示例#1
0
文件: Rules.cs 项目: Nilrre/CHESS960
        public static bool validMove(Piece p, Position to)
        {
            if (p.getPosition().Equals(to))
            {
                return(false);
            }
            String type = p.getType();

            switch (type)
            {
            case "pawn":
                return(pawnValid(p, p.getPosition(), to));

            case "knight":
                return(knightValid(p, p.getPosition(), to));

            case "bishop":
                return(bishopValid(p, p.getPosition(), to));

            case "rook":
                return(rookValid(p, p.getPosition(), to));

            case "queen":
                return(queenValid(p, p.getPosition(), to));

            case "king":
                return(kingValid(p, p.getPosition(), to));

            default:
                return(false);
            }
        }
示例#2
0
 public Piece(Piece piece)
 {
     this.type          = piece.getType();
     this.color         = piece.getColor();
     this.position      = piece.getPosition();
     this.numberOfMoves = piece.numberOfMoves;
 }
示例#3
0
 public Piece(Piece piece)
 {
     this.type = piece.getType();
     this.color = piece.getColor();
     this.position = piece.getPosition();
     this.numberOfMoves = piece.numberOfMoves;
 }
示例#4
0
        public static Dictionary <Position, bool?> validMoves(Piece toBeMoved)
        {
            Dictionary <Position, bool?> moves = new Dictionary <Position, bool?>();

            for (int x = 0; x < 8; ++x)
            {
                for (int y = 0; y < 8; ++y)
                {
                    Position to     = new Position(x, y);
                    Piece    moveTo = board.at(to);
                    bool?    valid  = Rules.validMove(toBeMoved, to);

                    if (valid == true && moveTo.getType() != "blank")
                    {
                        valid = null;
                    }
                    if (valid != false)
                    {
                        move(toBeMoved.getPosition(), moveTo.getPosition(), false);
                        if (IsChecked(toBeMoved.getColor()))
                        {
                            valid = false;
                        }

                        undo();
                    }
                    moves.Add(to, valid);
                }
            }

            return(moves);
        }
示例#5
0
        public void repaint()
        {
            Dispatcher.Invoke(DispatcherPriority.Input, new ThreadStart(() =>
            {
                String turn  = Chess.WhosTurn();
                Turn.Content = char.ToUpper(turn[0]) + turn.Substring(1) + "'s turn";
                bool black   = false;
                for (int y = 0; y < 8; ++y)
                {
                    for (int x = 0; x < 8; ++x)
                    {
                        Label l = FindChild <Label>(ChessBoard, "board_" + x + y);
                        if (l != null)
                        {
                            l.MouseLeftButtonDown -= showMoves;
                            l.MouseLeftButtonDown -= move;
                            l.MouseLeftButtonDown -= repaint;


                            Piece current = Chess.board.at(new Position(x, y));
                            String type   = current.visual();
                            l.Content     = type;
                            l.Background  = black ? new SolidColorBrush(Color.FromArgb(150, 0, 0, 0)) : new SolidColorBrush(Color.FromArgb(205, 255, 255, 255));

                            if (current.getColor() == Chess.WhosTurn())
                            {
                                if (current.getType() == "king")
                                {
                                    if (Chess.IsChecked(Chess.WhosTurn()))
                                    {
                                        l.Background = Brushes.LightCoral;
                                    }
                                }

                                l.Cursor = Cursors.Hand;
                                l.MouseLeftButtonDown += showMoves;
                            }
                            else
                            {
                                l.Cursor = Cursors.Arrow;
                            }
                        }
                        black = !black;
                    }
                    black = !black;
                }

