示例#1
0
 public void PossibleMovesDoesNotReturnMovesResultingInCheckByPawn()
 {
     var king = new King(null, Player.Light) { HasMoved = true };
     _board.SetPiece(6, 6, king);
     _board.SetPiece(5, 4, new Pawn(null, Player.Dark));
     var moves = king.GetPossibleMoves(_board);
     Assert.IsFalse(moves.Any(x => x.To.X == 6 && x.To.Y == 5));
 }
示例#2
0
 public void CannotMoveIntoCheck()
 {
     var king = new King(null, Player.Light);
     _board.SetPiece(1, 1, king);
     _board.SetPiece(0, 4, new Knight(null, Player.Dark));
     var result = _board.CheckMoveForCheck(new Move(new Coordinate(1, 1), new Coordinate(1, 2)));
     Assert.AreEqual(true, result);
 }
示例#3
0
文件: Board.cs 项目: jasgrg/ChessApi
 private void FindKings()
 {
     if(_darkKing == null)
     {
         _darkKing = (King)GetPiecesForPlayer(Player.Dark).Where(x => x.PieceType == PieceType.King).Single();
     }
     if (_lightKing == null)
     {
         _lightKing = (King)GetPiecesForPlayer(Player.Light).Where(x => x.PieceType == PieceType.King).Single();
     }
 }
示例#4
0
文件: Board.cs 项目: jasgrg/ChessApi
 public void SetPiece(short x, short y, IPiece piece)
 {
     if (piece != null)
     {
         piece.Location = new Coordinate(x, y);
     }
     if (Squares[y, x] == null)
     {
         Squares[y, x] = new Square(x, y, piece);
     }
     else
     {
         Squares[y, x].Piece = piece;
     }
     if (piece != null)
     {
         if (piece.PieceType == PieceType.King)
         {
             if (piece.Player == Player.Light)
                 _lightKing = (King)piece;
             else
                 _darkKing = (King)piece;
         }
     }
 }