示例#1
0
        /// <summary>
        /// Vérifie les mouvements en L du cavalier
        /// </summary>
        /// <param name="plateau">plateau</param>
        /// <param name="destination">destination</param>
        /// <param name="currentPosition">position</param>
        /// <returns>Vrai / faux</returns>
        public override bool IsValidMouvement(ref Case[,] plateau, Point destination, Point currentPosition)
        {
            if (plateau[destination.Y, destination.X].UnePiece == null || plateau[destination.Y, destination.X].UnePiece.Couleur != this.Couleur)
            {
                if (destination.Y == currentPosition.Y - 2)
                {
                    if (destination.X + 1 == currentPosition.X || destination.X - 1 == currentPosition.X)
                        return true;
                }
                else if (destination.Y == currentPosition.Y + 2)
                {
                    if (destination.X + 1 == currentPosition.X || destination.X - 1 == currentPosition.X)
                        return true;
                }
                else if (destination.X == currentPosition.X + 2)
                {
                    if (destination.Y + 1 == currentPosition.Y || destination.Y - 1 == currentPosition.Y)
                        return true;
                }
                else if (destination.X == currentPosition.X - 2)
                {
                    if (destination.Y + 1 == currentPosition.Y || destination.Y - 1 == currentPosition.Y)
                        return true;
                }
            }

            return false;
        }
示例#2
0
        public override bool IsValidMouvement(ref Case[,] plateau, Point destination, Point currentPosition)
        {
            if (plateau[destination.Y, destination.X].UnePiece == null || plateau[destination.Y, destination.X].UnePiece.Couleur != this.Couleur)
            {
                if (destination.Y < currentPosition.Y && destination.X > currentPosition.X)
                {
                    // Diagonale Haut Droite
                    if (TopRightToBottomLeft(destination, currentPosition, ref plateau))
                        return true;
                }
                else if (destination.Y < currentPosition.Y && destination.X < currentPosition.X)
                {
                    // Diagonale Haut Gauche
                    if (TopLeftToBottomRight(currentPosition, destination, ref plateau))
                        return true;
                }
                else if (destination.Y > currentPosition.Y && destination.X < currentPosition.X)
                {
                    // Diagonale Bas Gauche
                    if (TopRightToBottomLeft(currentPosition, destination, ref plateau))
                        return true;
                }
                else if (destination.Y > currentPosition.Y && destination.X > currentPosition.X)
                {
                    // Diagonale Bas droite

                    if (TopLeftToBottomRight(destination,currentPosition,ref plateau))
                        return true;
                }
            }

            return false;
        }
示例#3
0
 /// <summary>
 /// Vérifie les mouvements verticaux & horizontaux de la tour
 /// </summary>
 /// <param name="plateau">plateau</param>
 /// <param name="destination">destination</param>
 /// <param name="currentPosition">position</param>
 /// <returns>Vrai / faux</returns>
 public override bool IsValidMouvement(ref Case[,] plateau, Point destination, Point currentPosition)
 {
     if (plateau[destination.Y, destination.X].UnePiece == null || plateau[destination.Y, destination.X].UnePiece.Couleur != this.Couleur)
     {
         if (destination.Y == currentPosition.Y)
         {
             if (destination.X > currentPosition.X)
             {
                 if (MoveHorizontal(currentPosition, destination, ref plateau))
                     return true;
             }
             else
             {
                 if (MoveHorizontal(destination, currentPosition, ref plateau))
                     return true;
             }
         }
         else if (destination.X == currentPosition.X)
         {
             if (destination.Y > currentPosition.Y)
             {
                 if (MoveVertical(currentPosition, destination, ref plateau))
                     return true;
             }
             else
             {
                 if (MoveVertical(destination, currentPosition, ref plateau))
                     return true;
             }
         }
     }
     return false;
 }
示例#4
0
        private bool MoveHorizontal(Point currentPosition, Point destination, ref Case[,] plateau)
        {
            for (int x = destination.X + 1; x < currentPosition.X; x++)
            {
                if (plateau[destination.Y, x].UnePiece != null)
                    return false;
            }

            return true;
        }
示例#5
0
        private bool MoveVertical(Point currentPosition, Point destination, ref Case[,] plateau)
        {
            for (int y = currentPosition.Y + 1; y < destination.Y; y++)
            {
                if (plateau[y, destination.X].UnePiece != null)
                    return false;
            }

