示例#1
0
        public override void _Ready()
        {
            Rect = new ColorRect();
            AddChild(Rect);
            Rect.Color    = Colour == Piece.Colour.White ? WhiteColour : BlackColour;
            Rect.RectSize = new Vector2(SquareSize, SquareSize);

            var pos = BoardNode.ScreenCoords(Position);

            Rect.RectPosition = pos;
        }
示例#2
0
        private void DrawPieces()
        {
            for (int i = 0; i < Chess.Board.Size; i++)
            {
                for (int j = 0; j < Chess.Board.Size; j++)
                {
                    var position = new Position(j, i);

                    if (Board.Board[position] is Piece piece)
                    {
                        DrawTexture(PieceTexture(piece), BoardNode.ScreenCoords(position));
                    }
                }
            }
        }
示例#3
0
        private void VisualiseMoves()
        {
            if (MoveFrom.HasValue)
            {
                DrawRect(new Rect2(BoardNode.ScreenCoords(MoveFrom.Value), new Vector2(SquareNode.SquareSize, SquareNode.SquareSize)), Colors.Blue);
            }

            if (Board.LegalMoves != null)
            {
                foreach (var move in Board.LegalMoves.Where(m => m.From == MoveFrom))
                {
                    var colour = Colors.Limegreen;
                    if (Board.Board[move.To].HasValue)
                    {
                        colour = Colors.Red;
                    }
                    DrawRect(new Rect2(BoardNode.ScreenCoords(move.To), new Vector2(SquareNode.SquareSize, SquareNode.SquareSize)), colour);
                }
            }
        }