示例#1
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 /// <summary>
 /// Initializes a new instance of the <see cref="CheckersMove"/> class.
 /// </summary>
 /// <param name="sourcePoint">The source point.</param>
 /// <param name="destinationPoint">The destination point.</param>
 /// <param name="jumpedPoint">The jumped point.</param>
 /// <param name="nextMove">The next move.</param>
 public CheckersMove(CheckersPoint sourcePoint, CheckersPoint destinationPoint, CheckersPoint jumpedPoint, CheckersMove nextMove)
 {
     SourcePoint      = sourcePoint;
     DestinationPoint = destinationPoint;
     JumpedPoint      = jumpedPoint;
     NextMove         = nextMove;
 }
示例#2
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        /// <summary>
        /// Gets the minimax clone.
        /// </summary>
        /// <returns>Minimax clone of this object</returns>
        public object GetMinimaxClone()
        {
            CheckersMove clone = new CheckersMove();

            if (this.DestinationPoint != null)
            {
                clone.DestinationPoint = (CheckersPoint)this.DestinationPoint.GetMinimaxClone();
            }

            if (this.SourcePoint != null)
            {
                clone.SourcePoint = (CheckersPoint)this.SourcePoint.GetMinimaxClone();
            }

            if (this.JumpedPoint != null)
            {
                clone.JumpedPoint = (CheckersPoint)this.JumpedPoint.GetMinimaxClone();
            }

            if (this.NextMove != null)
            {
                clone.NextMove = (CheckersMove)this.NextMove.GetMinimaxClone();
            }

            return(clone);
        }
示例#3
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 /// <summary>
 /// Initializes a new instance of the <see cref="CheckersMove"/> class.
 /// </summary>
 /// <param name="sourcePoint">The source point.</param>
 /// <param name="destinationPoint">The destination point.</param>
 public CheckersMove(CheckersPoint sourcePoint, CheckersPoint destinationPoint)
 {
     SourcePoint      = sourcePoint;
     DestinationPoint = destinationPoint;
     JumpedPoint      = null;
     NextMove         = null;
 }
        /// <summary>
        /// Method for the aiThread. Main loop for running an AI game
        /// </summary>
        /// <exception cref="AIException">If the is a problem running the game</exception>
        private void RunAIDuel()
        {
            int numberOfTurns = 0;

            while (checkerBoard.GetWinner() == null)
            {
                //AI vs AI
                CheckersMove aiMove = AIController.MinimaxStart(checkerBoard);
                if (aiMove != null && numberOfTurns++ < MaxTurns)
                {
                    while (aiMove != null)
                    {
                        MakeMove(aiMove);
                        aiMove = aiMove.NextMove;
                        Thread.Sleep(Settings.TimeToSleeepBetweenMoves);
                    }
                }
                else
                {
                    //AI could not find a valid move. Is the game over? are we in a dead lock?
                    //Show error to user?
                    throw new AIException("The AI could not find any valid moves or the AI are just going back and forth, This must have ended in a tie");
                }
            }
        }
        /// <summary>
        /// Method runs each time a checker button is clicked. This is for user control
        /// </summary>
        /// <param name="sender">Button sender.</param>
        private void ButtonClickWork(object sender)
        {
            Button button = (Button)sender;
            CheckersSquareUserControl checkerSquareUC = (CheckersSquareUserControl)((Grid)button.Parent).Parent;

            Logger.Info("Row: " + checkerSquareUC.CheckersPoint.Row + " Column: " + checkerSquareUC.CheckersPoint.Column);
            DisableAllButtons();
            if (currentMove == null)
            {
                currentMove = new CheckersMove();
            }

            if (currentMove.SourcePoint == null)
            {
                currentMove.SourcePoint = checkerSquareUC.CheckersPoint;
                SetBackgroundColor(checkerSquareUC, Brushes.Green);

                //starting a move, enable spaces where a valid move is present
                currentAvailableMoves = checkerSquareUC.CheckersPoint.GetPossibleMoves(checkerBoard);

                //Add self move to act as cancel
                currentAvailableMoves.Add(new CheckersMove(checkerSquareUC.CheckersPoint, checkerSquareUC.CheckersPoint));

