/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // TODO: Add your update logic here float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; game.mouseHandler(); redCheckAnimated.UpdateFrame(elapsed); base.Update(gameTime); }