private void Awake() { abilities = GetComponent <PlayerAbilities>(); stateMan = GetComponent <PlayerStateManager>(); aimForcusSys = GetComponent <AimForcusSystem>(); equipMan = GetComponent <EquipmentManager>(); ignoreMask = ~ignoreMask; }
// Use this for initialization void Awake() { shootSys = GetComponent <PlayerShootingSystem>(); meleeSys = GetComponent <PlayerMeleeSystem>(); animator = GetComponent <Animator>(); aimIk = GetComponent <AimIK>(); stateMan = GetComponent <PlayerStateManager>(); aimer = GetComponent <PlayerAimer>(); forcusSys = GetComponent <AimForcusSystem>(); }