示例#1
0
        private void Start()
        {
            // get the transform of the main camera
            if (Camera.main != null)
            {
                m_Cam = Camera.main.transform;
            }
            else
            {
                Debug.LogWarning(
                    "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.");
                // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them!
            }

            // get the third person character ( this should never be null due to require component )
            m_Character = GetComponent <ThirdPersonCharacter>();

            MakeFSM();
            BattleUIUtils.ToggleTurnsBtn();
        }
示例#2
0
        public override void Act(GameObject player, GameObject npc)
        {
            ThirdPersonCharacter character = npc.GetComponent <ThirdPersonCharacter>();

            character.Move(Vector3.zero, false, false);
        }