public void Update(double elapsedTime)
        {
            UpdateCollisions();
            _background.Update((float)elapsedTime);
            _backgroundLayer.Update((float)elapsedTime);
            _enemyList.ForEach(x => x.Update(elapsedTime));

            // Get controls and apply to player character
            double _x           = _input.Controller.LeftControlStick.X;
            double _y           = _input.Controller.LeftControlStick.Y * -1;
            Vector controlInput = new Vector(_x, _y, 0);

            if (Math.Abs(controlInput.Length()) < 0.0001)
            {
                // If the input is very small, then the player may not be using
                // a controller;, they might be using the keyboard.
                if (_input.Keyboard.IsKeyHeld(Keys.Left))
                {
                    controlInput.X = -1;
                }

                if (_input.Keyboard.IsKeyHeld(Keys.Right))
                {
                    controlInput.X = 1;
                }

                if (_input.Keyboard.IsKeyHeld(Keys.Up))
                {
                    controlInput.Y = 1;
                }

                if (_input.Keyboard.IsKeyHeld(Keys.Down))
                {
                    controlInput.Y = -1;
                }
            }

            _playerCharacter.Move(controlInput * elapsedTime);
        }