public override bool[,] PossibleMovements() { bool[,] movements = new bool[ChessBoard.Lines, ChessBoard.Columns]; Position[] positions = new Position[4]; if (Color.Equals(Color.White)) { positions[0] = (new Position(Position.Line - 1, Position.Column)); positions[1] = Movements.Equals(0) ? (new Position(Position.Line - 2, Position.Column)) : null; positions[2] = (new Position(Position.Line - 1, Position.Column + 1)); positions[3] = (new Position(Position.Line - 1, Position.Column - 1)); } else { positions[0] = (new Position(Position.Line + 1, Position.Column)); positions[1] = Movements.Equals(0) ? (new Position(Position.Line + 2, Position.Column)) : null; positions[2] = (new Position(Position.Line + 1, Position.Column + 1)); positions[3] = (new Position(Position.Line + 1, Position.Column - 1)); } for (var c = 0; c < positions.Length; c++) { var currentPosition = positions[c]; if (currentPosition != null && ChessBoard.IsValidPosition(currentPosition)) { if (c < 2) { if (CanMove(currentPosition)) { movements[currentPosition.Line, currentPosition.Column] = true; } } else { if (ChessBoard.HasEnemy(currentPosition, ChessMatch.Adversary(Color))) { movements[currentPosition.Line, currentPosition.Column] = true; } } } } return(movements); }
public King(Color color, Board board, ChessMatch match) : base(color, board) { Match = match; }
public Peon(Board board, Color color, ChessMatch match) : base(board, color) { Match = match; }
public Pawn(Color color, Board board, ChessMatch match) : base(color, board) { chessMatch = match; }