public Enemy_0001B(double x, double y, int hp, int transFrame, int fairyKind, int shotType, int dropItemType, double speed) : base(x, y, Kind_e.ENEMY, hp, transFrame) { this.Fairy = new EnemyCommon.FairyInfo() { Enemy = this, Kind = fairyKind, }; this.ShotType = shotType; this.DropItemMode = dropItemType; this.Speed = speed; }
public Enemy_0002(double x, double y, int hp, int transFrame, int fairyKind, int shotType, int dropItemType, double targetX, double targetY, double xAdd, double yAdd, double approachingRate) : base(x, y, Kind_e.ENEMY, hp, transFrame) { this.Fairy = new EnemyCommon.FairyInfo() { Enemy = this, Kind = fairyKind, }; this.ShotType = shotType; this.DropItemMode = dropItemType; this.TargetX = targetX; this.TargetY = targetY; this.XAdd = xAdd; this.YAdd = yAdd; this.ApproachingRate = approachingRate; }
public Enemy_0003(double x, double y, int hp, int transFrame, int fairyKind, int shotType, int dropItemType, double targetX, double targetY, int evacuateFrame, double evacuateXAdd, double evacuateYAdd) : base(x, y, Kind_e.ENEMY, hp, transFrame) { this.Fairy = new EnemyCommon.FairyInfo() { Enemy = this, Kind = fairyKind, }; this.ShotType = shotType; this.DropItemMode = dropItemType; this.TargetX = targetX; this.TargetY = targetY; this.EvacuateFrame = evacuateFrame; this.EvacuateXAdd = evacuateXAdd; this.EvacuateYAdd = evacuateYAdd; }
public Enemy_0001(double x, double y, int hp, int transFrame, int fairyKind, int shotType, int dropItemType, double speed, int xDir, double maxY, double approachingRate) : base(x, y, Kind_e.ENEMY, hp, transFrame) { this.Fairy = new EnemyCommon.FairyInfo() { Enemy = this, Kind = fairyKind, }; this.ShotType = shotType; this.DropItemMode = dropItemType; this.TargetX = x; this.TargetY = y; this.Speed = speed; this.XDir = xDir; this.MaxY = maxY; this.ApproachingRate = approachingRate; }