No configuration specified.");
            try {
                mLoggedIn = false;
                mLastUpdatePacket = DateTime.UtcNow;
                mProxy = new Proxy(mConfig);
                mProxy.AddLoginResponseDelegate(mProxy_LoginResponse);
                mProxy.AddDelegate(PacketType.AgentUpdate, Direction.Outgoing, mProxy_AgentUpdatePacketReceived);
                if (mViewerConfig.GetLocalID) {
                    mLocalID = 0;
                    mProxy.AddDelegate(PacketType.ObjectUpdate, Direction.Incoming, mObjectUpdateListener);
                }

                ThisLogger.Info("Proxying " + mConfig.remoteLoginUri);
                mProxy.Start();

                if (pPositionChanged != null)
                    mProxy.AddDelegate(PacketType.AgentUpdate, Direction.Outgoing, mAgentUpdateListener);

                if (ProxyStarted != null)
                    ProxyStarted();

                stopping = false;
                mCanncelTockenSource = new CancellationTokenSource();

                new Thread(() =>
                {
                    AgentUpdatePacket packet;
                    while (!stopping)
                    {
                        try
                        {
                            packet = agentUpdatePacketQueue.Take(mCanncelTockenSource.Token);
                        }
                        catch (OperationCanceledException)
                        {
                            return;
                        }

                        Vector3 pos = packet.AgentData.CameraCenter;

                        if (mFrame.Core.ControlMode == ControlMode.Absolute)
                        {
                            //new Thread(() => {
                            if (mViewerConfig.CheckForPause)
                            {
                                string key = MakeKey(pos);
                                lock (mUnackedUpdates)
                                {
                                    if (mUnackedUpdates.ContainsKey(key))
                                        mUnackedUpdates.Remove(key);
                                }

                                CheckForPause();
                            }
                            //}).Start();
                        }

                        if (pPositionChanged != null)
                            pPositionChanged(pos, new Rotation(packet.AgentData.CameraAtAxis));
                    }
                }).Start();

                new Thread(() =>
                {
                    ImprovedTerseObjectUpdatePacket packet;
                    while (!stopping)
                    {
                        try
                        {
                            packet = objectUpdatePacketQueue.Take(mCanncelTockenSource.Token);
                        }
                        catch (OperationCanceledException)
                        {
                            return;
                        }

                        foreach (var block in packet.ObjectData)
                        {
                            uint localid = Utils.BytesToUInt(block.Data, 0);

                            if (block.Data[0x5] != 0 && localid == mLocalID)
                            {
                                mAvatarPosition = new Vector3(block.Data, 0x16);
                                mPositionOffset = mAvatarPosition - mFrame.Core.Position;
                                Quaternion rotation = Quaternion.Identity;

                                // Rotation (theta)
                                rotation = new Quaternion(
                                    Utils.UInt16ToFloat(block.Data, 0x2E, -1.0f, 1.0f),
                                    Utils.UInt16ToFloat(block.Data, 0x2E + 2, -1.0f, 1.0f),
                                    Utils.UInt16ToFloat(block.Data, 0x2E + 4, -1.0f, 1.0f),
                                    Utils.UInt16ToFloat(block.Data, 0x2E + 6, -1.0f, 1.0f));

                                mAvatarOrientation = new Rotation(rotation);
                                //mAvatarOrientation = Frame.Core.Orientation;
                            }
                        }
                    }
                }).Start();
            } catch (NullReferenceException e) {
                //Logger.Info("Unable to start proxy. " + e.Message);
                mProxy = null;
                return false;
            }

            return true;
        }
示例#21
0
        private Vector3 CalculatePositionFromH()
        {
            double offsetH = mFrame.Height * mVOffset / mH;
            double offsetZ = offsetH * Math.Cos(P);
            if (!mUpsideDown) {
                offsetZ += mFrame.Height;
                offsetZ *= -1.0;
            }

            double angleT = !mUpsideDown ? P + mBeta : P - mAlpha;

