public static bool SquareIsThreatened(Piece pPiece, BoardPosition bp, ChessBoardView pChessBoard) { Piece.Colors pieceColor = pPiece.color; List <BoardPosition> moveList; for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!(pPiece.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece()))) { if (pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece().pieceType.type == PieceType.Types.QUEEN) { moveList = AvaiableMoves(new BoardPosition(i, j), pChessBoard); Console.WriteLine("Position: " + i + "," + j); foreach (BoardPosition b in moveList) { Console.Write(b.ToString() + " "); if (b.IsSamePosition(bp)) { return(true); } } } } } } } return(false); }
public static List <BoardPosition> AvaiableMoves(BoardPosition bp, ChessBoardView pChessBoard) { List <BoardPosition> boardPositionList = new List <BoardPosition>(); Piece aPiece; if (pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].HasPiece()) { aPiece = pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(); } else { return(boardPositionList); } if (aPiece.pieceType.type == PieceType.Types.ROOK) { boardPositionList.AddRange(GetRookMoves(bp, pChessBoard)); } else if (aPiece.pieceType.type == PieceType.Types.KNIGHT) { boardPositionList.AddRange(GetKnightMoves(bp, pChessBoard)); } else if (aPiece.pieceType.type == PieceType.Types.BISHOP) { boardPositionList.AddRange(GetBishopMoves(bp, pChessBoard)); } else if (aPiece.pieceType.type == PieceType.Types.KING) { boardPositionList.AddRange(GetKingMoves(bp, pChessBoard)); } else if (aPiece.pieceType.type == PieceType.Types.QUEEN) { boardPositionList.AddRange(GetQueenMoves(bp, pChessBoard)); } else if (aPiece.pieceType.type == PieceType.Types.PAWN) { boardPositionList.AddRange(GetPawnMoves(bp, pChessBoard)); } return(boardPositionList); }
public static void PrintBoardView(ChessBoardView pBoard) { PieceView[,] view = pBoard.GetViewBoard(); Square[,] view2 = pBoard.GetChessBoard().GetBoard(); for (int i = 0; i < view2.GetLength(0); i++) { for (int j = 0; j < view2.GetLength(1); j++) { Console.Write(view2[i, j].HasPiece() + " "); } Console.WriteLine(); } }
public void MovePiece(BoardPosition bp) { if ((bp.X >= 0) & (bp.X < 8) & (bp.Y >= 0) & (bp.Y < 8)) { if (boardView.GetChessBoard().GetBoard()[bp.X, bp.Y].HasPiece() && !isSelecting) { if (boardView.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece().color == playerColor) { selectedPosition = new BoardPosition(bp.X, bp.Y); isSelecting = true; boardView.SetIsSelecting(isSelecting); boardList = ChessMechanics.AvaiableMoves(bp, boardView); // boardList = boardView.GetChessBoard().GetAvaibleMoves(bp); boardView.SetAvaiablemoves(boardList); foreach (BoardPosition b in boardList) { Console.WriteLine(b); } } } else if (isSelecting) { if (IsInList(bp, boardList)) { if ((bp.X == selectedPosition.X) && (bp.Y == selectedPosition.Y)) { selectedPosition = new BoardPosition(-2, -1); isSelecting = false; boardView.SetIsSelecting(isSelecting); } else if (boardView.GetChessBoard().GetBoard()[bp.X, bp.Y].HasPiece() && boardView.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece().color.Equals(ChessBoard.OtherColor(boardView.GetChessBoard().GetBoard()[selectedPosition.X, selectedPosition.Y].GetPiece().color))) { boardView.movePiece(selectedPosition, bp); selectedPosition = new BoardPosition(-2, -1); isSelecting = false; boardView.SetIsSelecting(isSelecting); ChangePlayerColor(); // Console.WriteLine(bp.ToString() + " " // + ChessMechanics.SquareIsThreatened(getChessBoardView().GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(), bp, getChessBoardView())); } else if (!boardView.GetChessBoard().GetBoard()[bp.X, bp.Y].HasPiece()) { boardView.movePiece(selectedPosition, bp); selectedPosition = new BoardPosition(-2, -1); isSelecting = false; ChangePlayerColor(); // Console.WriteLine(bp.ToString() + " " // + ChessMechanics.SquareIsThreatened(getChessBoardView().GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(), bp, getChessBoardView())); } } } } }
private static List <BoardPosition> GetQueenMoves(BoardPosition bp, ChessBoardView pChessBoard) { List <BoardPosition> boardPositionList = new List <BoardPosition>(); boardPositionList.Add(bp); Piece p = pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(); boardPositionList.AddRange(GetRookMoves(bp, pChessBoard)); for (int i = 0; i < boardPositionList.Count; i++) { // Console.WriteLine("Rook moves:" + boardPositionList[i].ToString()); } boardPositionList.AddRange(GetBishopMoves(bp, pChessBoard)); for (int i = 0; i < boardPositionList.Count; i++) { // Console.WriteLine(boardPositionList[i].ToString()); } return(boardPositionList); }
