/// <summary> /// Uses the current device orientation in space and page orientation on the screen to calculate the rotation /// transformation to apply to the controls /// </summary> private void UpdateButtonOrientation() { // Rotate the buttons in the UI to match the rotation of the device var angle = CameraRotationHelper.ConvertSimpleOrientationToClockwiseDegrees(_rotationHelper.GetUIOrientation()); var transform = new RotateTransform { Angle = angle }; // The RenderTransform is safe to use (i.e. it won't cause layout issues) in this case, because these buttons have a 1:1 aspect ratio PhotoButton.RenderTransform = transform; }
/// <summary> /// Gets the current orientation of the UI in relation to the device (when AutoRotationPreferences cannot be honored) and applies a corrective rotation to the preview /// </summary> private async Task SetPreviewRotationAsync() { // Only need to update the orientation if the camera is mounted on the device if (_externalCamera) { return; } // Add rotation metadata to the preview stream to make sure the aspect ratio / dimensions match when rendering and getting preview frames var rotation = _rotationHelper.GetCameraPreviewOrientation(); var props = _mediaCapture.VideoDeviceController.GetMediaStreamProperties(MediaStreamType.VideoPreview); props.Properties.Add(RotationKey, CameraRotationHelper.ConvertSimpleOrientationToClockwiseDegrees(rotation)); await _mediaCapture.SetEncodingPropertiesAsync(MediaStreamType.VideoPreview, props, null); }