            Vector3 line = new Vector3((float)mD, 0f, 0f);
            line *= new Rotation(0.0, mFrame.Orientation.Yaw).Quaternion;
            Vector3 target = mFrame.Centre;
            double z = mD * Math.Tan(angleT);
            target.Z = mFrame.TopLeft.Z - (float)z;
            return (target - line) - mProjectorPlugin.RoomPosition;
        }
 protected abstract Packet ActualSetCamera(Vector3 positionDelta, Rotation orientationDelta);
示例#23
0
 /// <summary>
 /// Initialise the Rotation transition the specified lookAt.
 /// </summary>
 /// <param name="mLookAtVector">Another lookAt to copy the values transition.</param>
 public Rotation(Rotation rotation)
 {
     LookAtVector = rotation.LookAtVector;
 }
 public Camera(Vector3 vector3, Rotation rotation)
 {
     mPosition = vector3;
     mOrientation = rotation;
 }
示例#25
0
 private Vector3 CalculateTopLeft()
 {
     double t = mD * Math.Tan(P + (mUpsideDown ? -mAlpha : mBeta));
     Vector3 topLeft = new Vector3((float)mD, (float)(mFrame.Width / -2), (float)t);
     topLeft *= new Rotation(0.0, mOrientation.Yaw).Quaternion;
     topLeft += Origin;
     return topLeft;
 }
示例#26
0
 /// <summary>
 /// Initialise the Rotation as read only with values transition the specified lookAt.
 /// </summary>
 /// <param name="mLookAtVector">Another lookAt to copy the values transition.</param>
 /// <param name="readonlyLock">Initialise the rotation with a lock object. The only way to update this rotation will be to use an Update method and pass in the same lock object.</param>
 public Rotation(object readonlyLock, Rotation rotation)
     : this(readonlyLock)
 {
     LookAtVector = rotation.LookAtVector;
 }
示例#27
0
 /// <summary>
 /// Initialise the Rotation transition the specified lookAt.
 /// </summary>
 /// <param name="mLookAtVector">Another lookAt to copy the values transition.</param>
 public Rotation(Rotation rotation)
 {
     LookAtVector = rotation.LookAtVector;
 }
示例#28
0
 /// <summary>
 /// Update a readonly rotation.
 /// </summary>
 /// <param name="readonlyLock">Lock object to update readonly rotation.</param>
 /// <param name="rotation">The quaternion to set the rotation to.</param>
 /// <param name="lookAt">Pitch to set to.</param>
 public void Update(object readonlyLock, Rotation rotation)
 {
     if (readonlyLock == mReadOnlyLock)
         Set(rotation.Pitch, rotation.Yaw);
     else
         throw new Exception("Unable to update readonly rotation, wrong authentication object.");
 }
示例#29
0
        public void Draw(Graphics g, Func<Vector3, Point> to2D, Action redraw, Perspective perspective)
        {
            if (mDraw) {
                Func<Vector3, Point> to2DR = v => to2D(Origin + (v * new Rotation(0.0, mOrientation.Yaw).Quaternion));
                Point pos = to2DR(Vector3.Zero);

                double range = 12500.0;

                double y = range * Math.Tan(mGamma);
                double zt = range * Math.Tan(mUpsideDown ? -mAlpha : mBeta);
                double zb = range * Math.Tan(mUpsideDown ? -mBeta : mAlpha);

                Quaternion q = new Rotation(-mOrientation.Pitch, 0.0).Quaternion;
                Vector3 bse = new Vector3((float)range, 0f, 0f) * q;
                Vector3 tl = new Vector3((float)range, (float)-y, (float)zt) * q;
                Vector3 tr = new Vector3((float)range, (float)y, (float)zt) * q;
                Vector3 bl = new Vector3((float)range, (float)-y, (float)zb) * q;
                Vector3 br = new Vector3((float)range, (float)y, (float)zb) * q;

