示例#1
0
        private List <CheckViewModel> HandleTwoDartFinishes(int score)
        {
            var checks = new List <CheckViewModel>();

            foreach (var field in GetRelevantFields())
            {
                CheckViewModel check;
                var            prop          = 0.0;
                var            oneDartFinish = score == field.Value && field.Type == FieldEnum.Double;
                if (oneDartFinish)
                {
                    check = HandleLastDart(score).Single();
                    prop  = check.Check.Propability;
                }
                else
                {
                    check = HandleLastDart(score - field.Value)?.FirstOrDefault();
                    if (check == null)
                    {
                        continue;
                    }
                    prop = check.Check.Propability * CheckSimulator.GetSuccessRate(field, _config.My, _config.Sigma);
                }


                var subChecks = new List <Check>();
                var dict      = CheckSimulator.GetNeighbors(field, _config.My, _config.Sigma);
                foreach (var neighbor in dict.Keys)
                {
                    if (score - neighbor.Value == 0 && (neighbor.Type == FieldEnum.Double || neighbor.Type == FieldEnum.DoubleBull))
                    {
                        var randomCheck = new CheckViewModel(neighbor, null, null, dict[neighbor], dict[neighbor]);
                        prop += dict[neighbor];
                        subChecks.Add(randomCheck.Check);
                        continue;
                    }

                    var subCheck = HandleLastDart(score - neighbor.Value)
                                   ?.FirstOrDefault();
                    if (subCheck == null)
                    {
                        continue;
                    }
                    subCheck.Check.AufCheckDart = neighbor;
                    subCheck.Check.Propability  = subCheck.Check.Propability * dict[neighbor];
                    prop += subCheck.Check.Propability;
                    subChecks.Add(subCheck.Check);
                }

                var newCheck = new CheckViewModel(field, check.Check.CheckDart, null, prop, check.Check.Propability * CheckSimulator.GetSuccessRate(field, _config.My, _config.Sigma), subChecks);
                if (oneDartFinish)
                {
                    newCheck = new CheckViewModel(field, null, null, prop, prop, subChecks);
                }
                checks.Add(newCheck);
            }

            return(checks.OrderByDescending(x => x.Check.Propability).ToList());
        }
示例#2
0
        private List <CheckViewModel> HandleLastDart(int score)
        {
            if (!IsAFinish(score, 1))
            {
                return(null);
            }
            var doubleField = GetAllDoubles().Single(x => x.Value == score);
            var doubleProp  = CheckSimulator.GetSuccessRate(doubleField, _config.My, _config.Sigma);
            var check       = new CheckViewModel(doubleField, null, null, doubleProp, doubleProp);

            return(new List <CheckViewModel> {
                check
            });
        }
示例#3
0
        public List <CheckViewModel> CalculateAll(int leftDarts, BackgroundWorker worker)
        {
            var list = GetRelevantFields();

            var idx = 0;

            Parallel.ForEach(list, (field) => {
                CheckSimulator.GetSuccessRate(field, _config.My, _config.Sigma);
                idx++;
                worker?.ReportProgress(idx * 100 / list.Count);
            });

            List <CheckViewModel> checks = new List <CheckViewModel>();
            var border = 170;

            if (leftDarts == 2)
            {
                border = 110;
            }
            else if (leftDarts == 1)
            {
                border = 50;
            }
            for (int i = 1; i <= border; i++)
            {
                var current = CalculateChecks(i, leftDarts, null);
                if (current == null)
                {
                    continue;
                }

                checks.Add(current.First());

                worker.ReportProgress(i * 100 / border);
            }

            return(checks);
        }
示例#4
0
        public List <CheckViewModel> CalculateChecks(int score, int leftDarts, BackgroundWorker worker, bool clearCache = false)
        {
            if (!IsAFinish(score, leftDarts))
            {
                return(null);
            }

            if (leftDarts == 1)
            {
                return(HandleLastDart(score));
            }

            if (leftDarts == 2)
            {
                return(HandleTwoDartFinishes(score));
            }

            var checks = new List <CheckViewModel>();
            var list   = GetRelevantFields();

            var idx = 0;

