public static void AssignCellData(PrototypeDungeonRoom room, string fileName)
        {
            string[] linesFromEmbeddedResource = ResourceExtractor.GetLinesFromEmbeddedResource(fileName);
            int      width  = room.Width;
            int      height = room.Height;

            CellType[,] cellData = new CellType[width, height];
            for (int Y = 0; Y < height; Y++)
            {
                string text = linesFromEmbeddedResource[Y];
                for (int X = 0; X < width; X++)
                {
                    // Corrects final row being off by one unit (read as first line in text file)
                    if (Y == 0 && X > 0)
                    {
                        char c = text[X];
                        if (c != '-')
                        {
                            if (c != 'P')
                            {
                                if (c == 'W')
                                {
                                    cellData[X - 1, height - Y - 1] = CellType.WALL;
                                }
                            }
                            else
                            {
                                cellData[X - 1, height - Y - 1] = CellType.PIT;
                            }
                        }
                        else
                        {
                            cellData[X - 1, height - Y - 1] = CellType.FLOOR;
                        }
                    }
                    else
                    {
                        char c = text[X];
                        if (c != '-')
                        {
                            if (c != 'P')
                            {
                                if (c == 'W')
                                {
                                    cellData[X, height - Y - 1] = CellType.WALL;
                                }
                            }
                            else
                            {
                                cellData[X, height - Y - 1] = CellType.PIT;
                            }
                        }
                        else
                        {
                            cellData[X, height - Y - 1] = CellType.FLOOR;
                        }
                    }
                }
            }

            // Set Final Cell (it was left null for some reason)
            string text2 = linesFromEmbeddedResource[height - 1];
            char   C     = text2[width - 1];

            if (C != '-')
            {
                if (C != 'P')
                {
                    if (C == 'W')
                    {
                        cellData[width - 1, height - 1] = CellType.WALL;
                    }
                }
                else
                {
                    cellData[width - 1, height - 1] = CellType.PIT;
                }
            }
            else
            {
                cellData[width - 1, height - 1] = CellType.FLOOR;
            }

            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    room.GetCellDataAtPoint(i, j).state = cellData[i, j];
                }
            }
            room.UpdatePrecalculatedData();
        }
        public static void AssignCellDataForNewRoom(PrototypeDungeonRoom room, string fileName)
        {
            string[] linesFromEmbeddedResource = ResourceExtractor.GetLinesFromEmbeddedResource(fileName);
            int      width  = room.Width;
            int      height = room.Height;

            FieldInfo privateField = typeof(PrototypeDungeonRoom).GetField("m_cellData", BindingFlags.Instance | BindingFlags.NonPublic);

            PrototypeDungeonRoomCellData[] m_cellData = new PrototypeDungeonRoomCellData[width * height];

            CellType[,] cellData = new CellType[width, height];
            for (int Y = 0; Y < height; Y++)
            {
                string text = linesFromEmbeddedResource[Y];
                for (int X = 0; X < width; X++)
                {
                    // Corrects final row being off by one unit (read as first line in text file)
                    if (Y == 0 && X > 0)
                    {
                        char c = text[X];
                        if (c != '-')
                        {
                            if (c != 'P')
                            {
                                if (c == 'W')
                                {
                                    cellData[X - 1, height - Y - 1] = CellType.WALL;
                                }
                            }
                            else
                            {
                                cellData[X - 1, height - Y - 1] = CellType.PIT;
                            }
                        }
                        else
                        {
                            cellData[X - 1, height - Y - 1] = CellType.FLOOR;
                        }
                    }
                    else
                    {
                        char c = text[X];
                        if (c != '-')
                        {
                            if (c != 'P')
                            {
                                if (c == 'W')
                                {
                                    cellData[X, height - Y - 1] = CellType.WALL;
                                }
                            }
                            else
                            {
                                cellData[X, height - Y - 1] = CellType.PIT;
                            }
                        }
                        else
                        {
                            cellData[X, height - Y - 1] = CellType.FLOOR;
                        }
                    }
                }
            }

            // Set Final Cell (it was left null for some reason)
            string text2 = linesFromEmbeddedResource[height - 1];
            char   C     = text2[width - 1];

            if (C != '-')
            {
                if (C != 'P')
                {
                    if (C == 'W')
                    {
                        cellData[width - 1, height - 1] = CellType.WALL;
                    }
                }
                else
                {
                    cellData[width - 1, height - 1] = CellType.PIT;
                }
            }
            else
            {
                cellData[width - 1, height - 1] = CellType.FLOOR;
            }

            for (int X = 0; X < width; X++)
            {
                for (int Y = 0; Y < height; Y++)
                {
                    m_cellData[Y * width + X] = GenerateDefaultCellData(cellData[X, Y]);
                }
            }
            privateField.SetValue(room, m_cellData);
            room.UpdatePrecalculatedData();
        }