private void Start() { // get the transform of the main camera if (Camera.main != null) { m_Cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls."); // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! } // get the third person character ( this should never be null due to require component ) m_Character = GetComponent <ThirdPersonCharacter>(); MakeFSM(); BattleUIUtils.ToggleTurnsBtn(); }
public override void Act(GameObject player, GameObject npc) { ThirdPersonCharacter character = npc.GetComponent <ThirdPersonCharacter>(); character.Move(Vector3.zero, false, false); }