            return true;
        }
示例#6
0
        /// <summary>
        /// Verifie sur la diagonale Nord ouest -> Sud Est
        /// </summary>
        /// <param name="currentPosition">Position courante</param>
        /// <param name="destination">Position destination</param>
        /// <param name="plateau">Plateau de jeu</param>
        /// <returns>Vrai / Faux</returns>
        private bool TopLeftToBottomRight(Point currentPosition,Point destination,ref Case[,] plateau)
        {
            if (destination.Y - destination.X == currentPosition.Y - currentPosition.X)
            {
                int init = currentPosition.Y - destination.Y;

                for (int i = 0 + 1; i < init; i++)
                {
                    if (plateau[i + destination.Y, i + destination.X].UnePiece != null)
                        return false;
                }
                return true;
            }

            return false;
        }
示例#7
0
        /// <summary>
        /// Retourne la case ou se trouve le roi courant
        /// </summary>
        /// <returns>Retourne la case</returns>
        private Case getKingCase(ref Case[,] plateau)
        {
            for (int y = 0; y < 8; y++)
            {
                for (int x = 0; x < 8; x++)
                {
                    if (plateau[y, x].UnePiece != null)
                    {
                        if (plateau[y, x].UnePiece.GetType().Equals(typeof(Roi)) && plateau[y, x].UnePiece.Couleur == playerTour)
                        {
                            return plateau[y, x];
                        }
                    }
                }
            }

            return null;
        }
示例#8
0
        /// <summary>
        /// Verifie sur la diagonale Nord Est -> Sud Ouest
        /// </summary>
        /// <param name="currentPosition">Position courante</param>
        /// <param name="destination">Position destination</param>
        /// <param name="plateau">Plateau de jeu</param>
        /// <returns>Vrai / Faux</returns>
        private bool TopRightToBottomLeft(Point currentPosition, Point destination, ref Case[,] plateau)
        {
            if (destination.Y + destination.X == currentPosition.Y + currentPosition.X)
            {
                int x = currentPosition.X - 1;
                int y = currentPosition.Y + 1;

                while (x > destination.X && y < destination.Y)
                {
                    if (plateau[y, x].UnePiece != null)
                        return false;

                    x--;
                    y++;
                }

                return true;
            }

            return false;
        }
示例#9
0
 /// <summary>
 /// Vérifie si le mouvement de la piéce est valide
 /// </summary>
 /// <param name="plateau">Plateau de jeu</param>
 /// <returns>Retourne vrai / faux</returns>
 public abstract bool IsValidMouvement(ref Case[,] plateau,Point destination,Point currentPosition);
示例#10
0
 public Case(Case uneCase)
 {
     this.UnePiece = uneCase.UnePiece;
     this.Position = uneCase.Position;
 }
示例#11
0
        public override bool IsValidMouvement(ref Case[,] plateau, Point destination, Point currentPosition)
        {
            if (this.Couleur == PlayerColor.Black)
            {
                if (plateau[destination.Y, destination.X].UnePiece == null)
                {
                    if (firstMove)
                    {
                        if (destination.Y == currentPosition.Y + 2 && destination.X == currentPosition.X)
                        {
                            return true;
                        }

                        if (destination.Y == currentPosition.Y + 1 && destination.X == currentPosition.X)
                        {
                            return true;
                        }
                    }
                    else
                    {
                        if (destination.Y == currentPosition.Y + 1 && destination.X == currentPosition.X)
                            return true;
                    }
                }
                else if (plateau[destination.Y, destination.X].UnePiece.Couleur == PlayerColor.White)
                {
                    if (destination.Y == currentPosition.Y + 1 && (destination.X == currentPosition.X - 1 || destination.X == currentPosition.X + 1))
                        return true;
                }
            }
            else if (this.Couleur == PlayerColor.White)
            {
                if (plateau[destination.Y, destination.X].UnePiece == null)
                {
                    if (firstMove)
                    {
                        if (destination.Y == currentPosition.Y - 2 && destination.X == currentPosition.X)
                        {
                            return true;
                        }

                        if (destination.Y == currentPosition.Y - 1 && destination.X == currentPosition.X)
                        {
                            return true;
                        }
                    }
                    else
                    {
                        if (destination.Y == currentPosition.Y - 1 && destination.X == currentPosition.X)
                            return true;
                    }
                }
                else if (plateau[destination.Y, destination.X].UnePiece.Couleur == PlayerColor.Black)
                {
                    if (destination.Y == currentPosition.Y - 1 && (destination.X == currentPosition.X+1 || destination.X == currentPosition.X-1))
                        return true;
                }
            }

            return false;
        }
示例#12
0
        public void Initialize()
        {
            positionPossibilities.Clear();

            for (int y = 0; y < 8; y++)
            {
                for (int x = 0; x < 8; x++)
                {
                        plateauValeur[y, x] = new Case();
                        plateauValeur[y, x].Position = new Point(x, y);
                }
            }

            for (int x = 0; x < 8; x++)
            {
                Pion pionNoir = new Pion(PlayerColor.Black);
                plateauValeur[1, x].UnePiece = pionNoir;