private static List <BoardPosition> CheckCastling(BoardPosition bp, ChessBoardView pChessBoard) { List <BoardPosition> boardPositionList = new List <BoardPosition>(); boardPositionList.Add(bp); Piece p = pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(); PieceView pv = pChessBoard.GetViewBoard()[bp.X, bp.Y]; int i = bp.X; int j = bp.Y; if (p.color == Piece.Colors.WHITE) { if (!pv.GetHasMoved()) { if (pChessBoard.GetChessBoard().GetBoard()[0, 7].GetPiece() != null) { if (pChessBoard.GetChessBoard().GetBoard()[0, 7].GetPiece().pieceType.type == PieceType.Types.ROOK) { if (!pChessBoard.GetViewBoard()[0, 7].GetHasMoved()) { if (!pChessBoard.GetChessBoard().GetBoard()[1, 7].HasPiece() && !pChessBoard.GetChessBoard().GetBoard()[2, 7].HasPiece() && !pChessBoard.GetChessBoard().GetBoard()[3, 7].HasPiece()) { if (!SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(0, 7), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(1, 7), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(2, 7), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(3, 7), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(5, 7), pChessBoard)) { boardPositionList.Add(new BoardPosition(2, 7)); } } } } } if (pChessBoard.GetChessBoard().GetBoard()[7, 7].GetPiece() != null) { if (pChessBoard.GetChessBoard().GetBoard()[7, 7].GetPiece().pieceType.type == PieceType.Types.ROOK) { if (!pChessBoard.GetViewBoard()[7, 7].GetHasMoved()) { if (!pChessBoard.GetChessBoard().GetBoard()[6, 7].HasPiece() && !pChessBoard.GetChessBoard().GetBoard()[5, 7].HasPiece()) { if (!SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(4, 7), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(5, 7), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(6, 7), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(7, 7), pChessBoard)) { boardPositionList.Add(new BoardPosition(6, 7)); } } } } } } } else if (p.color == Piece.Colors.BLACK) { if (!pv.GetHasMoved()) { if (pChessBoard.GetChessBoard().GetBoard()[0, 0].GetPiece() != null) { if (pChessBoard.GetChessBoard().GetBoard()[0, 0].GetPiece().pieceType.type == PieceType.Types.ROOK) { if (!pChessBoard.GetViewBoard()[0, 0].GetHasMoved()) { if (!pChessBoard.GetChessBoard().GetBoard()[1, 0].HasPiece() && !pChessBoard.GetChessBoard().GetBoard()[2, 0].HasPiece() && !pChessBoard.GetChessBoard().GetBoard()[3, 0].HasPiece()) { if (!SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 0].GetPiece(), new BoardPosition(1, 0), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 0].GetPiece(), new BoardPosition(2, 0), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 0].GetPiece(), new BoardPosition(3, 0), pChessBoard)) { boardPositionList.Add(new BoardPosition(2, 0)); } } } } } if (pChessBoard.GetChessBoard().GetBoard()[7, 0].GetPiece() != null) { if (pChessBoard.GetChessBoard().GetBoard()[7, 0].GetPiece().pieceType.type == PieceType.Types.ROOK) { if (!pChessBoard.GetViewBoard()[7, 0].GetHasMoved()) { if (!pChessBoard.GetChessBoard().GetBoard()[6, 0].HasPiece() && !pChessBoard.GetChessBoard().GetBoard()[5, 0].HasPiece()) { if (!SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(5, 0), pChessBoard) && !SquareIsThreatened(pChessBoard.GetChessBoard().GetBoard()[4, 7].GetPiece(), new BoardPosition(6, 0), pChessBoard)) { boardPositionList.Add(new BoardPosition(6, 0)); } } } } } } } return(boardPositionList); }
private static List <BoardPosition> GetRookMoves(BoardPosition bp, ChessBoardView pChessBoard) { List <BoardPosition> boardPositionList = new List <BoardPosition>(); boardPositionList.Add(bp); Piece p = pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(); int index = 0; int i = bp.X; int j = bp.Y; // Up while (j < 7) { j++; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } break; } else { boardPositionList.Add(new BoardPosition(i, j)); } } for (int m = 0; m < boardPositionList.Count; m++) { // Console.WriteLine("Rook moves 1:" + boardPositionList[m].ToString()); index = m; } i = bp.X; j = bp.Y; while (j > 0) { j--; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } break; } else { boardPositionList.Add(new BoardPosition(i, j)); } } for (int m = index; m < boardPositionList.Count; m++) { // Console.WriteLine("Rook moves 2:" + boardPositionList[m].ToString()); index = m; } i = bp.X; j = bp.Y; while (i < 7) { i++; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } break; } else { boardPositionList.Add(new BoardPosition(i, j)); } } for (int m = index; m < boardPositionList.Count; m++) { // Console.WriteLine("Rook moves 3:" + boardPositionList[m].ToString()); index = m; } i = bp.X; j = bp.Y; while (i > 0) { i--; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } break; } else { boardPositionList.Add(new BoardPosition(i, j)); } } return(boardPositionList); }
