private void UpdateCollisions()
        {
            _bulletManager.UpdatePlayerCollision(_playerCharacter);
            foreach (Enemy enemy in _enemyManager.EnemyList)
            {
                if (enemy.GetBoundingBox().IntersectsWith(_playerCharacter.GetBoundingBox()))
                {
                    enemy.OnCollision(_playerCharacter);
                    _playerCharacter.OnCollision(enemy);
                }

                _bulletManager.UpdateEnemyCollisions(enemy);
            }
        }