                Pion pionBlanc = new Pion(PlayerColor.White);
                plateauValeur[6, x].UnePiece = pionBlanc;
            }

            for (int y = 0; y < 2; y++)
            {
                PlayerColor couleur;

                if (y % 2 == 1)
                    couleur = PlayerColor.White;
                else
                    couleur = PlayerColor.Black;

                plateauValeur[y * 7, 0].UnePiece = new Tour(couleur);
                plateauValeur[y * 7, 7].UnePiece = new Tour(couleur);

                plateauValeur[y * 7, 1].UnePiece = new Cavalier(couleur);
                plateauValeur[y * 7, 6].UnePiece = new Cavalier(couleur);

                plateauValeur[y * 7, 2].UnePiece = new Fou(couleur);
                plateauValeur[y * 7, 5].UnePiece = new Fou(couleur);

                plateauValeur[y * 7, 3].UnePiece = new Reine(couleur);
                plateauValeur[y * 7, 4].UnePiece = new Roi(couleur);
            }
        }
示例#13
0
 /// <summary>
 /// Enléve la sélection
 /// </summary>
 public void ReleaseSelection()
 {
     rectangleSelection.IsHide = true;
     pieceIsSelected = false;
     caseSelected = null;
     positionPossibilities.Clear();
 }
示例#14
0
        /// <summary>
        /// Vérifie l'état d'échec et mat et termine la partie
        /// </summary>
        private bool CheckEchecEtMat()
        {
            Case[,] plateauTmp = new Case[8,8];

            for (int y = 0; y < 8; y++)
            {
                for (int x = 0; x < 8; x++)
                {
                    plateauTmp[y, x] = new Case(plateauValeur[y, x]);
                }
            }

            List<Point> possibilites = new List<Point>();

            Case king = getKingCase(ref plateauTmp);
            TestPossibilities(ref plateauTmp, king, possibilites);

            foreach (Point position in possibilites)
            {
                king.Position = position;

                if (!CheckEchec(ref plateauTmp))
                {
                    return false;
                }

            }

            return true;
        }
示例#15
0
        /// <summary>
        /// Vérifie l'état d'échec de la partie
        /// </summary>
        /// <returns>Vrai / Faux</returns>
        private bool CheckEchec(ref Case[,] plateau)
        {
            Case caseRoi = getKingCase(ref plateau);

            if (caseRoi != null)
            {
                for (int y = 0; y < 8; y++)
                {
                    for (int x = 0; x < 8; x++)
                    {
                        if (plateau[y, x].UnePiece != null && plateau[y, x].UnePiece.Couleur != playerTour)
                            if (plateau[y, x].UnePiece.IsValidMouvement(ref plateau, caseRoi.Position, plateau[y, x].Position))
                                return true;
                    }
                }
            }

            return false;
        }
示例#16
0
 /// <summary>
 /// Teste les possibilités
 /// </summary>
 public void TestPossibilities(ref Case[,] plateau,Case caseSelectionnee,List<Point> possibilites)
 {
     for (int y = 0; y < 8; y++)
     {
         for (int x = 0; x < 8; x++)
         {
             if (caseSelectionnee.UnePiece.IsValidMouvement(ref plateau, new Point(x, y), caseSelectionnee.Position))
                 possibilites.Add(new Point(x, y));
         }
     }
 }
示例#17
0
        /// <summary>
        /// Sélectionne la piéce sous le curseur
        /// </summary>
        /// <param name="mouseCoord">Coordonnée de la souris</param>
        public void selectPiece(Point mouseCoord)
        {
            int x = mouseCoord.X - (mouseCoord.X % CaseWidth);
            int y = mouseCoord.Y - (mouseCoord.Y % CaseHeight);

            if (new Rectangle(x, y, 1, 1).Intersects(plateauRectangle))
            {
                caseSelected = getCase(x / CaseWidth, y / CaseHeight);

                if (caseSelected.UnePiece != null && caseSelected.UnePiece.Couleur == playerTour)
                {
                    if (isEchec)
                    {
                        if (!caseSelected.Equals(getKingCase(ref plateauValeur)))
                        {
                            ReleaseSelection();
                            return;
                        }
                    }

                    rectangleSelection.IsHide = false;
                    rectangleSelection.MoveTo(new Point(x, y));
                    pieceIsSelected = true;
                    TestPossibilities(ref plateauValeur, caseSelected, positionPossibilities);
                }
            }
        }