                ColorBackgroundOfPoints(currentAvailableMoves, Brushes.Aqua);

                EnableButtonsWithPossibleMove(currentAvailableMoves);
            }
            else
            {
                currentMove.DestinationPoint = checkerSquareUC.CheckersPoint;
                SetBackgroundColor(checkerSquareUC, Brushes.Green);

                //get move from the list that has this point as its destination
                MakeMoveReturnModel returnModel = MakeMove(GetMoveFromList(checkerSquareUC.CheckersPoint));
                if (returnModel.WasMoveMade && returnModel.IsTurnOver && Settings.IsAIGame)
                {
                    //Disable buttons so the user cant click anything while the AI is thinking
                    DisableAllButtons();

                    //AI needs to make a move now
                    CheckersMove aiMove = AIController.MinimaxStart(checkerBoard);
                    if (aiMove != null)
                    {
                        while (aiMove != null)
                        {
                            MakeMove(aiMove);
                            aiMove = aiMove.NextMove;
                            Thread.Sleep(Settings.TimeToSleeepBetweenMoves);
                        }
                    }
                    else
                    {
                        //AI could not find a valid move. Is the game over? are we in a dead lock?
                        //Show error to user
                    }
                }
            }
        }
示例#6
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        /// <summary>
        /// Makes the move on the board.
        /// </summary>
        /// <param name="moveToMake">The move to make.</param>
        /// <param name="swapTurn">if set to <c>true</c> [swap turn].</param>
        /// <returns>true if the current turn was finished</returns>
        public bool MakeMoveOnBoard(CheckersMove moveToMake, bool swapTurn)
        {
            CheckersPoint moveSource      = moveToMake.SourcePoint;
            CheckersPoint moveDestination = moveToMake.DestinationPoint;

            //was this a cancel?
            if (moveSource != moveDestination)
            {
                CheckersPoint realDestination = this.BoardArray[moveDestination.Row][moveDestination.Column].CheckersPoint;
                CheckersPoint realSource      = this.BoardArray[moveSource.Row][moveSource.Column].CheckersPoint;

                realDestination.Checker = (CheckerPiece)realSource.Checker.GetMinimaxClone();
                realSource.Checker      = CheckerPieceFactory.GetCheckerPiece(CheckerPieceType.nullPiece);

                //was this a jump move?
                CheckersPoint jumpedPoint = moveToMake.JumpedPoint;
                if (jumpedPoint != null)
                {
                    //delete the checker piece that was jumped
                    CheckersSquareUserControl jumpedSquareUserControl = this.BoardArray[jumpedPoint.Row][jumpedPoint.Column];
                    jumpedSquareUserControl.CheckersPoint.Checker = CheckerPieceFactory.GetCheckerPiece(CheckerPieceType.nullPiece);
                    jumpedSquareUserControl.UpdateSquare();
                }

                //Is this piece a king now?
                if (!(realDestination.Checker is KingCheckerPiece) &&
                    (realDestination.Row == 7 || realDestination.Row == 0))
                {
                    //Should be a king now
                    if (realDestination.Checker is IRedPiece)
                    {
                        realDestination.Checker = new RedKingCheckerPiece();
                    }
                    else
                    {
                        realDestination.Checker = new BlackKingCheckerPiece();
                    }
                }

                //Is this players turn over?
                if (moveToMake.NextMove == null && swapTurn)
                {
                    //Swap the current players turn
                    SwapTurns();
                    return(true);
                }
                else
                {
                    return(false);
                }
            }

            return(false);
        }
        /// <summary>
        /// Initializes the checkers game.
        /// </summary>
        private void InitializeCheckers()
        {
            this.Dispatcher.Invoke(() =>
            {
                checkerBoard = new CheckerBoard();
                checkerBoard.MakeBoard(new RoutedEventHandler(Button_Click));

                lst.ItemsSource = checkerBoard.BoardArray;

                currentMove = null;
                SetTitle(string.Format("Checkers! {0}'s turn!", checkerBoard.CurrentPlayerTurn));

