/// <summary> /// Initializes a new instance of the <see cref="T:ChessRPGMac.Player"/> class. /// It must be called in <see cref="Game.LoadContent"/> method. /// </summary> /// <param name="x">The x coordinate.</param> /// <param name="y">The y coordinate.</param> private Player(int x, int y) : base(x, y) { grassWalk_soundEffect = Global.content.Load <SoundEffect>("SE_GrassWalk"); // Get Sprites from SpriteBox. spritesNoLantern = new Sprite[4]; spritesNoLantern[0] = Global.spriteBox.Pick("PlayerNoLantern_Down"); spritesNoLantern[1] = Global.spriteBox.Pick("PlayerNoLantern_Up"); spritesNoLantern[2] = Global.spriteBox.Pick("PlayerNoLantern_Right"); spritesNoLantern[3] = Global.spriteBox.Pick("PlayerNoLantern_Left"); spritesWithLantern = new Sprite[4]; spritesWithLantern[0] = Global.spriteBox.Pick("PlayerWithLantern_Down"); spritesWithLantern[1] = Global.spriteBox.Pick("PlayerWithLantern_Up"); spritesWithLantern[2] = Global.spriteBox.Pick("PlayerWithLantern_Right"); spritesWithLantern[3] = Global.spriteBox.Pick("PlayerWithLantern_Left"); collider = new SquareCollider(x, y, COLLIDER_WIDTH, COLLIDER_HEIGTH, COLLIDER_WIDTH / 2, COLLIDER_HEIGTH / 2, true); heros = new List <Hero>(); items = new Item[ITEM_HEIGHT, ITEM_WIDTH]; HP = maxHP; lanternEnergy = 0; gold = 0; alive = true; direction = 0; walking = false; holdingLantern = false; moveSpeed = 3; TeamSize = 3; currentSprite = spritesNoLantern[direction]; }
public EnemySoul(int x, int y, Combat combat) : base(x, y) { player = Global.world.GetPlayer(); this.combat = combat; collider = new SquareCollider(x, y, COLLIDER_WIDTH, COLLIDER_HEIGHT, COLLIDER_WIDTH / 2, COLLIDER_HEIGHT / 2); interactionCollider = new SquareCollider(x, y, COLLIDER_WIDTH + 10, COLLIDER_HEIGHT + 6, COLLIDER_WIDTH / 2 + 5, COLLIDER_HEIGHT / 2 + 3, false); sprite = Global.spriteBox.Pick("PlunckWithFlower"); }
public override bool Detect(Collider other) { if (other is SquareCollider) { SquareCollider sq = (SquareCollider)other; if (sq.bboxTop > this.bboxBottom || sq.bboxLeft > this.bboxRight || sq.bboxBottom < this.bboxTop || sq.bboxRight < this.bboxLeft) { return(false); } return(true); } else if (other is NullCollider) { return(false); } throw new NotImplementedException("Not implemented collider."); }
public Lantern(int x, int y) : base(x, y) { sprite = Global.spriteBox.Pick("Lantern"); collider = new SquareCollider(x, y, 14, 7, 6, 3); interactionCollider = new SquareCollider(x, y, 18, 9, 8, 4, false); }
public Boundary(int x, int y) : base(x, y) { collider = new SquareCollider(x, y, 100, 50, 50, 25, true); player = Global.world.GetPlayer(); }