public Factor copy(Factor copyFactor) { copyFactor=(Factor)base.copy(copyFactor); if (copyFactor == null) copyFactor = new Factor(); copyFactor.itsConstant_Den = this.itsConstant_Den; copyFactor.ItsConstantNum = this.ItsConstantNum; copyFactor.itsNumOfDice = this.itsNumOfDice; copyFactor.DiceType = this.DiceType; copyFactor.is_constant = this.is_constant; return copyFactor; }
public Check(charProperty fProperty, charProperty sProperty, Factor factor) { this.FirstProperty = fProperty; this.SecondProperty = sProperty; this.ItsFactor = factor; }
public Check() { firstProperty = new charProperty(); secondProperty = new charProperty(); itsFactor = new Factor(); }
public Bonus(Factor factor, charProperty property) { ItsFactor = factor; ItsProperty = property; }
protected double calculateFactor(Factor fac,bool updateFeedback) { if (isInitialized()) { Random rand = new Random(); double value = 0, constantPart = 0; int roll = 0; //Used to determine whether property will be increased or decreased int addSubtract =fac.getNumOfDice()<0?-1:1; if (updateFeedback) myFeedbackController.RollsStart(fac.getNumOfDice(), fac.getDiceType()); for (int i = 0; i < (fac.getNumOfDice() * addSubtract); i++) { roll = addSubtract * rand.Next(fac.getDiceType()); if(updateFeedback) MyFeedbackController.RollOutcome(roll); value += roll; } constantPart=fac.ItsConstantNum / fac.getDenominator(); if(updateFeedback) MyFeedbackController.constantOutcome(constantPart); value +=constantPart ; if(updateFeedback) MyFeedbackController.FactorOutcome(value); return value; } else return 0; }