protected bool TransformPoints(IList <DoubleVector4> points, List <Vector4> output, Rect viewRect, DoubleVector3 min, DoubleVector3 max) { output.Clear(); DoubleVector3 range = max - min; if (Math.Abs(range.x) <= 0.0001f || Math.Abs(range.y) < 0.0001f) { return(false); } double radiusMultiplier = Math.Min(viewRect.width / Math.Abs(range.x), viewRect.height / Math.Abs(range.y)); bool HasSize = false; for (int i = 0; i < points.Count; i++) { DoubleVector4 point = points[i]; DoubleVector4 res = ChartCommon.interpolateInRect(viewRect, new DoubleVector3((point.x - min.x) / range.x, (point.y - min.y) / range.y)); res.z = 0.0; res.w = point.w * radiusMultiplier; if (point.w > 0f) { HasSize = true; } output.Add(res.ToVector4()); } return(HasSize); }
protected void TransformPoints(IList <DoubleVector4> points, List <Vector4> output, Rect viewRect, DoubleVector3 min, DoubleVector3 max) { output.Clear(); DoubleVector3 range = max - min; if (range.x <= 0.0001f || range.y < 0.0001f) { return; } double radiusMultiplier = Math.Min(viewRect.width / range.x, viewRect.height / range.y); for (int i = 0; i < points.Count; i++) { DoubleVector4 point = points[i]; DoubleVector4 res = interpolateInRect(viewRect, new DoubleVector3((point.x - min.x) / range.x, (point.y - min.y) / range.y)); res.z = 0.0; res.w = point.w * radiusMultiplier; output.Add(res.ToVector4()); } }