private static List <BoardPosition> GetPawnMoves(BoardPosition bp, ChessBoardView pChessBoard) { List <BoardPosition> boardPositionList = new List <BoardPosition>(); boardPositionList.Add(bp); Piece p = pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(); int i = bp.X; int j = bp.Y; // Right now white is assumed to be at the bottom of the board // TODO: find a way to make sure the color is not the factor // TODO: add the ability to double jump at the begining and the ability // to change pawn into other piece when it reaches the other side of the board if (p.color == Piece.Colors.WHITE) { if (j > 0) { if (j > 1) { if (!(pChessBoard.GetViewBoard()[i, j]).GetHasMoved() && !pChessBoard.GetChessBoard().GetBoard()[i, j - 2].HasPiece() && !pChessBoard.GetChessBoard().GetBoard()[i, j - 1].HasPiece()) { boardPositionList.Add(new BoardPosition(i, j - 2)); } } j--; if (!pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { boardPositionList.Add(new BoardPosition(i, j)); } if (i > 0) { i--; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } } } i = bp.X; if (i < 7) { i++; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } } } } } else { if (j < 7) { if (j < 7) { if (!(pChessBoard.GetViewBoard()[i, j]).GetHasMoved() && !pChessBoard.GetChessBoard().GetBoard()[i, j + 2].HasPiece()) { boardPositionList.Add(new BoardPosition(i, j + 2)); } } j++; if (!pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { boardPositionList.Add(new BoardPosition(i, j)); } i--; if (i > 0) { if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } } } i = bp.X; if (i < 7) { i++; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } } } } } return(boardPositionList); }
private static List <BoardPosition> GetKnightMoves(BoardPosition bp, ChessBoardView pChessBoard) { List <BoardPosition> boardPositionList = new List <BoardPosition>(); boardPositionList.Add(bp); Piece p = pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(); int i = bp.X; int j = bp.Y; ///////////////////////////////////////////////// // // 8 o 1 // 7 o 2 // o o x o o // 6 o 3 // 5 o 4 // ///////////////////// 1 ///////////////////////// if (i >= 2 && j <= 6) { if (pChessBoard.GetChessBoard().GetBoard()[i - 2, j + 1].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i - 2, j + 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i - 2, j + 1)); } } else { boardPositionList.Add(new BoardPosition(i - 2, j + 1)); } } ///////////////////// 2 ///////////////////////// if (i >= 1 && j <= 5) { if (pChessBoard.GetChessBoard().GetBoard()[i - 1, j + 2].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i - 1, j + 2].GetPiece())) { boardPositionList.Add(new BoardPosition(i - 1, j + 2)); } } else { boardPositionList.Add(new BoardPosition(i - 1, j + 2)); } } ///////////////////// 3 ///////////////////////// if (i <= 6 && j <= 5) { if (pChessBoard.GetChessBoard().GetBoard()[i + 1, j + 2].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i + 1, j + 2].GetPiece())) { boardPositionList.Add(new BoardPosition(i + 1, j + 2)); } } else { boardPositionList.Add(new BoardPosition(i + 1, j + 2)); } } ///////////////////// 4 ///////////////////////// if (i <= 5 && j <= 6) { if (pChessBoard.GetChessBoard().GetBoard()[i + 2, j + 1].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i + 2, j + 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i + 2, j + 1)); } } else { boardPositionList.Add(new BoardPosition(i + 2, j + 1)); } } ///////////////////// 5 ///////////////////////// if (i <= 5 && j >= 1) { if (pChessBoard.GetChessBoard().GetBoard()[i + 2, j - 1].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i + 2, j - 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i + 2, j - 1)); } } else { boardPositionList.Add(new BoardPosition(i + 2, j - 1)); } } ///////////////////// 6 ///////////////////////// if (i <= 6 && j >= 2) { if (pChessBoard.GetChessBoard().GetBoard()[i + 1, j - 2].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i + 1, j - 2].GetPiece())) { boardPositionList.Add(new BoardPosition(i + 1, j - 2)); } } else { boardPositionList.Add(new BoardPosition(i + 1, j - 2)); } } ///////////////////// 7 ///////////////////////// if (i >= 1 && j >= 2) { if (pChessBoard.GetChessBoard().GetBoard()[i - 1, j - 2].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i - 1, j - 2].GetPiece())) { boardPositionList.Add(new BoardPosition(i - 1, j - 2)); } } else { boardPositionList.Add(new BoardPosition(i - 1, j - 2)); } } ///////////////////// 8 ///////////////////////// if (i >= 2 && j >= 1) { if (pChessBoard.GetChessBoard().GetBoard()[i - 2, j - 1].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i - 2, j - 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i - 2, j - 1)); } } else { boardPositionList.Add(new BoardPosition(i - 2, j - 1)); } } return(boardPositionList); }
