public void Update(float deltaTime) { foreach (MapTile tile in _tiles) { tile.Update(deltaTime); } if (_shiftedOutTile != null) { _shiftedOutTile.Update(deltaTime); } //process queue if (_shiftQueue.Count > 0) { if (!_isShifting) { MapShift temp = _shiftQueue.First.Value; _shiftQueue.RemoveFirst(); if (SoundEffectManager.GetSoundState("shift") == SoundState.Stopped) { SoundEffectManager.PlaySound("shift"); } shiftTiles(temp.Index, temp.Direction, temp.TileDoors); } } else if (!_isShifting) { if (SoundEffectManager.GetSoundState("shift") == SoundState.Playing) { SoundEffectManager.StopSound("shift"); } } NervePulseTimeCount += deltaTime * 1000; }
internal void GoToFullHealth() { _currentHealth = _maxHealth; if (SoundEffectManager.GetSoundState("heartbeat") == SoundState.Playing) { SoundEffectManager.StopSound("heartbeat"); } }
public override void ApplyDamage(float amount) { SoundEffectManager.PlayEffect("impact", 0.1f); PainStaticMaker.AddDamage(amount); //heatbeat if ((_currentHealth / _maxHealth) < 0.3 && SoundEffectManager.GetSoundState("heartbeat") != SoundState.Playing) { SoundEffectManager.PlaySound("heartbeat"); } base.ApplyDamage(amount); }