public virtual void GetNotesForPieceType( PieceType type, List<string> notes ) { }
public GenericPiece(int player, PieceType pieceType) { Player = player; PieceType = pieceType; }
// *** CONSTRUCTION *** // public GenericPiece(GenericPiece piece) { Player = piece.Player; PieceType = piece.PieceType; }
public virtual void AdjustMovement(PieceType pieceType) { }
public virtual void AddRules(PieceType pieceType, Game game) { }
public static void AddMoves(PieceType type) { }