public void FischerRandomSetup() { List <int> numbers = new List <int>() { 0, 1, 2, 3, 4, 5, 6, 7 }; //Dark Pieces Piece DarkBishop1 = new Bishop(); int value = numbers[new Random().Next(7)]; value = value % 2 == 0 ? value : value + 1; numbers.Remove(value); DarkBishop1.x = value; DarkBishop1.y = 0; DarkBishop1.name = 'B'; DarkBishop1.color = 'd'; PiecePlace(DarkBishop1.x, DarkBishop1.y, DarkBishop1); Piece DarkBishop2 = new Bishop(); value = numbers[new Random().Next(6)]; value = value % 2 == 0 ? value + 1 : value; numbers.Remove(value); DarkBishop2.x = value; DarkBishop2.y = 0; DarkBishop2.name = 'B'; DarkBishop2.color = 'd'; PiecePlace(DarkBishop2.x, DarkBishop2.y, DarkBishop2); Rook DarkRook1 = new Rook(); DarkRook1.x = Randomizer.ChooseNumberThenRemove(ref numbers); DarkRook1.y = 0; DarkRook1.name = 'R'; DarkRook1.color = 'd'; Rook DarkRook2 = new Rook(); DarkRook2.x = Randomizer.ChooseNumberThenRemove(ref numbers); DarkRook2.y = 0; DarkRook2.name = 'R'; DarkRook2.color = 'd'; King DarkKing = new King(); DarkKing.x = Randomizer.ChooseNumberThenRemove(ref numbers); DarkKing.y = 0; DarkKing.name = 'K'; DarkKing.color = 'd'; if (DarkKing.x < DarkRook1.x && DarkKing.x < DarkRook2.x) { Piece middle = DarkRook1.x < DarkRook2.x ? ref DarkRook1 : ref DarkRook2; (DarkKing.x, middle.x) = (middle.x, DarkKing.x); } else if (DarkKing.x > DarkRook1.x && DarkKing.x > DarkRook2.x) { Piece middle = DarkRook1.x < DarkRook2.x ? ref DarkRook2 : ref DarkRook1; (DarkKing.x, middle.x) = (middle.x, DarkKing.x); } PiecePlace(DarkRook1.x, DarkRook1.y, DarkRook1); PiecePlace(DarkRook2.x, DarkRook2.y, DarkRook2); PiecePlace(DarkKing.x, DarkKing.y, DarkKing); Piece DarkQueen = new Queen(); DarkQueen.x = Randomizer.ChooseNumberThenRemove(ref numbers); DarkQueen.y = 0; DarkQueen.name = 'Q'; DarkQueen.color = 'd'; PiecePlace(DarkQueen.x, DarkQueen.y, DarkQueen); Piece DarkKnight1 = new Knight(); DarkKnight1.x = Randomizer.ChooseNumberThenRemove(ref numbers); DarkKnight1.y = 0; DarkKnight1.name = 'N'; DarkKnight1.color = 'd'; PiecePlace(DarkKnight1.x, DarkKnight1.y, DarkKnight1); Piece DarkKnight2 = new Knight(); DarkKnight2.x = Randomizer.ChooseNumberThenRemove(ref numbers); DarkKnight2.y = 0; DarkKnight2.name = 'N'; DarkKnight2.color = 'd'; PiecePlace(DarkKnight2.x, DarkKnight2.y, DarkKnight2); for (int i = 0; i < 8; i++) { Piece DarkPawn = new Pawn() { x = i, y = 1, name = 'P', color = 'd' }; PiecePlace(DarkPawn.x, DarkPawn.y, DarkPawn); } //Light Pieces Piece LightKing = new King(); LightKing.x = DarkKing.x; LightKing.y = 7; LightKing.name = 'k'; LightKing.color = 'l'; PiecePlace(LightKing.x, LightKing.y, LightKing); Piece LightQueen = new Queen(); LightQueen.x = DarkQueen.x; LightQueen.y = 7; LightQueen.name = 'q'; LightQueen.color = 'l'; PiecePlace(LightQueen.x, LightQueen.y, LightQueen); Piece LightKnight1 = new Knight(); LightKnight1.x = DarkKnight1.x; LightKnight1.y = 7; LightKnight1.name = 'n'; LightKnight1.color = 'l'; PiecePlace(LightKnight1.x, LightKnight1.y, LightKnight1); Piece LightKnight2 = new Knight(); LightKnight2.x = DarkKnight2.x; LightKnight2.y = 7; LightKnight2.name = 'n'; LightKnight2.color = 'l'; PiecePlace(LightKnight2.x, LightKnight2.y, LightKnight2); Piece LightRook1 = new Rook(); LightRook1.x = DarkRook1.x; LightRook1.y = 7; LightRook1.name = 'r'; LightRook1.color = 'l'; PiecePlace(LightRook1.x, LightRook1.y, LightRook1); Piece LightRook2 = new Rook(); LightRook2.x = DarkRook2.x; LightRook2.y = 7; LightRook2.name = 'r'; LightRook2.color = 'l'; PiecePlace(LightRook2.x, LightRook2.y, LightRook2); Piece LightBishop1 = new Bishop(); LightBishop1.x = DarkBishop1.x; LightBishop1.y = 7; LightBishop1.name = 'b'; LightBishop1.color = 'l'; PiecePlace(LightBishop1.x, LightBishop1.y, LightBishop1); Piece LightBishop2 = new Bishop(); LightBishop2.x = DarkBishop2.x; LightBishop2.y = 7; LightBishop2.name = 'b'; LightBishop2.color = 'l'; PiecePlace(LightBishop2.x, LightBishop2.y, LightBishop2); for (int i = 0; i < 8; i++) { Piece LightPawn = new Pawn() { x = i, y = 6, name = 'p', color = 'l' }; PiecePlace(LightPawn.x, LightPawn.y, LightPawn); } }