private static List <BoardPosition> GetBishopMoves(BoardPosition bp, ChessBoardView pChessBoard) { List <BoardPosition> boardPositionList = new List <BoardPosition>(); boardPositionList.Add(bp); Piece p = pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(); int i = bp.X; int j = bp.Y; while (i > 0 && j > 0) { i--; j--; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } break; } else { boardPositionList.Add(new BoardPosition(i, j)); } } i = bp.X; j = bp.Y; while (i < 7 && j > 0) { i++; j--; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } break; } else { boardPositionList.Add(new BoardPosition(i, j)); } } i = bp.X; j = bp.Y; while (i > 0 && j < 7) { i--; j++; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } break; } else { boardPositionList.Add(new BoardPosition(i, j)); } } i = bp.X; j = bp.Y; while (i < 7 && j < 7) { i++; j++; if (pChessBoard.GetChessBoard().GetBoard()[i, j].HasPiece()) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j)); } break; } else { boardPositionList.Add(new BoardPosition(i, j)); } } return(boardPositionList); }
private static List <BoardPosition> GetKingMoves(BoardPosition bp, ChessBoardView pChessBoard) { List <BoardPosition> boardPositionList = new List <BoardPosition>(); boardPositionList.Add(bp); Piece p = pChessBoard.GetChessBoard().GetBoard()[bp.X, bp.Y].GetPiece(); PieceView pv = pChessBoard.GetViewBoard()[bp.X, bp.Y]; int i = bp.X; int j = bp.Y; boardPositionList.AddRange(CheckCastling(bp, pChessBoard)); /////////////// if (i >= 1) { if (j >= 1) { if (!pChessBoard.GetChessBoard().GetBoard()[i - 1, j - 1].HasPiece()) { boardPositionList.Add(new BoardPosition(i - 1, j - 1)); } else { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i - 1, j - 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i - 1, j - 1)); } } } if (!pChessBoard.GetChessBoard().GetBoard()[i - 1, j].HasPiece()) { boardPositionList.Add(new BoardPosition(i - 1, j)); } else { if (j < 7) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i - 1, j + 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i - 1, j + 1)); } } } if (j <= 6) { if (!pChessBoard.GetChessBoard().GetBoard()[i - 1, j + 1].HasPiece()) { boardPositionList.Add(new BoardPosition(i - 1, j + 1)); } else { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i - 1, j + 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i - 1, j + 1)); } } } } if (j >= 1) { if (!pChessBoard.GetChessBoard().GetBoard()[i, j - 1].HasPiece()) { boardPositionList.Add(new BoardPosition(i, j - 1)); } else { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j - 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j - 1)); } } } if (j <= 6) { if (!pChessBoard.GetChessBoard().GetBoard()[i, j + 1].HasPiece()) { boardPositionList.Add(new BoardPosition(i, j + 1)); } else { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i, j + 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i, j + 1)); } } } if (i <= 6) { if (j >= 1) { if (!pChessBoard.GetChessBoard().GetBoard()[i + 1, j - 1].HasPiece()) { boardPositionList.Add(new BoardPosition(i + 1, j - 1)); } else { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i + 1, j - 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i + 1, j - 1)); } } } if (!pChessBoard.GetChessBoard().GetBoard()[i + 1, j].HasPiece()) { boardPositionList.Add(new BoardPosition(i + 1, j)); } else { if (j < 7) { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i + 1, j + 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i + 1, j + 1)); } } } if (j <= 6) { if (!pChessBoard.GetChessBoard().GetBoard()[i + 1, j + 1].HasPiece()) { boardPositionList.Add(new BoardPosition(i + 1, j + 1)); } else { if (!p.IsSameColor(pChessBoard.GetChessBoard().GetBoard()[i + 1, j + 1].GetPiece())) { boardPositionList.Add(new BoardPosition(i + 1, j + 1)); } } } } return(boardPositionList); }