                DisableAllButtons();
                EnableButtonsWithMove();
            });
        }
示例#8
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        /// <summary>
        /// Return a heuristic value for the board. This evaluation checks to see if any pieces are in danger
        /// </summary>
        /// <param name="rootPlayer">The minimax root player.</param>
        /// <returns>heuristic for the board</returns>
        public int ScoreC(PlayerColor rootPlayer)
        {
            int score           = 0;
            int kingDangerValue = Settings.KingDangerValue;
            int pawnDangerValue = Settings.PawnDangerValue;

            if (Settings.RunningGeneticAlgo)
            {
                if (rootPlayer == PlayerColor.Red)
                {
                    kingDangerValue = Genetic.RandomGenome.GetRandomGenomeInstance().KingDangerValueGene;
                    pawnDangerValue = Genetic.RandomGenome.GetRandomGenomeInstance().PawnDangerValueGene;
                }
                else
                {
                    kingDangerValue = Genetic.WinningGenome.GetWinningGenomeInstance().KingDangerValueGene;
                    pawnDangerValue = Genetic.WinningGenome.GetWinningGenomeInstance().PawnDangerValueGene;
                }
            }

            List <CheckersMove> movesForOtherPlayer = GetMovesForPlayer();

            foreach (CheckersMove move in movesForOtherPlayer)
            {
                CheckersMove moveToCheck = move;
                do
                {
                    if (moveToCheck.JumpedPoint != null)
                    {
                        //A piece is in danger
                        if (moveToCheck.JumpedPoint.Checker is KingCheckerPiece)
                        {
                            score -= kingDangerValue;
                        }
                        else
                        {
                            score -= pawnDangerValue;
                        }
                    }

                    moveToCheck = moveToCheck.NextMove;
                }while (moveToCheck != null);
            }

            return(score);
        }
        /// <summary>
        /// Makes a move on the User Interface.
        /// </summary>
        /// <param name="moveToMake">The move to make.</param>
        /// <returns>Make Move Model Return. This model has two boolean properties that represent what happened this move</returns>
        private MakeMoveReturnModel MakeMove(CheckersMove moveToMake)
        {
            bool          moveWasMade = false;
            bool          isTurnOver  = false;
            CheckersPoint source      = moveToMake.SourcePoint;
            CheckersPoint destination = moveToMake.DestinationPoint;

            Logger.Info("Piece1 " + source.Row + ", " + source.Column);
            Logger.Info("Piece2 " + destination.Row + ", " + destination.Column);

            //was this a cancel?
            if (source != destination)
            {
                isTurnOver = checkerBoard.MakeMoveOnBoard(moveToMake);

                CheckersSquareUserControl sourceUC = checkerBoard.BoardArray[source.Row][source.Column];
                CheckersSquareUserControl destUC   = checkerBoard.BoardArray[destination.Row][destination.Column];

                //Use dispatcher to run the Update method on the UI thread
                sourceUC.UpdateSquare();
                destUC.UpdateSquare();

                moveWasMade = true;

                //check for a winner
                object winner = checkerBoard.GetWinner();
                if (winner != null && winner is PlayerColor winnerColor && !Settings.RunningGeneticAlgo)
                {
                    MessageBox.Show("Winner Winner Chicken Dinner: " + winnerColor);
                }
            }

            ColorBackgroundOfPoints(currentAvailableMoves, Brushes.Black);
            SetTitle(string.Format("Checkers! {0}'s turn!", checkerBoard.CurrentPlayerTurn));
            EnableButtonsWithMove();
            currentMove = null;

            return(new MakeMoveReturnModel()
            {
                IsTurnOver = isTurnOver,
                WasMoveMade = moveWasMade
            });
        }
示例#10
0
 /// <summary>
 /// Makes the move on the board. Returns a boolean that represents if the turn was finished after making this move
 /// </summary>
 /// <param name="moveToMake">Move to make</param>
 /// <returns>True if the turn is over</returns>
 public bool MakeMoveOnBoard(CheckersMove moveToMake)
 {
     return(MakeMoveOnBoard(moveToMake, true));
 }