            Parallel.ForEach(list, (field) => {
                CheckSimulator.GetSuccessRate(field, _config.My, _config.Sigma);
                idx++;
                worker?.ReportProgress(idx * 100 / list.Count);
            });

            for (var index = 0; index < list.Count; index++)
            {
                worker?.ReportProgress(index * 100 / list.Count);
                var field = list[index];
                if (field.Value > score)
                {
                    continue;
                }

                var oneDartFinish = score == field.Value && field.Type == FieldEnum.Double;
                List <CheckViewModel> currentChecks;
                var prop = 0.0;
                if (oneDartFinish)
                {
                    currentChecks = CalculateChecks(score, leftDarts - 2, worker);
                }
                else
                {
                    currentChecks = CalculateChecks(score - field.Value, leftDarts - 1, worker);
                    if (currentChecks == null)
                    {
                        continue;
                    }
                }

                var neighborSubChecks = new List <Check>();
                var dict = CheckSimulator.GetNeighbors(field, _config.My, _config.Sigma);
                foreach (var neighbor in dict.Keys)
                {
                    if (score - neighbor.Value == 0 &&
                        (neighbor.Type == FieldEnum.Double || neighbor.Type == FieldEnum.DoubleBull))
                    {
                        var randomCheck = new CheckViewModel(neighbor, null, null, dict[neighbor], dict[neighbor]);
                        prop += dict[neighbor];
                        neighborSubChecks.Add(randomCheck.Check);
                        continue;
                    }
                    var subCheck = CalculateChecks(score - neighbor.Value, leftDarts - 1, worker)
                                   ?.FirstOrDefault();
                    if (subCheck == null)
                    {
                        continue;
                    }
                    if (subCheck.Check.AufCheckDart == null)
                    {
                        subCheck.Check.AufCheckDart = neighbor;
                    }
                    else
                    {
                        subCheck.Check.ScoreDart = neighbor;
                    }
                    subCheck.Check.Propability = subCheck.Check.Propability * dict[neighbor];
                    prop += subCheck.Check.Propability;
                    neighborSubChecks.Add(subCheck.Check);
                    subCheck.Check.SubChecks.ForEach(x =>
                    {
                        if (x.AufCheckDart == null)
                        {
                            x.AufCheckDart = neighbor;
                        }
                        else
                        {
                            x.ScoreDart = neighbor;
                        }
                        x.Propability = x.Propability * dict[neighbor];
                    });
                    //neighborSubChecks.AddRange(subCheck.Check.SubChecks);
                }

                foreach (var currentCheck in currentChecks)
                {
                    var propx     = prop;
                    var subChecks = new List <Check>(neighborSubChecks);
                    if (!oneDartFinish)
                    {
                        currentCheck.Check.SubChecks.ForEach(x =>
                        {
                            x.ScoreDart   = field;
                            x.Propability = x.Propability * CheckSimulator.GetSuccessRate(field, _config.My, _config.Sigma);
                            propx        += x.Propability;
                        });
                        subChecks.AddRange(currentCheck.Check.SubChecks);
                    }

                    if (oneDartFinish)
                    {
                        var exactProp = CheckSimulator.GetSuccessRate(field, _config.My, _config.Sigma);
                        var propa     = exactProp + propx;
                        checks.Add(new CheckViewModel(field, null, null, propa, exactProp, subChecks));
                    }
                    else if (currentCheck.Check.AufCheckDart != null)
                    {
                        var exactProp = CheckSimulator.GetSuccessRate(field, _config.My, _config.Sigma) *
                                        CheckSimulator.GetSuccessRate(currentCheck.Check.AufCheckDart, _config.My, _config.Sigma) *
                                        CheckSimulator.GetSuccessRate(currentCheck.Check.CheckDart, _config.My, _config.Sigma);
                        var propa = exactProp + propx;
                        checks.Add(new CheckViewModel(field, currentCheck.Check.AufCheckDart,
                                                      currentCheck.Check.CheckDart, propa, exactProp, subChecks));
                    }
                    else
                    {
                        var exactProp = CheckSimulator.GetSuccessRate(field, _config.My, _config.Sigma) *
                                        CheckSimulator.GetSuccessRate(currentCheck.Check.CheckDart, _config.My, _config.Sigma);
                        var propa = exactProp + propx;
                        checks.Add(new CheckViewModel(field, currentCheck.Check.CheckDart, null, propa, exactProp, subChecks));
                    }
                }
            }

            return(checks.OrderByDescending(x => x.Check.Propability).ToList());
        }