                ChessMove latestMove = Chess.computerMove;
                if (latestMove != null)
                {
                    Label last      = FindChild <Label>(ChessBoard, "board_" + latestMove.from.x + latestMove.from.y);
                    last.Background = Brushes.GreenYellow;

                    last            = FindChild <Label>(ChessBoard, "board_" + latestMove.to.x + latestMove.to.y);
                    last.Background = Brushes.GreenYellow;
                }
            }));
        }
示例#6
0
文件: Board.cs 项目: Nilrre/CHESS960
 public Position findKing(string color)
 {
     for (int x = 0; x < 8; ++x)
     {
         for (int y = 0; y < 8; ++y)
         {
             Piece current = at(new Position(x, y));
             if (current.getType() == "king" && current.getColor() == color)
             {
                 return(new Position(x, y));
             }
         }
     }
     return(null);
 }
示例#7
0
        private static void move(Position from, Position to, bool realMove)
        {
            lastMove = new ChessMove(from, to);
            Piece p1 = board.at(from);
            Piece p2 = board.at(to);

            pieceRemoved = p2;

            int xDiff = to.x - from.x;

            if (p1.getType() == "king" && Math.Abs(xDiff) > 1 && realMove)
            {
                int      xDir = xDiff < 0 ? -2 : 1;
                Position rook = new Position(to.x + xDir, to.y);
                xDir = xDiff < 0 ? 1 : -1;
                board.at(rook).debug();
                move(rook, new Position(to.x + xDir, to.y));
            }

            board.set(from, new Piece("blank", "none", from));

            p1.numberOfMoves++;
            if (p1.getType() == "pawn" && Math.Abs(to.y - from.y) == 2)
            {
                p1.numberOfMoves++;
            }

            p1.setPosition(to);

            if (p1.getType() == "pawn" && (to.y == 0 || to.y == 7))
            {
                p1 = new Piece("queen", p1.getColor(), p1.getPosition(), p1.getNumberOfMoves());
            }

            board.set(to, p1);
        }
示例#8
0
        public static void undo()
        {
            Piece last = board.at(lastMove.to);

            if (last.getType() == "pawn" && (lastMove.from.y == 1 && last.getColor() == "black" || lastMove.from.y == 6 && last.getColor() == "white"))
            {
                last.numberOfMoves = 0;
            }
            else
            {
                last.numberOfMoves--;
            }
            last.setPosition(lastMove.from);
            board.set(lastMove.from, last);
            board.set(lastMove.to, pieceRemoved);
        }
示例#9
0
 public static bool validMove(Piece p, Position to)
 {
     if (p.getPosition().Equals(to)) return false;
     String type = p.getType();
     switch (type)
     {
         case "pawn":
             return pawnValid(p, p.getPosition(), to);
         case "knight":
             return knightValid(p, p.getPosition(), to);
         case "bishop":
             return bishopValid(p, p.getPosition(), to);
         case "rook":
             return rookValid(p, p.getPosition(), to);
         case "queen":
             return queenValid(p, p.getPosition(), to);
         case "king":
             return kingValid(p, p.getPosition(), to);
         default:
             return false;
     }
 }
示例#10
0
文件: Rules.cs 项目: Nilrre/CHESS960
        private static bool kingValid(Piece p, Position from, Position to)
        {
            int xDist = to.x - from.x;
            int yDist = to.y - from.y;

            //Check for valid castling
            if (p.numberOfMoves == 0 && yDist == 0 && (xDist == 2 || xDist == -2))
            {
                int   direction = xDist == 2 ? 1 : -2;
                Piece p2        = Chess.board.at(new Position(to.x + direction, from.y));
                if (Chess.IsSame(p, p2.getPosition()) && p2.getType() == "rook" && p2.numberOfMoves == 0 && !Chess.IsChecked(p.getColor()))
                {
                    return(rookValid(p, from, to));
                }
            }

            if (!((xDist * xDist) <= 1 && (yDist * yDist) <= 1))
            {
                return(false);
            }
            return(!Chess.IsSame(p, to));
        }
示例#11
0
 public static bool hasMoves()
 {
     for (int x = 0; x < 8; ++x)
     {
         for (int y = 0; y < 8; ++y)
         {
             Piece p = board.at(new Position(x, y));
             if (p.getColor() != turn && p.getType() != "blank")
             {
                 Position pos = new Position(x, y);
                 Dictionary <Position, bool?> moves = Chess.validMoves(p);
                 foreach (KeyValuePair <Position, bool?> kvp in moves)
                 {
                     if (kvp.Value != false)
                     {
                         return(true);
                     }
                 }
             }
         }
     }
     return(false);
 }