public void GeneralSetup() // Creates a Piece for every piece a chess board is supposed to have with pawns commented out for later. For every piece created, it places it on the board. { //Dark Pieces Piece DarkKing = new King(); DarkKing.x = 4; DarkKing.y = 0; DarkKing.name = 'K'; DarkKing.color = 'd'; PiecePlace(DarkKing.x, DarkKing.y, DarkKing); Piece DarkQueen = new Queen(); DarkQueen.x = 3; DarkQueen.y = 0; DarkQueen.name = 'Q'; DarkQueen.color = 'd'; PiecePlace(DarkQueen.x, DarkQueen.y, DarkQueen); Piece DarkKnight1 = new Knight(); DarkKnight1.x = 1; DarkKnight1.y = 0; DarkKnight1.name = 'N'; DarkKnight1.color = 'd'; PiecePlace(DarkKnight1.x, DarkKnight1.y, DarkKnight1); Piece DarkKnight2 = new Knight(); DarkKnight2.x = 6; DarkKnight2.y = 0; DarkKnight2.name = 'N'; DarkKnight2.color = 'd'; PiecePlace(DarkKnight2.x, DarkKnight2.y, DarkKnight2); Piece DarkRook1 = new Rook(); DarkRook1.x = 0; DarkRook1.y = 0; DarkRook1.name = 'R'; DarkRook1.color = 'd'; PiecePlace(DarkRook1.x, DarkRook1.y, DarkRook1); Piece DarkRook2 = new Rook(); DarkRook2.x = 7; DarkRook2.y = 0; DarkRook2.name = 'R'; DarkRook2.color = 'd'; PiecePlace(DarkRook2.x, DarkRook2.y, DarkRook2); Piece DarkBishop1 = new Bishop(); DarkBishop1.x = 2; DarkBishop1.y = 0; DarkBishop1.name = 'B'; DarkBishop1.color = 'd'; PiecePlace(DarkBishop1.x, DarkBishop1.y, DarkBishop1); Piece DarkBishop2 = new Bishop(); DarkBishop2.x = 5; DarkBishop2.y = 0; DarkBishop2.name = 'B'; DarkBishop2.color = 'd'; PiecePlace(DarkBishop2.x, DarkBishop2.y, DarkBishop2); for (int i = 0; i < 8; i++) { Piece DarkPawn = new Pawn() { x = i, y = 1, name = 'P', color = 'd' }; PiecePlace(DarkPawn.x, DarkPawn.y, DarkPawn); } //Light Pieces Piece LightKing = new King(); LightKing.x = 4; LightKing.y = 7; LightKing.name = 'k'; LightKing.color = 'l'; PiecePlace(LightKing.x, LightKing.y, LightKing); Piece LightQueen = new Queen(); LightQueen.x = 3; LightQueen.y = 7; LightQueen.name = 'q'; LightQueen.color = 'l'; PiecePlace(LightQueen.x, LightQueen.y, LightQueen); Piece LightKnight1 = new Knight(); LightKnight1.x = 1; LightKnight1.y = 7; LightKnight1.name = 'n'; LightKnight1.color = 'l'; PiecePlace(LightKnight1.x, LightKnight1.y, LightKnight1); Piece LightKnight2 = new Knight(); LightKnight2.x = 6; LightKnight2.y = 7; LightKnight2.name = 'n'; LightKnight2.color = 'l'; PiecePlace(LightKnight2.x, LightKnight2.y, LightKnight2); Piece LightRook1 = new Rook(); LightRook1.x = 0; LightRook1.y = 7; LightRook1.name = 'r'; LightRook1.color = 'l'; PiecePlace(LightRook1.x, LightRook1.y, LightRook1); Piece LightRook2 = new Rook(); LightRook2.x = 7; LightRook2.y = 7; LightRook2.name = 'r'; LightRook2.color = 'l'; PiecePlace(LightRook2.x, LightRook2.y, LightRook2); Piece LightBishop1 = new Bishop(); LightBishop1.x = 2; LightBishop1.y = 7; LightBishop1.name = 'b'; LightBishop1.color = 'l'; PiecePlace(LightBishop1.x, LightBishop1.y, LightBishop1); Piece LightBishop2 = new Bishop(); LightBishop2.x = 5; LightBishop2.y = 7; LightBishop2.name = 'b'; LightBishop2.color = 'l'; PiecePlace(LightBishop2.x, LightBishop2.y, LightBishop2); for (int i = 0; i < 8; i++) { Piece LightPawn = new Pawn() { x = i, y = 6, name = 'p', color = 'l' }; PiecePlace(LightPawn.x, LightPawn.y, LightPawn); } }