private void AddFlapjackButton_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Flapjack food; if (crispyRadio.Checked) { food = Flapjack.Crispy; } else if (soggyRadio.Checked) { food = Flapjack.Soggy; } else if (brownedRadio.Checked) { food = Flapjack.Browned; } else { food = Flapjack.Banana; } Lumberjack current = breakfastLine.Peek(); current.TakeFlapjacks(food, (int)numberOfLumberjack.Value); RedrawList(); label2.Text = current.Name + " has " + current.flapjackCount + " flapjacks"; }
private void NextLumberjackButton_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Lumberjack current = breakfastLine.Dequeue(); current.EatFlapjacks(); label2.Text = ""; RedrawList(); }