private void printAndUpdateScores() { PlayerDetails winner, loser; string gameOverMessage; if (m_Game.GetWinner(out winner, out loser)) { gameOverMessage = getScoreMessage(winner, loser, winner.GameScore, loser.GameScore); m_Game.UpdateScoresForNewGame(winner, loser); } else { gameOverMessage = string.Format("Its a tie!"); } DialogResult result = MessageBox.Show(gameOverMessage, "Another Round?", MessageBoxButtons.YesNo); if (result.Equals(DialogResult.Yes)) { m_FirstPlayerScoreLabel.Text = getNamesAndScores(r_FirstPlayer); m_SecondPlayerScoreLabel.Text = getNamesAndScores(r_SecondPlayer); m_Game = new CheckersGameLogic.CheckersLogic(r_FirstPlayer, r_SecondPlayer, r_BoardSize, r_GameStyle); m_FirstPlayerMove = true; setPawns(); decideWhicePlayerMove(); m_FirstPlayerMove = !m_FirstPlayerMove; } else { MessageBox.Show("Thanks for playing!"); this.Close(); } }
public CheckersForm( int i_BoardSize, PlayerDetails i_FirtsPlayer, PlayerDetails i_SecondPlayer, eGameStyle i_GameStyle) { r_GameStyle = i_GameStyle; r_BoardSize = i_BoardSize; r_FirstPlayer = i_FirtsPlayer; r_SecondPlayer = i_SecondPlayer; r_GameBoard = new ButtonProxy[r_BoardSize, r_BoardSize]; m_Game = new CheckersGameLogic.CheckersLogic(i_FirtsPlayer, i_SecondPlayer, i_BoardSize, i_GameStyle); initializeComputerMoveGeneratorIfNeeded(); initializeControls(); }