                g.DrawLine(Pens.Red, pos, to2DR(bse));
                g.DrawLine(Pens.Green, pos, to2DR(bl));
                g.DrawLine(Pens.Green, pos, to2DR(br));
                g.DrawLine(Pens.Blue, pos, to2DR(tl));
                g.DrawLine(Pens.Blue, pos, to2DR(tr));
                g.DrawLine(Pens.Violet, to2DR(new Vector3((float)mD, 0f, (float)-range)), to2DR(new Vector3((float)mD, 0f, (float)range)));

                double betaH = mD / Math.Cos(P + mBeta);
                double alphaH = mD / Math.Cos(P + mAlpha);
                double betaY = mD * Math.Tan(P + mBeta);
                double alphaY = mD * Math.Tan(P + mAlpha);
                //g.DrawLine(Pens.Purple, pos, to2DR(new Vector3((float)mD, 0f, (float) betaY)));
                //g.DrawLine(Pens.Purple, pos, to2DR(new Vector3((float)mD, 0f, (float) alphaY)));

                //g.DrawLine(Pens.Purple, pos, to2DR(new Vector3((float)betaH, 0f, 0f) * new Rotation(((P + mBeta) * -180.0) / Math.PI, 0.0).Quaternion));
                //g.DrawLine(Pens.Purple, pos, to2DR(new Vector3((float)alphaH, 0f, 0f) * new Rotation(((P + mAlpha) * -180.0) / Math.PI, 0.0).Quaternion));

                if (mDrawLabels) {
                    Vector3 toScreen = new Vector3((float) mD, 0f, 0f) * new Rotation(0.0, mOrientation.Yaw).Quaternion;
                    Vector3 floor = new Vector3(0f, 0f, mProjectorPlugin.RoomPosition.Z + mProjectorPlugin.Small.Z);
                    Vector3 clearance = new Vector3(0f, 0f, (float) Clearance);
                    Vector3 toClearance = floor + clearance;

                    Font font = SystemFonts.DefaultFont;

                    using (Pen p2 = new Pen(Color.Black, 2f)) {
                        g.DrawLine(p2, pos, to2D(mProjectorPlugin.RoomPosition + mPosition + toScreen));
                        g.DrawString(String.Format("To Screen: {0:.#}cm", D / 10f), font, Brushes.Black, to2D(mProjectorPlugin.RoomPosition + mPosition + (toScreen / 2f)));

                        if (perspective == Perspective.X || perspective == Perspective.Y) {
                            Vector3 toCeiling = new Vector3(0f, 0f, RelativePosition.Z);

                            g.DrawString(String.Format("Z: {0:.#}cm", RelativePosition.Z / 10f), font, Brushes.Black, to2D(mProjectorPlugin.RoomPosition + mPosition + (toCeiling / 2f)));
                            g.DrawLine(p2, pos, to2D(mProjectorPlugin.RoomPosition + mPosition + toCeiling));

                            g.DrawString(String.Format("Clearance: {0:.#}cm", Clearance / 10f), font, Brushes.Black, to2D(floor + (clearance / 2f)));
                            g.DrawLine(p2, to2D(floor), to2D(toClearance));
                        } if (perspective == Perspective.X || perspective == Perspective.Z) {
                            Vector3 toSide = new Vector3(0f, RelativePosition.Y, 0f);

                            g.DrawString(String.Format("Y: {0:.#}cm", RelativePosition.Y / 10f), font, Brushes.Black, to2D(mProjectorPlugin.RoomPosition + mPosition + (toSide / 2f)));
                            g.DrawLine(p2, pos, to2D(mProjectorPlugin.RoomPosition + mPosition + toSide));
                        } if (perspective == Perspective.Y || perspective == Perspective.Z) {
                            Vector3 toFar = new Vector3(RelativePosition.X, 0f, 0f);

                            g.DrawString(String.Format("X: {0:.#}cm", RelativePosition.X / 10f), font, Brushes.Black, to2D(mProjectorPlugin.RoomPosition + mPosition + (toFar / 2f)));
                            g.DrawLine(p2, pos, to2D(mProjectorPlugin.RoomPosition + mPosition + toFar));
                        }
                    }
                }
            }
        }